-XLI-
Dragon lore and associated elements
To state the summoning speak the name of the dragon, or use dragon color and the word [drake, dacto, draco] or the latin element and the "[]" words. aero draco, A way to summon successfully be focus energy outside yourself and state the phrase, as it will be the focus for where the dragon appears or be near. The more energy you put into it the more you get of a dragon with the seeing of power(aura) and the dragon type or of size. A quote from anonymous "This be like dragon listing of what they are and how to kill them."

Dragon element Dragon color Latin element name
earth dirt brown, black braun, humus, geo
lava, passion, emotion, life goldenrod, peach, pink, dark red, dark brown and red magma redark, liquentis, myma,
fire, destruction red, vermillion red pyro, pyr
undying fire, power, firewater red lightblue, magenta mynta, pyrohydro, pyraqu
sea, absorption, water, corruption black brown, brown gold, sea green cgren, hydro, aqo
absorbing, cold, ice blue and some other blue oth, cyro, ic
psychic, lightning, air light blue, sky blue, white, unseen, clear blue clrbleu, aero, air
gravity, support, earthair gray green geoaero, ditair, magneto
stone, protection, guard, rock gray, gray and brown gra, custos, ro
gas, electrical, chemical, metals metallic color meyl, mettallis, mey a parsley raison, (think of the metal)
pollution, poison green a gren, virus, poe
pestilence, disease black brown blabraun, tabes, dees
wild, sun, mutation red gold, red yellow redau, solaris, sun
particle, gemstone pure color of gemstone a similiar purcoo, lapilus, gem
elemental, most elements rainbow like, dull shade, earthen shade tuti, natura, ele
chaos, raw energy, astral black red, red brown, brick red redbraun, chao, kao
shadow, emptiness, absentness pastel green, off green, dark gray graark, opaecus, opacus
death, nether, undeath no scales, bone white, transparent ncoo, immortalis, meth
fairy, hobgoblin, mystical, mists misty white with other colors mystblancoff, nebula, misty
devil, demon, evil, disturbance brown grey white. dark blood red malefactor, teufel
bone gray white howgrablanc

 

The growth cycle of dragons - A starts at the wyrling stage to grow up to a wyrm stage,
then at some time its draco stage.

wyrling = wilding growth, child dragon, Dragon child stage that starts from egg thats
elastic jewel like, with the color of the dragon scales in stripes down on the egg and lasts anywhere from upto 200 years till they decide to grow up. Most times they are energy given form by another, this form be what they like and isn't restricted to human, and yet sometimes they have wings. They feed off emotions or destructive responses by making people suffer or other events. The human transformed remain their shape yet shapeshifting may be enabled, so its just for looks as a "human wyrling".

wyrm = wyrm, Wingless dragon that molted the wings off unless not a dragon.at first,
in which the human transforms after 200 years to this its instant fired form. Its said to be painful
unless the pain be muted but not destructive. This be similiar to a teenager in
dragons.

draco = dragon, The dragon turns adult and grows wings and flies after enough
energy be achieved by fire. Some say the dragon at this point can change to any form
including human and only at need. Conclusive, people can assume until proved as
this be theoretical and gotten from reading a dragon bone at a distance.


A descript of dragons

dact = wyvern, Wedge shaped head and dark scaled, flame breath and poison tailed thats a
smaller dragon cousin thats head be narrower with a narrower jaw.

1. dacto, dragon, draco, drako, dacto, dakt, draeg, ikwaeghi, A type of cold blooded large lizard
from japan or off islands that be a result from a egg and looks like a large alligator, that lives
onland and offland in water nicknamed as a species kimono dragon.
2. vasmordre: faith in the fire, an ever consuming fire that never goes out in two forms, if the person's
denied its a flash firebomb of physical oil lamp thats with a wooden wick and oil mixed with water
1/2|1/2 in a narrow an of lipped and closed up container with a lid of crystal or glass..or a desire that
can go on forever by the caster,
4. Overwhelming intelligent elemental force and formed focus that can be any form, meaning something to
someone, Like a skin elemental, of pure or nonpure force in a body that feels like a dragon.
Dragons of pure force are necessary and can overwhelm the body.
5. Large flying armor scaled and some feathers 20-100 feet long body 40-120 feet wingspan giant lizard,
able to shapeshift to any form as their body be true wild energy. there ability to manipulate energy is
limitless and it takes a demigod to face them to a standstill. their are different types of dragons to
different types of powers they have represented by scale color. The dragon scale has healing and elemental
resistance properties again dependent on the dragon color. They are invisible till they want you to see
them and thats if they are hungry or interested, and then they lurk where their are things to learn. The
dragon are born from eggs that hatch only at the mothers command or formshifted from human. On reaching
2000 years of age their essence dissipates and they turn into the voidal element.
6. A large flighted or non-flight scaled form evolved from the dinosoar like the pterodactyl that uses a
bladder of hydrogen caused from stomach bacteria formed as they ate..Directed to flight by flying through
bladders and breathing fire. It, the dragon, again had two double chambered hydrogen filled 'flight bladders'.
They ate sweets and other stuff like platinum, rocks and humans, and, the bacteria in their stomachs gave
off gas, like a lot of animals do have. Just theirs gave off hydrogen except with plankton. Which was
instantly diverted or channeled directly into the flight bladders like a fuel injection system. Or they'd
set themselves on fire and hydrogen + platinum = flame. When they breathed it, they had a 'false pallate',
like Crocodiles, but Crocodiles have it to keep water from filling their lungs when attacking prey underwater.
They had it to avoid flame backfire, back into their lungs. And the hydrogen filled things also helped out
with giving them extra lightness for flight.
For the other types of dragons that are non-fire breathing.
A. Helium gas effect from the anti-bacteria from
plankton in the stomach and to fly it was a helium off-shoot into the "flight-bladder", from helium +
copper + acid = poisonous and toxic gas. The breath be chlorine like poisonous noxious breath so the false
pallate comes to play.
B. The lightning breath be from platinum + helium = lightning or Actinium + hydrogen = lightning.
C. For water breathers they, the dragon, take in water and to fuel-inject the water to the "water tank"
in a single "false-bladder" from a false-pallate or stomach where the other bladder to use the hydrogen..
D. For stone and crystalline breath the use of stone or gems were eaten with metal and people, except
the stone and gemstones weren't totally digested, just broken up and shot out from two false "containment
bladder", connected to the false pallate to use like a breath weapon.
E. So, 1. hydrogen + rock or gemstone, and 2. helium + rock or gemstone = acidic rock or acidic gemstone
particles to cause choking acidic effect, of stone or gemstone with toxic helium gas.
F. The ice breath be nitrogen producing bacteria + adamantium or iron = icy breath,
G. Sonic breath be the (hix particle)helium + special reverberating vocal chords + metal = high pitchd sonic death
that knocks people out.
their attitude be to attain the greatest goal thanks to Pbrain and get irritated at anything that be near
of certain types and to attempt to kill it if it be irritating enough. To not seem to mind killing and to get
a great sense of the area to know when to strike. It knows your move before you do it so its not possible to
actually defeat it unless diversion be used. Modified from "Dragons" cable tv program by THop for example;
An elemental creation as a force by myself for self-creating 'aelcrea asfocan bijman
fosecrea. Tempting it into a store gets a controlled state that disallows it to kill
you or others unless its a forseeable emotion or emotion where it would likely go
insane and if so then itd surprise you o destroy the store.Except for ajators who
wouldn't care except to get something out of it.'

ajator = Black swamp dragon that lives in swamp using water magic with a little
destructiveness but with angelic power weakness. These dragons can get manipulative
and cruel with possibilities to break any deal if you could speak to it or of the
deal.

etaaiu = Undead sea dragon horse with dragon tail.

ogonco = White dragon that turns every 250 years into a golden bird or animal signifying a famine
or great hate.

ogoedo = ogoeco, Black dragon that appears every 25 years to signify a death of a bad leader,
disturbance, imminent war or bad luck by appearing as a human or black cat. Before it appears
it will blast a black wind through an area and if they stay they last out the war. Everyone
touched by a black wind gets almost extreme bad luck.

ogoenco = suspician, Silver dragon that turns up on farmland to turn into a large cat or
peacock and specifies a momentous event.

ogornco = Gold dragon that turns every 250 years into a multi-colored bird
signifying a momentous birth

ceradon = 6-headed dragonlich

cyian = 100 headed unsleeping dragonlich

dactu = Sea dragon 1. A small water dragon that looks like its mythical cousin.
2. Sea dragon that makes its home in sea of any sort and they use water magic,
they have no wings, yet large fins and a flipper tail and normal claw feet. their
scales are light water blue(sea blue) and armorlike, Thus they are invisible in
water and the sea strengthens them and where there's ocean or freshwater that almost
kills them there is possibility of shapeshift for them. On land they cannot fly nor
shapeshift though they can run very fast and float in water, being invisible till
they find a victim. Keep it from water for over four hours, dehydrate it somehow
to kill it. their breath weapon be like a water guyser with acidic watersteam breath
possibility. Due note: in the human formation, their breath weapon be a water particle
stream.

dactolm = The elemental dragon can live in any condition and can use all the
elements as it wishes. Deprive it of all sources of elements. or, use the same sword
as you would use on the rainbow dragon to kill it.

dactoblanc = the white dragon prefers the cold environment and uses ice magic so
use demonic powers on it, drain it of all ice to kill it

dactomud = ae mud dragon that lives on or of the mud. It can form anything that is mentioned. Its of bristles and a muddy head with tentacles along its side. It has a an deformed grotesque tongue.
dactotylys = copper wings with narrow head and gold russet scales + feathers, it
breathes a copperish flame.

drakbrun = 1. dragon brunette, A person with a commanding tone and draconic personality
like a stern mistress thats almost ever angry, 2. The brown a an dragon lives in the forest
and uses earth magic with possibility to grow trees and plants or other things at
will. To kill the brown dragon is of an to destroy the area of living trees and plant.

dactuna = Snap dragon, dragon shapeshifter that eats a person, their energy and form
grows larger with each meal only to go back to normal size after digestion. Can be
invisible till it wants to be seen and it teleports at will and be asexual. It has
a tail that be extendible, nonvisible. Snapdrgon can eat essence, souls like kitsune
and the actual form be six feet to twelve feet tall and walks on two legs. The older
it gets after adulthood of 200 or more years, the shorter its actual form is, so an
older snapdragon.

dactuo = Cat dragon be five feet long w/o wings in size and shape, with ability to
teleport and breath weapon, Sometimes they might eat a dog, human if they could,
otherwise cat food. I seem to have that prefers hands or feet.

dactuoh = A wind dragon thats invisible yet will utilize all sorts of wind magic
and psychic power and this includes heat flow manipulation. It breath be heat and
it possesses people at will. It will grant the callers desires including prophecy
but you need not say a wish on call because it reads your souls desire to grant a
wish. It uses mental magick to beguile, and to kill it use earth magic for no sword
will touch it.

dactuok = dragon that can snap anything with its tail and stands like a lizardman
except theres no breath weapon and its hide be armor thick. Its an old norseman
sorcerer creation after he found a dragon egg.

dactocu = the copper dragon lives in the mines and uses lightning, air magics.
Use the fire element on it if possible to kill it.

dactodawg = god dog, dragon dog. white tuft to multicolored fur and no wings except
side extensions that look like stunted wings. The dragon dog be quite likely the
largest breed of dog mixed with dragon. About 10" to 25' in length they are light
weight in body with probable relocation ability including flight but they eat mangonese
and/or similiar metals. The weapon be fire from hydrogen buildup and false gullets.

dactub = Crystal dragon with a hide of the gemstone hue that shoots high speed crystal
shard breath and can form any type of shift. The crystal dragons live in the volcanic
areas, in areas where wealth is, in power areas or they use knowledge as their power
and aether as well. Gemstone dragons can also use and manipulate the effects of the
gemstone they are named after. Deprive them of fire and/or use an ice spear (ice sickle)
or ice reaver (ice axe) on it to kill it. Where they stay or live, there be a
uncorruptable well of power.

dactofey = faery dragon, dactbidh, A dragon whom will attempt the druids mist and is
able to shift into any energy form as they bring a little torture to those if hurt.
Joy to those who despair and/or work with them, punishment to those who deserve it.
The size of them are 1-10 inches or larger as desired. their scales are misty white
sometimes mixed with an other scale color except in energy form, They can eat in the
mists or energy food outside. They, the faery dragon, be a shapeshifter that can
change during disruption or calm. The fey drake live where humans are to cause trouble
where they can.

This fey drake can make other people into a dragon of choice. It prefers invisible
fey form as it can observe and manipulate. their magic be innate magic thus they are
able to accomplish things by will focus or experimental study. these dragons absorb
energy of any sort as a power source so they have constant energy supply. Deny them
magic to kill them for ten hours or more. Torture it to get information and threaten
to get its attack if its not fed, or denial if its to sated. Use its own element against
it to kill it. The breath be a pure focus of conic force that freezes a person in place.

dactokao = The chaos dragon lives in any chaotic area that be mischief ridden. It
creates more chaos through chaos and has no true form. The chaos dragon be
prone to travel and its magic be effectively chaos. This dragon recieves an chaos
visions of possible events. Chaos dragons are very good manipulators because of
these visions. Use chaos against it to stun it, order magic of some sort or a magic
blade to kill it. It has a flame breath and sometimes its entire body is fire or an element of choice.

dactonaa = nether dragon, dragon lich, The undead form of any dragon and can live
in any place, condition as it feels no temperature and pressure. the magic it can
use be of any element and death. Kill it by using Holy Water, some weapon that has
been blessed by priest using blood, dipped in holy water. Coad'tion it to make it
feel better and concern for something. Hex it and it will go.

dactohwndo = Human dragon undead that be a undead human in appearance but can shift
to the dragonlich form which be dragonscales and bone white or bleach white when
unseen and pure energy.

dactogrn = The green dragon be evil that lives in swamp and its magic be poison or
drugs. The breath be poisonous. Use the fire element on it, if possible to kill it.

dactor = Gold dragon prefers caves and, enclosed areas He/she garners knowledge and
goods. So the gold dragon can materialize things and breathes cyanide gas. Reveal
anything evil to it to strengthen it and get it to react, reject its knowledge
to piss it off or use gas to kill except curative gas and weaken it.

dactuna = Snap dragon, dragon shapeshifter that eats a person, other things
and grows larger with each meal only to go back to normal size after digestion.
Can be invisible till it wants to be seen and it teleports at will and be asexual.
It has a tail that be extendible, nonvisible. Snapdrgon can eat essence, souls
like kitsune and the actual form be six feet to twelve feet tall and walks on two legs.

dratbty = The stone dragon be the guardian dragon as it moves more slowly but has
more impact and its magic be stone and rocks. Stone dragons manipulate their forms
very well like a morpher. Use energy of some sort or psionic attacks to weaken or
kill it although they be immune to most spells. Absorb most energy to be used as
a spell of there own and the breath weapon be stone particles. They very easily
meld into stone and can pull others in too. A special ability be to turn people
to stone by "freezing" or making them ageless.

detuon = Dragon an of unicorn of polymorpher with single horn dragon true form that has
dragon fear, purifying cleansing horn, the horn amplifies mind, it has a goring
attack, white feathered wings, white feathers, can heal at will with healing aura
including ability restoration but if hungry will eat the food it gores. The
dragon unicorn lives in ancient power places. Douse in negativity to kill it.

detoibo = The rainbow dragon has the ability of all the other colors and able
to kill the others, yet can be an oracle. It lives near people and shifts its
shape to that recognized as friendly by people. Must use a magical sword, and
stab it in the chest to kill it. This dragon breathes fire and with the right
materials like of platinum gold and steel to get acid breath.

detanka = Giant man eating dragon phoenix, giant roc-like dragon sized phoenix
with 1700 year lifespan and lethal breath of flame, white wing-tips, and dragon
tail.

detiid = dactogodd, dragon god, Eternal dragon that reached over 2000 years
age. It grants power, abilities, spells and wisdom to those deserving. This be a
wise dragon thats exact size be not known but it could block out the sun. This
legendary beast be invisible till it wants to be seen thus it appears as a muted
multi-colored form but it shapeshifts and be unkillable. It remains a mystery today
as of its existance. Yet you can worship it by thinking on it and asking it or
doing things for it. This sends it energy as ae to achive its own idea for activity.
The breath be that of energy of a conic voidal force.

detotued = Two-headed dragon with one head that breathes fire and the other, ice
much like the jabberwocky except it shapeshifts and has poison tail. The elements
it can control are fire and ice with limited ability in poisoning.

detoe = Energy dragon, The dragon that be pure essence of energy and thus no color
controls time and space. However any of the other colorations will have a limited
control over time and space. Use ANY weapon on it to weaken, kill it. Its favorite
form be a detoee, energy bird that part energy frontend giant raven backend with
black wings.

dreodek = Dark dragon that be made of darkness and can assume the form of any dark
creature as it serves neutrality while having innate darkness ability. Expose to
sunlight and its weak and mortal, Then stab it with an obsidian knife.

drakag = The silver dragon prefers to live in the mines and uses mirror magic. Heals
with its presence and be lightning wielder with lightning breath. It can also use and
manipulate anything with silver in it.Take it away from the caves and/or deprive it
of all metals to kill it.

draken = kraken, kracken, dragonmate, female dragon, Octopus like squid giant natural
form 350' in size compatible with dragons. To mate with them dragons contest and win
as a suitor. They have a will which can manipulate anything despite their great size
by keeping the victim in thrall. But the draken will achieve schemes that sometimes
win through and seem impossible by taking other forms. Sometimes you will find a
draken human with a an mie human and draken ability along with superior form. their child
is perfect genetics yet the draken lifespan be 100 to 1000 years or more. The female
or female/male hermaprodite draken can live 100 to 200+ years. What kills them be the
enchanted weapon or a emerald mace.

drau = fire drake, Red dragon that live near places of great heat sometimes prefer
volcanoes. their magic be fire based and they rend things to pieces. To be assured
that its friendly be nice to its pets. Some pets are likely to be humaan. Stab with
a crystal Emerald Dagger. Flame of reddish hue be their breath.

drao = Dragon firelich able to manipulate elemental fire with incinerative fire breath
and made of fire particles. Use darkfire or black fire to snuff it out. Some maintain
that the fire dragonlich has a liches ability yet most havent lived to tell the
truth.

fulspoeto = fistfight, fistputo, saloacto, Formless dragon species that upon sight of any
other species including humanity will take that form including experience if it
desires till the species leaves the area, to recall the form later and it has a form
of true energy; Thus trick the formless dragon into a killable form to kill it. their
aura freezes like a medusas.

fueto = burrito, Dragon phoenix with dragon size and phoenix ability thats smaller than
giant dragon, the wings are white feathered and its breath be sonic waves.

hudra = draconian, Human dragon that has a human shape but thick scale armor with
thick tail and a dragon head standing on two clawed feet. There ability be to manipulate
energy be relentless and their ambition be great. their power be to wield all elements.
The half dragon tear and aura has healing and elemental resistance properties. They
are invisible till they want you to see them. The half dragon are born from humans and
the half dragon possess anyone and will, command the presence of spirits and lesser
beings. The human dragon can polymorph at will yet only dragons will notice them as they
are hard to percieve unless they want to be percieved.

hydra = 9-headed water dragon

jiky = jabberwocky, 3-headed walking dragon human and tail

jeg = draggy, driy, spring clean, weg, Little dragon that acts as a pet but eats
meat with tendencies like a dragon cat and psychokinetic abilities.

matetrix = winged dragon-headed 6' long 3' high grasshopper

mushussu = 3-headed dragon

pi-psi = tortoise dragon, dragon headed tortoise with long tail of spiny spikes

ruh = animal, all hair dragon like creature

tsaar = lizard human, Lizardman that be almost humanlike except in appearance
in which the back ridge tail and armored slim human body. their disposition be
agressive but only if they see gain. An old norseman magus named magius, created
it after a dragonegg was found. It can element manipulate any element easy.

drakeggles = An Eggless man dragon that work with an idea of actual childbirth.
Then from childbirth they gain their form.

weyr = leyr, dragon layer, eggnest layer, eggnest
tail of spiny spikes

ruh = animal, all hair dragon a) like an creature

tzaarus = tsaar, lizard human, A Lizardman that is be almost humanlike except in appearance
in which the a back ridge tail and armored an slim of human body. their disposition be
agressive but a only if they see of gain. An old norseman magus named magius, created
it after a dragonegg was found. It can element manipulate any element easy.

drakeggles = Aeglako, Eggless dragon that work with an idea of actual childbirth.
Then from childbirth they gain their form. their form is whom their around and they cause chaotic events.

weyr = leyr, dragon layer, eggnest layer, eggnest

-XLII-
Card magic
Cadjuu

"Due Esz caba is contained damage with recompense. As recompense is in soul sense an as much is anasche .an as is is to believe as ansche is anch an as ans is to what our assoc is ank is our morning as ed is of our ans'wer..An. a sum'e is as an in. As an if recompense is in soul"
   

         The cards are normal cards or playing cards with suites like clubs, hearts, spades and diamonds. There isn't any significance to them, except the type of influence that they have where death is a success by a killing.  Use of belief is necessary. This is that belief;

"We are as we will be.
We are as we are and as we will be.
I am _ and will die do as diere is life where diere is desire by disaster.
Maybe be we are as we will learn from it playing with water by ruination.
Recompense is in myself as meslf, where I as me or I as an en i' in sense e'sen'se.
Diesolv is for the ice to resolve, and yet its desolve.
Diere is fire an as if we are.
As fiere is none we are as an if en de tail or death in ending."

  Spades are as death or disease like a death scene or fire for a sometimes pain.
  Hearts are forbidden triumph by desire or stealing or like air or hurt.
  Clubs forbidden justice as be by self deterrent type set justice and as it is a thought to act by self-redress and redeclarating to be at the end of disaster with earth.
  Diamonds are forbidden passion or allowed wealth with interference by some means expensive by the love of it or playing ruin like with water.

  Any runs by conclusive numbers of 4 or five will be a silent act like silent death for spades or spedes and silent forbidden triumph. A way is two or three of the same suite. Any chain is the event of mixed runs and chained ways are a mix of both ways and chain. The atleantian translation is indicative of a sooner idea and so onto the vocab.

  "En. E I es now go forward. En. E Ih es now go forward. An es differencial. What is a an differeince but cold as indifferent because none would look at it."

  spaix = spades, death or disease and spades of death or playing like with fire. Spa is also for spade or waterlike.        
  sodiarix = hearts, sodiar are like for hearts of desire with air, forbidden triumph by desire for hurting or playing with air. Hert is also as heart or for hurt.
  cluix = clubs, clubs are forbidden justice as is a thought to act by self-redress and redeclarating of playing with earth. Cluh is also for clue or club.
  jutix = diamonds, diamoix for diamonds that are that like a forbidden passion as an 'en pass' by the love of it or playing with water by ruination. Forbidden passion by interference is as an 'in' another 'assoc an ans' or an "asch'ii" association like the same for some playing cards. Jut is also jut out, cut on e.m or diamond jute.

  rue = a run on silence or rue (run) of with notice by number or count diamonds for water that is ruinous,
clubs for earth, as desier is life desire by disaster
spades for fiere, as I for I wylle is I hope. As nsense is essense circet for an idea sometimes death. )
hearts for air as its it ief forms. Ief an is lief (life is formed by stealing moments).
diamonds and spades for Lightning is in an very ensnce for I as an en i' in sense e'sen'se
represented by fire and water.
diamonds and hearts for as diebold ice is a symbol to cold.
spades and clubs for as whatever noted and lava is fiere and earth.
clubs and hearts for power as earth and air, diesolv its se unlumited in ending'.
  A way is = an in or two or three of the same suite.

  kermad.= kermadiac is an. is an et el is an. association to the heart...
  As ce en ziff = is to fit the right moment as of what is on what or what is desired to happen correct.
  As ce de ziff = if in then anyone disappears and then do as of skieff to fix things. This to fix the
moment of life even in death like fitting a puzzle piece.
  As ce ziff = an de ze is to be able to cease the ziff socket effect or to not fit the right moment.
  As ce = is scene its to fix into motion.
  As ce de = Association to fix, ascending or cease and then after the motion ceases its to correct. To decieve after ceasing then deceasing.
  As ce an de en =.; is like as en ce ziff its to fix as en an the pieces of anything together.
  As ce an de en = to fix what is association and dismiss it as nonexistant.
  In batl wickid = alternative idea on this as an id no destruction is to get an existant person.
As diamonds are forever, as ice and cold, clubs are for steele, hearts are for passive passion,
spades are for death..En due war is = stop it or if you can't stop then don't En. is an. as Es due war.
  chain spells = chain existant spells are chained events due to one purpose or due for one event. usage of a mixed runs. They include. by. incl. u. ;\sion chain ways. The only way of happiness is usealage fusealage. I ie an. e. As of anything could happen by you stating or needing it with more than one chain or run..
  chainearth is = according to earth movements it controls the event that blocks out like en de is the event by implacable placable energy patterns. Then any event near it is mentioned to be blocked out for energy so at is earth. en is demonstration an En is end oe english.
  chainfire = a fire that destroys all memories by making destructive use of any memory that
is so unbearable its like ignored. The person affected by it makes them invisible, forgotten
on site. It can spread to others by burn of important objects.
chainwater is = as an absolute force where most and en in time are implacable ingenious with makeup memory.
  Chain air = to the control of hundreds or most in area not that most consider it a will an ie as to event
an idea reflects in some media thats in in view.
  chain ice = a force that is freezing of the target by actions and any near to the event or
the event is frozen instead. Duplex inversion is at some point the effect is inverted and
then it continues again as if anew but blocks out itself an. loses the chainice.
  chainlava = makes a difference a difference that by standards which could make reading a book unpossible or eradicate the fill of info or fields and memory by blocking but redirects the event in advent to begone or be regained by independent events.
  chain lightning = fire and air burns out devices in order to work with the goal at hand. A force that goes through everyone in area targets by effect of electrical in as freezing people to do
as by electronics. As for if then so we are if then so do.
  chainearthair is = Liquid or solid Earth and air or power in motion like heat and air to a turbine mix like an orden box this is the orden force as its supposed but allures men to do as if its life. Its a force on its own owned by something and replicates something to make do. It alleviates loss of memory to begin as in an effort. It secludes those who predwell or prequell in things or it if it is over itself. Its an event ruled in air by fire. Lets go to the next one.

 The real thing is physical by fire as passion and psychic in area by idea air strength by included event. This indivisual event is like water on ice with earth. A precluded effort; Secluded in strength precluded in measure. Like a stone glider on air.
It follows these rules.
To cut out the event blocks the chain effect.
To block out the view blocks out the chainfire.
Pointing out the event blocks it according to earth movements or motion. Block is sometimes placing it in a controlled area to create it.
To an' wield' out on out of the run for or from memory like a shield helps reforge it, non but the strength and the mind are an' required thing to remember the event at least through drea,ms.
To control the event considerates the blockout in ice of the chainearth.
To control the next mention blocks out chainwater
To what controls, its so easy to defeat by power as it is what blocks out as the the chain event an we are lightning, power or lava event. The orden box is very useful in this. An as ef en, the Orden box can create any event out of order by chaos so its the counter to them all. Wishes by this are possible that it can be a force an of indomitable will like kaids. As if en is demonstratable by effort.
A cut frome forces are what cause a prophecy by action to not occur. These prophesies are actions in account that tend to try the mind. For in the effort in our minds, its with our own idea to do things but like a cut.

A lot of chain effect spells are as follows above albeit it doesnt quite make sense so just follow the link.

-XLIII-
Card divination
Oytepe

  Spades are of a painful moment as of death or disease like a death scene or fire for a sometimes pain.
  Hearts are a warming feel of  forbidden triumph by desire or stealing or like air or hurt.
  Clubs are desire or whimsy of forbidden justice as be by self deterrent type set justice and as it is a thought to act by self-redress and redeclarating to be at the end of disaster with earth.
  Diamonds are the idea of forbidden passion or allowed wealth with interference by some means and sometimes expensive by the love of it or playing ruin like with water.
  Jokers are anything goes with chance by anything happening and its chance of something or to be at odds for things.

Use the above association as in above type idea as in an "of this" effect. Above seen is not the chain spells. Its like to use the death as a killing to suceed. No actual death. The passion is not forbidden.  Its passion that is forbidden, if nothing good is gained from it. So we see that the card numbers have an importance and this is a bit of info being added to the reading. The card number meaning is added below. Like the oppoSiTes to occur of death for the spades card is to the side, aN iS to get it by being to the side. In it, 'I' is condolated as to what 'I' want. The card meanings are likely obscure but its in the face to be forgiven of face. As to none of the bad but some of the other good. So I would use the intuition and add to the meaning, or change it as is to suit your need where need is desire like in money but passion ruled by diamonds. Jokers are additional, if you want to add them to the reading.

To tell what it is for these numbers to mean an for each particular divination, this has meanings set by as of the heart, spade, diamond and etc with the meanings of the numbers added on., take a deep breathe and imagine touching the tapestry of whoever the numbers were developed around. Let your inner intuitions guide you, and use # 0 - 13. The Ace is 1 or high they are 14 and the king is 13, Queen is for a 12 where 11 is Jack, but 10 to 2 is 10 to 2 and the jokers are 0.

0 = z, deho, fortune, nothing, brought to nothing, zilch. Also death, zyl.
1 = en, une, won, one, on, Inspiration, new beginnings, determination, ideas, creativity. Also selfishness, pushy, & willfulness.
2 = duou, tu, too, to, two, be, also, become, Intelligence being channeled, patience, understanding, sharing, pair/ing, good relationship. Also, impatience, stubbornness, bad relationship, and intolerance
3 = darco, tri, trin, three, contest, triumph, unite, unity, Expressing emotions through words, communicating, enjoyment, love, and friendship. Also, energies scattered, over-reacting, criticizing, and not communicating.
4 = thein, au, for, four, going, Building things on solid foundations, practical, organized, planning, growth. Also, dragging of heels, opposition, creating limitations.
5 = cel, five, clap, quin, quint, A balance of spiritual and material worlds to find truth. Challenge, change, new thinking, opportunities, spirituality, travel, and curiosity. Also, fearful of changes or failure.
6 = ci, six, sex, yes, position, Turns for the better, progress, harmony, upward trends, balance, compassion, concern, care, able to overcome difficulties. Also, lack of concern, stubbornness, fixed in beliefs, anxiety.
7 = sent, syi, luck, seven, lucky, motionless, Faith, inner development, spiritual understanding advantages, discovery, knowledge, wisdom, meditation. Also, skepticism, ignorance, doubt, fear, faithlessness.
8 = huaccel, et, eat, ate, eight, late, humility, Power from within to accomplish goals, success, capable, strength, faith in one's abilities, determination. Also, over-emotional, abuse of one's abilities for selfish ends.
9 = nan, ni, nine, hit, non, homecoming, leave, remainder, Completion, doors closing with new one's opening, last stages of a cycle, fulfilled, wisdom, generous, letting go of what was once important. Also, loss, emotional ups and downs.
10 = doul, ti, success, ten, balance, belief, order, A (hexadecimal). Also, negative reaction, thoughtlessness, impertenance, mischance.
11 = doulen, onz, enen, combination, combine, idea. Also, chaos, eleven, misunderstood, national fate, B (hex).
12 = douduou, tulv, noon, harsheix, tuio, (too) harsh lessons, amplification, twelve, explore, C (hex). Also, falsity, bad relationship.
13 = doudarco, triz, thirteen, teenage, trial, conclusion, D (hex). Also, (too) much focus and bad idea.
14 = douthein, quidiz, fourteen, share, metal, baker, coincidence. Also, it means defense, defensive, E (hex).

   There are four types of readings so far, rules set by the question or chaos; the single moment style, the full celtic cross reading, the chaotic reading and the sporadic reading. To ask a question of the moment sets the idea to get a prophecy of, that you desire and then trying a single card reading or a full reading, be the way of this.

  Single moment card reading; The single card style is to focus your mind on the desire to be known about, by the question, and then the picking of a card from the top or bottom of the shuffled deck. Shuffle it as many times as be needed. Determine the meaning of the card as suits you best to show an upcoming moment.

  The celtic cross; The full reading starts with a thought on or spoken question to focus the mind on the moment to be known about and then do the outlay after shuffling the cards as many times as desired. So the outline to follow for the full reading is From the Bottom of the deck an its placed at the top point as to mean the endpoint. The next card is from the top of the deck as its placed under, and it is the Beginning. The next card laid flat and to the left side is the opposite one for the opposite fate and doom that could occur. The card laid under it is the given moment that rules the fate. The next card is to the right side is as the past and then the next above it is present future that is used to rise above the past, where the next to the side is the future moment that rules the present future. This is in use the celtic cross and of the card deck. If any further questions remain over the full reading, feel free to go to the single card style.

As this;

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  Chaotic divination; When you do this, keep in mind that you allow chaos to be your fate. Basically, the premise is this. You take a card and chaotically toss it to a table or ground somewhere and then if its facing you facecard up, you read it for its meaning. If it lands sideways flat to you, then it is the negative version of the card, in meaning. If somewhat up and down to you, then it is the positive meaning. Do this as many times as you want, till your satisfied. You may use tarot cards or playing cards. Generally do three cards at first and then make it a set meaning you ask of the cards, for the idea you would want to know about. You also may start the reading with a 'Chaos, lead my way'.

  Sporadic divination; This is the card reading of a true chaotic pattern. The premise is the same as the chaotic divination reading, except it is take 5 cards and turn the stack of those 5 up facing yourself. Then toss them to a surface in one smooth motion. Read them as you feel the order necessary is that of what you want and the cards being upright are read and the cards being facedown are unknown fates. Again, the sideways 'flat' facing cards are negative meanings and the somewhat upright cards are positive. Start this process with a stated 'May chaos reveal the way.' And then ask a question you would want to know or follow your instincts and let chaotic method point the way. You may recast the cards over again, as long as you place them at end of the deck. Then reshuffle after your done.

 Use of the twelve step program is like how to explain the game or card better.. Is important but only seven are ever looked at as we do well for an introduction.. like we use Hope to create the effort in which its acceptable to be near and speak to you. With personal responsibility to show up and do the necessary to look and be good. By use, now that is of self education to give or get good responsibility and some answers. Use self-advocacy to settle situations and self promote things that are self-responsible to your idea in moments in time.. With use of support as difficult as it may be, is to find positive feedback or gain to self-gain the benefet of the doubt. With medication of the type needed for recovery of bad situations / an of bad situations is of set backs and considered. Health care is just eating and sipping the right things in summary. If unreal then don't do it. As 'If etween then oeleen en or es not.'

-XLIV-
The numbers and their repetitions
Tnubae-n-Throuyee

What 11's happened for ya?

  They mean a destined change by chance. When they start up, they come slowly at first and in full storm and as they fade away after a period of a week or more the change they signal occurs.

When the numbers effects?

  When ya see the sign of the numbers that are these numbers that ya notice a pattern of in idea or repetition, and it actually points to an activity thats going on or that ya were thinking of at the time, as the number meaning is an action that represents itself and will sometimes happen on the moment ya think of the action. Some number effects are slow to come but great in their effect. Sometimes, if the number doesn't happen now or later, then it happened in the past as though it were mentioned as an effect in the future but occurred beforehand.

The other numbers including the 11's?

  The other numbers are sometimes put together numbers that have combined meanings. The numbers put together are close together in numbering, such as 13's and 12's for 25's in meaning. Sometimes they are multiples of the lesser number. As in triple the effects, as per say 3 times or double the effects as per say 2 times in recount. There are numbers where ya make the meaning, from putting the numbers in the number together in meaning. So there is always at least two meanings in the numbers above 19. So, the numbers combined are by being put together as well as being added together for meaning. So, for an alternative meaning, just add them together and use the combined number. As of the number 113, is 1+1+3=5, so ya'd look up the number 5 meaning as well as using the meanings for two 1's and a 3 as double the effect of 1 and tack on the 3 for a meaning.  As in, 113 may mean for elemental magic or actions to be done, to double the moment of decision for gathering together for the doing of some moment an things.

The numbers are..

 0's stand for zeroing in, something going off or going to nothing, it actually points to an activity thats going on at the time or that ya were thinking of at that time, as an action that zeroes out the moment ya thought of the action and saw the 0.
 08's as for something that will ground or grind to a halt and stop.
 1's for the moment of decision and something going on.
 2's for the uniting idea that is in that occurs.
 3's for gathering together to do some moment an things.
 4's for a winning action by getting it together.
 5's for elemental magic or actions to be done for things.
 6's for an act of magic or a satanic action.
 7's for an angelic effect.
 8's for a stopping point.
 9's for collective idea that happens.
 10's for an idea that is occurring but is a moment only.
 11's are for a destined moment of chance that changes things.
 12's for change and idea stability where its in the moment.
 13's mean magick will occur or the idea of a magical event.
 14's for stable moments.
 15's for the sterile idea in a moment or strength of person.
 16's for the active idea that represents a moment.
 17's for the mischance that occurs.
 18's are for the mischievios idea and action in a moment.
 19's for the idea that is for an action that is thought on.
 21's for the idea enactment that will occur and on what ya think on to not occur, or its an idea that is re-occurring in a destined moment.
 23's for the idea refreshment that occurs when gathering together to do some moment that is in, or to be in a destined moment for chaos, change and idea stability.
 25's for quarter the effect of the moment, while change happens with magick in the moment, or for an uniting in idea and elemental magic.
 27's is for the possible reenaction or reenactment, to mean magick will occur in a magical event for a stable moment.
 29's are for ineffective idea by effect of reasoning in the idea and effective sometimes by boredom, for stable moments in the strength of a person an in by the sterile idea.
 111's is detriment as you are destined to do things as thought and they are commenced into action, sometimes as you think on it.
 113's are for efficient use, for elemental magic or actions to be done, to double the moment of decision for gathering together for the doing of some moment an things just in efficient use.