Treat the drugs as a seperate concept in a sentence, like not much for her
in this or a separate word phrase.
As "n'synca hcl wiobjtuacha" = "in aligning hydrochloric acid."
In usage of the salt KNO3,
you can cause varied effects and repercussions like dazed motion and unexplained
weight gain.
Look at the use of potassium nitrate with salt and water. Gaining inner calm and
each bite you
might gain something such as weight. This weight drops immediately as the body
will repulse
the food and swell the body. I noted the weight loss effects of this salt in
particular if
used with water and its explosive reactions. Some might not be affected by this as the
effects vary with unknown effects. Yet sodium nitrate and sea salt be body safe as a type
of salt which
has long been used as an ingredient in explosives, and a food preservative that
can cause
weight gain if in too much quantity. Any look at these will get you result so
bear in mind the
possible outcome may be hazardous.
Yet the other salts are not safe like, chemical compound ammonium nitrate
the nitrate
of ammonia with chemical formula NH4NO3. Useful in agriculture and explosives,
lead(II)
nitrate be the nitrate of lead with chemical formula Pb(NO3)2. Its also known
as lead
dinitrate, nitric acid lead(II) salt, and plumbous nitrate. It be a highly toxic
element.
Lithium nitrate be an oxidizing agent used in the manufacture of fireworks and
flares. Its
composition be 2LiNO3. Silver nitrate be a chemical compound with chemical formula
AgNO3.
This be a poisonus unuseful salt. HNO3 be transferrance of lead to other material.
The chemical compd and formulus came from the wikipedia at http://en.wikipedia.org/wiki,
the Alchemical and Steve Kamm physics notes written down.
1 p(art) = 1 m(ole) or ato(m) = 1 mol(ecule), 1 (mix)ture = 1 compd (compound).
fe = fac, face, "()"; "(" (faclit); ")" (facrit),
Chemical key - for understanding english chems
Naming acid - Exchange the Anion with the Suffix, fo'the base keep the Anion
Anion Ending Acid Prefex Acid Suffix
ate(3p, 6p) ic acid
(o)n, um, ite(1p) ous acid
ide(2p, 4p) Hydro ic acid
Acids (A)
Some common pH (strength) values of acid. At http://en.wikipedia.org/wiki/PH
will you
find the chart below. To get the strength or pKa use the H^+ Molar weight in
-Log_10[Molar weight, H^+]. For example, a solution with pH=8.2 will have an
[H+]
activity (concentration) of 10-8.2 M, or about 6.31 × 10-9 M; a solution
with an [H+]
activity of 4.5 × 10-4 M will have a pH value of -log10(4.5 × 10-4),
or about 3.35.
Some unknown effects of pH:
At <0 be poisonous and acidic and avoid contact.
At =<2.0 be acidic (highly dilute with H20 to drink HCl so avoid contact).
At =<2.3 pH be unaging, regeneration and weight loss.
At 2.4 pH - 3.5 pH and after 5 pH - 5.9 pH be weight loss.
At 3.5 - 4.8 pH be dillusional occurring if eaten, drunken or inhaled.
At 4-4.9 pH and at 6-6.9 pH be weight gain.
After 7 pH be weight loss.
Substance pH (pKa)
Fluoroantimonic Acid -28
Magic Acid -21
Fluorosulfuric Acid -15.1
Hydrofluoric Acid -15
Acid mine runoff -3.6 - 1. before this be <0
Nitric Acid .014
Aqua regia .3
Hydrobromic acid .9
Battery acid <1.0
Hydroiodic acid <1.0
Sulpheric acid 1.01
Hydrochloric 1.8
Gastric acid (Hydrochloric) 2.0
Lemon juice 2.4
Cola 2.5
Vinegar 2.9
Orange or apple juice 3.5
Formic acid 3.75
Beer 4.5
Coffee 5.0
Tea 5.5
Acid rain <5.6
Milk 6.5
Pure water 7.0
Human saliva 6.5-7.4
Blood 7.34-7.45
Sea water 8.0
Hand soap 9.0-10.0
Household ammonia 11.5
Bleach 12.5
Household lye 13.5
Hydrogen fluoride 15
Water (H20) 32
The acids themselves
bisa = potassium acid, bisulfate, KHSO4 (khsoquad).
braqua = braquach, hydrobromic acid, HBr (hbr)
coniin = amines acid, aminic acid, life acid, Formic acid, Looked
it up in Wikipedia and its systematically called methanoic acid, simplest carboxylic
acid, stinging chemical, CH2O2 (chtuotu) or HCOOH (hcooh)
aquregia = Aqua regia (Latin for "royal water") be a highly corrosive,
fuming yellow
liquid, formed by concentrated nitric acid (HNO3) + concentrated hydrochloric
acid
(Hcl), usually in the ratio of one to three. Its able to dissolve gold and platinum
although tantalum and a few other extremely passive metals are able to withstand
it.
Aqua regia be used in etching and in certain analytic procedures. Aqua regia
does not
last very long, thus it has to be mixed immediately before use. From
http://www.encyclopedia.com/html/a1/aquaregi.asp. nitrosyl chloride (NOCl).
flurbeasa = fluorosulfuric acid, strongest corrosive acid, HSO3F (hsotrif)
discovered from
http://pubs.acs.org/cgi-bin/sample.cgi/joceah/2005/70/i07/html/jo040285o.html.
grach = geranium acid, transphase acid with geranium, Sodium
+ HF + Folic acid(folate, fola or vit-m) + germanium (Ge) = NaHFFolaGe, Geranium
+
sodium ae NaGr2, with counterpart GeNa2 = Germanium(Ge) + Sodium(Na)
hia = hydridya, mucaquai, hydroiodic acid, a highly acidic aqueous solution
of hydrogen
iodide (HI). It be highly corrosive and should be handled only with appropriate
precautions. Hydroiodic acid be a commonly used chemical reagent and be one
of the
strong acids that ionize completely in aqueous solution.
hf-sbfcel = fluoroantimonic acid be a strong acid. The acidity of 1:1 HF-SbF5
can
reach H0 -28. Thus, these superacidic systems can be 10^16 times stronger than
100%
sulfuric acid!
hcl = claquach, HCl (hydrogen chloride), hydrochloric acid, stomach acid.
chlorium = chlorous acid, clorox, Cl(HO) (clfachofac)
mucamino = amino acid, life fluid, folic acid, C19H19N7O6 (cnizhniznsyiosex)
nukl = nucleiaicach, nucleiac acid, N6S2O4A9, stomach acid x NO4H6A8 or N6A8O4H3.
It
drops body weight.
hfa = hydrogen fluoride, hydrofluoric acid, fluohydric acid, worlds strongest
and
non-corrosive superacid, HF, carborane acid and non-toxic and non-corrosive
that
will dissolve even glass.
juuach = Magic acid, The large complex fluoroanions facilitate dispersion of
the negative
charge and thus contribute to increased acidity of the solvated proton (H2SO3F+,
H2F+).
The acidity of HSO3F increases from H0 -15.1 to -21.0 on addition of 25 mol
% of SbF5.
HSO3F-SbF5 (Magic acid) of 1:1 molar compositionThe name Magic Acid was coined
in my
laboratory, after a Christmas party in the 1960s, by one of my postdoctorals
(J. Lukas).
A candle (of paraffin wax) left from a cake was dissolved in the acid system
and the
solution showed an excellent NMR spectrum of the tert-butyl cation, inspiring
the name
for "magic properties". The name for the acid eventually found its
way into the literature
and be now a registered trademark.
nitra = hnotri, aqua fortis, HNO3, Nitric acid (hydrogen, nitris oxide
compound of 3 p)
nitri = nitrilotriacetic acid, C6H9NO6 (csexhninosex)
nitro = highly unstable, nitroglycerin, high explosive, C3H5N3O9 (ctrihquinntrioni)
perclach = perchloric acid, Perchloric acid has the formula HClO4 (hcloquad)
and be a
colorless liquid soluble in water. It be a strong acid, or superacid like sulfuric
or
nitric acid.
fbpon = htripoquadach, phosporic acid, H3PO4 (Hydrogen in 3 p, Phosporic oxide)
propene = alkenes acid
sach = sulfuric acid, H2SO4(Hydrogen, Sulferic oxide in 4 p)
hducodarco = cebaya, cebayach, Carbonic acid be a weak acid with the chemical
formula
of H2CO3. It be the reaction product of water and carbon dioxide and exists
in an
equilibrium with water and carbon dioxide whenever the latter be dissolved in
the
former.
surixbicatea = htucusquinfoqueuctuutrinsex, H2CuS5FO4C2U3N6, Suffrix bicarbonate
acid, poisonous substance and powerful acid in gas form that dissolves even
plastic
and not glass. Similiar to mustard gas but its acid gas and tends to melt things
that get
near and can be for a a Evisceration cloud.
Bases (the opposite of acid)
aquao = H2O3, Hydroxide, restorative water
aquaoli = LiH2O3, Lithium hydroxide
aquaona = SH2O3, NaOH, Sodium hydroxide, brittleness
aquaoko = KH2O3, KOH, Potassium hydroxide, destructive
aquaorb = RbH2O3, Rubidium hydroxide
aquaocs = CsH2O3, Cesium hydroxide
aquaomg = MgH2O3, Mg(OH)2, Magnesium hydroxide
aquaoca = CaH2O3, Calcium hydroxide (females choice)
aquaosr = SrH2O3, Strontium hydroxide
aquaoba = BaH2O3, Barium hydroxide
Salts (Acid with base) (C)
nacl = Sodium chloride, salt, sea salt, NaCl
mgcl = Magnesium Chloride, MgCl
kcl = Potassium Chloride, KCl
cacltu = CaCl2, Calcium Chloride
rbcl = RbCl, Rheubidium Chloride
nabr = NaBr, Sodium Bromium
nai = NaI, Sodium Iodine
srftu = SrF2, Strontium Chloride
nhqueunotri = chemical compound ammonium nitrate the nitrate of ammonia with
chemical formula NH4NO3.
pbfenotrifedi = Useful in agriculture and explosives, lead(II) nitrate be the
nitrate of lead with chemical formula Pb(NO3)2. Its also known as lead dinitrate,
nitric acid lead(II) salt, and plumbous nitrate. It be a highly toxic element.
deulinotri = Lithium nitrate be an oxidizing agent used in the manufacture of
fireworks and flares. Its composition be 2LiNO3.
agnotri = Silver nitrate be a chemical compound with chemical formula AgNO3.
This be a poisonus unuseful salt.
Oxides (Things to rust with) (D)
ago = AgO = Silver oxide, tarnish
cuo = CuO, Copper oxide, potina (copper rust)
feo = FeO, field, fetuotrix, Iron Oxide, rust
mgotu = MgO2, Magnesium Oxide, Chrome rust
hodeux = HO2 or liquid oxygen. A watery oxide that you can breath. HO2,
usually termed either hydroperoxyl radical or perhydroxyl radical, is
the protonated form of superoxide; the protonation/deprotonation
equilibrium exhibits a pKa of around 4.8. Consequently, about 0.3% of
any superoxide present in the cytosol of a typical cell is in the
protonated form. This ratio is rather accurately reflected by the
published literature on the two species, as identified by a PubMed
search; at the time of writing only 28 articles mention "HO2,"
"hydroperoxyl" or "perhydroxyl" in their titles, as against 9228
mentioning superoxide. Here it is argued that this correlation is not
justifiable: that HO2's biological and biomedical importance far
exceeds the attention it has received. Several key observations of
recent years are reviewed that can be explained much more economically
when the participation of HO2 is postulated. It is suggested that a
more widespread appreciation of the possible role of HO2 in biological
systems would be of considerable benefit to biomedical research. Gotten
from http://www.liebertonline.com/doi/abs/10.1089/104454902753759672
with permission.
snfdou = SnF2, Stannous Fluoride, A white powder, that causes oxidization to
plaque break down. plaque (tooth dirt) rust.
Hydrocarbons (life element) (E)
cyrnach = citric acid, C2H8O6 (Carbon or ash in 6 p, Hydrogen in 8 p, Oxygen
in 6 p), life acid hydrocarbon
kloify = chloriphyl, green plant blood that takes sunlight and makes it into
energy,
C55H72MgN9O9 (Carbon in 55 p, Hydrogen in 72 p, Magnesium, Nitrium in 9 p, Oxygen
in
5 p)
sug = sucro, sucrose, sugar, C11H22O11 (11 p Carbon, 22 p Hydrgen, 11 p Oxygen),
cain
itei = hydroxile, antacid, DNAO4 (Deuterium, Nitrium, Angstrom, Oxygen 4p) antiacidic
substance.
mlaai = Melatonin, M11O4N2H6, Like St. John's Wort this causes a sex like feeling
without the sex and causes slight rejuvenation.
Flame color (F)
use energy or normal flame to set off. Thanks go to Mythbusters.
Red can be lava of oil lamp and mercury with a wooden wick in a small container
as a chemical
flame only to be smothered out and liquid sodium be alternative. These are fatal
except by a
distance.
Blue can be butanne, butane or butanol and metal add to a spark as a gas flame
or disaster
flame.
Yellow be toxic and can be fro' corrosive metal or metal baride and poison or
acid HNO3.
Green be emerald flame with mercury and corbite, magnesium and corbite or coal
burning.
Lavender be mgenergy, Mg(OK)2 (mgfeokfetu, Magnesium mixed with Oxygen and potassium
(any
form), Energy reaction of Magnesium with flame, life burst (creation or death)
for a light
purple kavender flame thats 2 1/2 or shorter hours.
Purple can be the gold yellow blue shade for an emotional flame, a doverclow
flower (dandylion)
or merculite and pinsnips, clothpin or similiar metal. You can be enlarged with
breathing the smoke.
Muave be a secondary flame.
Orange can be Muave and self consuming fire and continuance unless water applied,
as it describes
wild fire with a wide spread effect and live plant things burned (on ground)
or grease fire.
Silver be a white gray or grey and to use merculite, corbium and magnesium or
magnesium and nickel.
For a special flame indeed with a load of heat. Thanks to Bill and Danny for
idea.
Gold be strangish grey and yellow flame and merculite and mercury or mercurium
and lamp oil or
deuteroxide (deuterium oxide) + lamp oil or butane and lead. It can burn everything
with other
metal.
Peach gray flame be to use stalagtite and magnesium and sometimes lamp oil,
a special
color indeed.
White be flare fire by magnesium and burning, a quick burn with more white smoke.
Black can be the smoke of chemical fires and radiation fires that be harsh to
breath.
Alchemy with chemistry & drugs
ealda = 1/8 part radon + three parts water + boiled nightshade or sodium for
regeneration drug and cause regeneration. You don't need to take it in as the
radon is enough.
eavan = unregeneration drug, causes degeneration, cancer and decay
uoctrio = hydrocedranol, water soluble suggestion drug, talk drug
acid = hallucinagen, dream drug, hellucination drug, dissolvation agent
aloe = aloevera, healing plant, plant of health
eufoia = eufoe, euphoria, opium + sug eq euphoric making stuff in the body
emfazima = food poison
etrelue = memory drug; estrogen, due to it being estregen; if overused can change
a
male into female, HFlOAgCu (hfloagcu) can be a replacement.
evrlafladra = everlasting flamedrake, One semi-oil lamp and candle, to use the
wax at the base
of a wide crystal (as not glass) lipped candle holder with a smotherer cloth
of cheese cloth or
unburnable cloth or wet cloth. Use a wooden wick of a long match to stick into
the wax at the bottom
and somehow stop the breaking, so to not cause a house torching use metal instad
or the makeshift
candle in a large metal bucket. Do not let it burn too long or to go large without
the smother cloth
ready. perhaps use the tin can and wax at bottom to stick the long match. a
screwdriver can drill the
hole. Do not use inside. This flame be very easily undying except when smothered.
When done the adhoc
candle could burn until the fuel burns down or serve as a beacon in a crystal.
evrlawawadra = Everlasting waterdrake, In spell form its drowning by droww.
That uses
liquid sodium nitrate potassium water and calls it aqu for preservation, with
a gusher
of water control this waterdrake can cause anything of water will and manifest.
A bit
bad but it will suffice for a waterdrake of opium and Potassium Nitrate with
water. When
applied to others it puts things out if using baking soda with it. This can
burn with a
blue hue or red flame if oil and hydrate 1 to 3:
1. distill water and hyrochloric acid with no water after.
2. mix with hydrochloride and baking soda to form with potassium nitrate.
hclhtuoquinatwihtuo = Hydrochloric acid(Hcl) in 1 p and water (H2O)) in 15 p
mixed
with fruit juice or more water so its highly diluted acid for unaging and better
health, given to cure sickness but it may leave the body weak. Gotten from
http://www.unexplainable.net/artman/publish/article_1800.shtml.
Alternative be to use citrus fruit in juice form of mixed with water like orange,
lemon, lime, and add water to taste with sugar or molasses. The spell form might
not
work so use the actual material in natural formation(store bought) with such
a case.
bludei = Blue devil or blue insanity, 4 drops or squirts essential oil or lighter
fluid(kerosene) + KNO3Aloe3Cu4(1 part Potassium nitrate, 3 part Aloe vera, 2
part
Copper) + H20(the more, the stronger it is). Alternatively for strength is
(Potassium nitrate)KNO3+8 squirts Lighter fluid(Kerosene or Kero)+water(H2O)+2
parts Copper(Cu) = KNO3Kero8Cu2+(H20)n(1-infinity) for a stronger effect and the more
water
the stronger it is. The safe alternative be to allow the addition of acid with
2 quarts
more water dilution and you can cause a body regeneration/unaging effect. Heated
up
and boiled in water for 3+ minutes, idea made by skyhawk. Made up with others
in mind.
The noticed side effects are, some brain hemmorage, great feelings while its
happening
and this can be drunk, shot up and without addiction. This may leave you in
a
controlled state of advanced paranoia safely. Those pregnant cannot use this
as it kills
the fetus or infant. This should thicken or clump together after it cools. For
more
effect mix with alcohol. If drank, it has a side kick moment of an extra for
20 minutes
after the orignal. It lasts 8 minutes maximum for one drop.
irvall = nervall, 2p sodium chloride(NaCl) or salt + 1p baking soda
(NaHCO3) + 2p copper(Cu2) and its (NaCl)2NaHCO3Cu2 that lightens up all the nerves.
hclnaclhtuotuat = 1 p Hydrochloric acid(Hcl) + 1 p Sodium Chloride (NaCl)
+ 20 p
water to sturdy the body and cause weight loss.
olele = ollislus, adrenaline drug, unaddictive strength increase drug, this
increases
potential in the body due to the sex. Vision in males as to how far you can
see by
what means of scrying or body sight or sight in female of psychic level with
the sight
of how far seen due to the level of drug in body.
luapomna = leceopiumna, olidopopium, water + opium + sodium, eternity drug
or cease aging drug
aqulli = water and adrenaline, unfear drug, fearless drug that increases memory
and
calms person and be 2p sodium nitrate(Na2NO6) + potassium nitrate(KNO3) + water(H2O)
as Na2KNO9H2O with alternative NaKN3H2O as 1p sodium or baking soda + 1p potassium
+
3p nitrate
opium = blaopadop, opium+water 10 p, immortality drug, power activation drug,
pain
killer.
opiumoli = blaoepaoli, blakedpipolli, poppy pulp and adrenaline, rapture drug
that
causes killer instinct
oto = poison spray, KNO3FH4 (knotrifehqueu)
cokhclhtutuneodix = Cocaine + Hydrochloric acid + 10 p water to form active
healing
while high.
biie = bananas, Obtain 15 pounds of ripe yellow bananas, Peel all and eat the
fruit.
Save the peelings, Scrape all the insides of the peels with a sharp knife, Put
all the
scraped material in a large pot and add water. Boil 3 or 4 hours until it has
attained
a solid paste considtency. Spread paste onto cookie sheets and dry in ofen for
about 20
minutes. This will result in fine black powder. Usually one will feel the effects
after
smoking three to four cigarettes.
benzen = knock out drug, aromatic
bcl = boox, borox (BCl = Boron + Clorine, Clorox + Boron)
byot = barbituat, barbituate, slowing drug, slow down senses drug
byotkok = divilnidar, sleep drug
blaaopa = lust drug, lust after, with viagra + poppy pulp or weed
aomuoisau = polyjuice, 1p opium+4p water+3p adrenaline+1p nightshade+1p mandrake
yields bad smelling polyjuice, and if placed on area, causes polymorphing at
will.
One who be affected this cannot speak of it. This isn't instant so if you know
shapeshifter techiques.
bvitily = healing and revilizing drug having aloevera + water + divinorium or
weed
cilert = silert, instill immediate attention, stillness, still motion medicine
cinie = cannibis, smoked grass that in drug form cleans the body and liver of
toxin
and poison
cotea = cortisone, reduce swelling cream
ctuhquinoh = C2H5OH, alcohol, a poisonous bad drug that slows time and reflex down in the body.
dactosang = dragonblood, Blood of dragon allows for immortality but knocks a
person
out for a day per half ounce with major unaging effects after
demorall = passivity drug that be unaddictive
dop = dopamine, pain killer, drug
dopolli = courage drug, dopamine and adrenaline
divilnida = pacify drug, calmness drug containing valum + H2O2
divilnieda = creativity drug, that brings vision and truth with Pentathol +
weed or
divinorium
dyhli = cae, dyhelia, dialect, trimethylxanthine, caffeine, theine, mateine,
guaranine,
methyltheobromine and 1,3,7-trimethylxanthine. C8H10N4O2 (cethtinquadotu).
dyhlom = dyhelium, coffee, prepared tea, caffeine that be a natural part and
be
addictive.
dragonsbane = creative death, dragon poison created from dragon flower extract
dvnouda = divinorium, unaddictive power herb drug
fola = foil, folate(anion form), Folic acid be a B-complex vitamin once called
vitamin m allows for bio organic improvement
fka = cedranol+novacane+pcp, nerve poison, killing drug, death drug that takes
a long
time.
iirori = Imiprothrin, (IUPAC): a mixture containing 20% of 2,5-dioxo-3-prop-2-
ynylimidazolidin-1-ylmethyl(1R,3S)-2,2-dimethyl-3-(2-methylprop-1-enyl)
cyclopropanecarboxylate and 80% of 2,5-dioxo-3-prop-2-ynylimidazolidin-1-ylmethyl
(1R,3R)-2,2-dimethyl-3-(2-methylprop-1-enyl)cyclopropanecarboxylate. From
http://permits.nra.gov.au/actives/standard_imiprothrin.shtml
gunpoda = gunpowder, Materials; potassium nitrate or sodium nitrate (75 g),
clay
grinding bowl and clay grinder or wooden salad bowl and wooden spoon, sulfur
(10 g),
plastic bags (3), charcoal (15 g), 300-500 ml beaker (1), distilled water, coffee
pot or heat source. Place a small amount of the potassium or sodium nitrate
in the
grinding bowl and grind it to a very fine powder. Do this to all of the potassium
or sodium nitrate, and store the ground powder in one of the plastic bags. Do
the
same thing to the sulfur and charcoal, storing each chemical in a separate plastic
bag.
Place all of the finely ground potassium or sodium nitrate in the beaker,
and
add just enough boiling water to the chemical to get it all wet. Add the contents
of the other plastic bags to the wet potassium or sodium nitrate, and mix them
well
for several minutes. Do this until there be no more visible sulfur or charcoal,
or
until the mixture be universally blacK. On a warm sunny day, put the beaker
outside
in the direct sunlight. Sunlight be really the best way to dry black powder,
since
it be never too hot, but it be hot enough to evaporate the water. Scrape the
black
powder out of the beaker, and store it in a safe container.
Plastic be really the safest container, followed by paper. Never store black
powder
in a plastic bag, since plastic bags are prone to generate static electricity.
gleti = glycerin, listerine, mouth wash also a variant be potassium nitrate(KNO3)
+
sodium(Na), 1 p salt or 1 p baking soda, NaKNO3, another variant be mouthwash
+ KNO3,
artificial adrenaline that does not give strength except 10 - 30%.
icdru = Ice drug(crystal meth, methaphetamine, tina, crystal meths, krank, tweak,
ice)
that be unnaddictive.Crystal meth be an intensive stimulant with disinhibitory
qualities, Crystal meth be an intensive stimulant with disinhibitory qualities.
Comes in two forms called a rough yellow hydro and and smooth white glass that
is
usually for wanting to stay awake long hours. Crystal be made of highly volatile,
toxic substances (based on such chemical "precursors" as methylamine
and amyl amine)
that are melded in differing combinations, forming what some have described
as a
"mix of laundry detergent and lighter fluid" that can be used by injecting,
smoking
or snorting.
Smoking ice results in an instantaneous dose of almost pure drug to the brain,
giving a
huge rush followed by a feeling of euphoria for anything from 2-16 hours. For
some this
could result in obsessive cleaning or tidying, but for many the biggest bonus
be the
sense of sexual liberation which can result in mad, abandoned sex for hours
- sometimes
days - on end. In almost half of the new AIDS cases, crystal meth has been a
factor.
From http://www.urban75.com/Drugs/meth.html.
hopen = cocaine like herb, and painkiller, alternative be tin (Rn) or aspen
tree bark (as aspirin)
joy = enjoy, enjoyment, Sodium Hydro Pentathol, C11H19N2O3SNa (conz,
conzhniznduootrisna), joy drug, control drug, don't inject it or it kills. Injest
it and it will work. The same effect can be got from the chocolate bar as a
safe alternative.
kekisle = insanity drug, confusion drug
kok = coke, cocaine, speed drug, speed-up drug
kykisle = repugnancy drug, repulsive drug that causes repulsive behavior, opium
+ dopamine
lidop = lithium drug, strength drug, mental insanity control drug
lirndop = LiRa1/6, Lithium + 1/6 Radon or reduced craziness, mental insanity
control drug
luapompuo = leceopiumpyao, permenant control drug of hydro + opium + pentathol
lyqdyhelium = addictive carbonated soda drink with Carbonic acid.
mand = demand, command, midra, mandrake, root of dead body; Formed from a dead
body of
murderer or a person with ngative karma that was hung or killed on a full moon.
then buried
at the spot, in cemetary. Its found in the body but sprouts, appear outside
and sometimes
doesnt grow or doe, At first it appears in the abdomen and spreads in the stomach,
to make
a interesting idea try forming it other ways. Unprepared, its a poison, prepared
as poison
cure.
mandnitsasmeyt = mand/rake + nitsa (nightshade) + smesyt (smelling salt) + boiling
hydra
eq resurrection drug or wakeup drug.
mandpoiopoaqu = one p prepared mandrake root + one p potato peel, potato seed
+ five p
boiling water; boil the ingredients and drink, for regenerative, energy restorative
and antiaging effects
noei = novacane poison, deadly unnoticable poison that leaves no trace, yet
looks like
heart failure. The novacane poison be produced from from the leaf of novacanus
near
vocanoes or alovernus leaf which are similiar to each other in the effect of
a broad
blackish leaf green and black color banding.
mudage = muldergas, C3H6, C3H3, fear gas and suggestion gas sometimes given
by corpse.
noeirn = poison immunity drug that causes a little mutation with viagra + mandrake
+
4p nightshade + aloevera
nitsa = bloaa, bellodona (flower of nightshade), nightshade poison, curative
when boiled
or prepared, deadly nightshade, beautiful lady.
nitsad = prepared nightshade (powdered, boiled)
niwasle = nogwyshslus, brain chemistry balance drug
NO = NO (Nitric oxide), body productivity chemical that can be breathed
in and increases the idea of activity with energy from oxygenated blood
and enlarged vessels.
nsctpulsawa = insect repellent, N-Diethyl-meta-toluamide + Related Isomers (Carbonic
acid) +
C-K-ethyline (Inert ingredient), An alternative be a pulse of energy to sonically
hit the
insects and, a right frequency drives the bugs and fleas and ticks away (doesn't
always work).
potknotrisoa = Weed soda, Weed or pot + Potassium nitrate + Baking soda or Baking
powder
Cook weed add in KNO3 and baking soda for a cure to the splitz. Add to drink
after cooking.
riredop = aloe + baking soda + hydro eq boil the ingredients to gain resolution and
refreshment drug.
ratpas = mouse/rat poison, B2PNaCl3 if nothing else
ratpase = mouse/rat poison pellet
ratpasee = poison gas that causes mouse/rat death and human indigestion
razzbay = taron, tarn, razzbry, razzberry, raspberry twisted by magic and making
a
person talk with weight loss per bite, and causing slight craziness and suggestability.
razzbaycur = kazzbeur, razzbrycur, razzberry cured, cured razzberry with aloevera
or
boiling; twisted by magic making a person not talk too much with weight loss
per bite
or weight gain immunity, and causing slight interest and attention span and
stability
increase along with attitude.
reldern = no talking passivity drug, antimiasmic, one part aspirin + one part
tums or
calcium + three or more parts vitamin c and to yield, dissolve in water.
repady = risperdal, mental balance, repay, brain chemistry equalizer drug
repadyu = repadyis, equal dose risperdal drug, equal repayment
ritalin = rousing drug, anti-truth drug, stimulant that has a heart overstimulation
(heart attack) effect if too much given.
rous = keno(rouse), 2p Cu(copper) + Ag(silver) + KNO3(Potassium nitrate) + Aloe(Aloe
vera), Sulpher or vitamin C = Cu2AgKNO3Aloe or Cu2AgKNO3S for a rousing drug
that will
rouse you or one who takes it mixed together with water much like ritalin that
be a
probable safe alternative.
ruskiubik = beiwpoxk, ruskiubibk, raid bomb, roach poison bomb spray, roach
bomb
ruskiubibk = ruskiubibxk, roach bomb xtra strength
ruskoxk = roach poison extra strength, Boron + Potassium nitrate + Water (the
more water the stronger it be yet its slow acting) = BKNO3 (bknotri), ClKH2O
(clkaqu)
or ClKNO4H2 (clknoqueuhtu) = Potassium or Potassium nitrate dissolved in Water
+
Clorine or Clorox, HOK3 (hoktri) be another alternative. In aspects this might
work
with no water, but fully it will work slowly 3 parts Potassium to 1 molecule
HO
(Hydrogen and Oxygen).
thalus = twisblabay, twisblabary, talus, hardberry that tasted almost like leather,
Twisted blackberry almost banned, magically adapted to cause slight weight gain
per
bite and mental stability along with intelligentual thought that looks like
a hard
black berry but taste flat and bitter. The twisted blackberry can cure diseases
and
with memory loss. bad memory and ability erasure drug.
twisblabaycur = taluscu, twisblabrycur, twisblebrycur, twisblabay, Cured twisted
blackberry + aloe vera, causes slight weight loss per bite and mental stability
along with intelligence and regeneration that looks like a hard black berry
but
taste flat and bitter mixed with aloe and boiled.
pascur = aloehquadotri, aloevera(Aloe) + water(H2O) + hydrogen peroxide(H2O2),
AloeH4O3, combine the pulp of aloe vera, aloe vera juice with water and hydrogen
peroxide yielding a poison cure.
pasjuc = poison juice, poison water, poisonous
pasruit = zywpuruixk, raid, roach poison spray, pasrub, pasrubair, raid, ant
roach
poison, Imiprothrin + Cypermethrin (C22H19Cl2NO3) + Petrolium distillates (insecticide)
or Petrolium jelly.
paszywbk = bug poison spray
parw = petricide poison, ant, bug killer poison
paruu = patricide drug, bug killer and human safe growth formula
pavilnida = release drug, magical release drug, curing drug, aloevera + snur
root
+ water + vitamin c
pnicai = peiai, penincilin, Drug made from a flower that fights diseases and
body
damage including colds. Bad aftereffect be to swell with body if bad reaction.
pipreuda = blinding stunning drug, caoutchouc, immolation fluid, aloevera +
fermaldihide or purple haze drug
pyao = pentathol, cedranol, ambrosia white, C11H17N2O2S, conditioning drug,
The
alternative be brox (2p sugar (C11H22O11) + baking soda or sodium (Na) + potassium
nitrate
(KNO3)) = C24H44KNOO25Na; side effects are weight gain and slight dazing, as
with this in
powder form and to usage in liquid.
pyia = analtru, anytru, drup, truth drug, auriavalis, C11H17N2O2SNa, sodium
pentathol,
dopily.
pyldop = Ambrosia drug made from 2p vinegar + salt and baking soda or sodium
potassium
nitrate(NaKNO3) + 5p any fruit juice + 2p honey or molasses + 10p water(H20O10).
for
creating a semi immortality per each sip with regeneration.
pcp = angel dust, lsd and very addictive vision drug made from various means,
pipe
cleaner + ammonia
fadop = sugdyhlomnitsad, sugar + caffiene or read as coffee + nightshade eq
dope like
effect causing fatness and body increase of weight per food bite or drink. Alternative
is to use KNO3 + C11H22O11 + (H20)n = C11H22KNO14 + H2O(the more the stronger).
fadopn = faddrun, cutusalfola, cutualaloe, Cu2(copper 2p) + Rn(tin) + S(sulfur)
+ Folic
acid(fola) or Aloe + H2O = Cu2SRnAlFola or Cu2AlAloe + water for fat reduction
drug.
seknol = improved suggestion dope, makes for easy suggestions and all thats
neededis to
feel good and eat to gain but a solid moisture on he lips be a good thing, and
you feel
its wrong with a truth serum effect. seki be an inhibitive cocaine.
senaol = accounts for senility oil. It also weakens the heart. saki be good
after its
taken. Peanut oil be similiar. as its saki.
smesel = smelling salt, epsem salt, ammonium carbonate, a whitish, crystalline
solid
((NH3)2CO3H2O)2 gotten of formula from web and sold on web or store.
sne = snuff, cuy, inhaling drug
snu = pot, weed drug, gateway drug, nonaddictive mind drug, potent, potency
snur = roadweed, boiled crab grass root, blocker drug, magic blocker drug, closure
drug, stupidity drug, addictive mind blocking drug that seems not to work at
once.
snort = up nose, up nose drug, joint
straelda = steroid, testosterone drug that increases body strength and ambition;
if
overused can turn a woman male
strin = striknen, striknene, knock out drug
dinvenchi = denvenchini, denki, Weed + Potassium nitrate + Baking soda or Baking
powder, Cook
weed add in KNO3 and baking soda for a cure to the splitz. Due note: the drug
be so hard to
to get result and so costly, so its sought out and not really a cure.
strini = talk drug, striknine, strict to use and strict to keep not to mention
illegal as hell.
tox = plutt, pas, uuk, wk, poison of any type.
tranq = tranquill, tranquillizer, knock out drug, Unsafe for general health
as HN4H6O8.
So this be easier to get as a different safer fomula with animal tranquilizer.
tritylmyn = madness drug, cocaine or steroids + snur root(road weed) + weed
or grass
tritylmyl = vision drug, opium + potassium nitrate, alternate mustard powder
or mustard
(meted) + potassium nitrate (KNO3) = MotedKNO3
cotris = CO3S, Carbontrioxide sulfide, anti-pain gas, anti-inflammatory gas
viyra = vig, eavada, revitalizing drug, artificial dopamine, viagra, alternative
Rn(tin), allegra. + Al(Aluminum) + H2O(water) = RnAl + (H2O)10 parts (more water
makes strong) + optional blue food coloring.
valum = untalking drug, calmness drug, quieting drug
valumrn = one part valum + 1/8 part radon, reduced craziness quieting drug even
if you
have it near you.
vnurbaysoawaa = 2 Tbs apple cider vinegar (vnur) + 1/2 tsp baking soda
(baysoa) + 250 mg or 1 bottle of water (waa) for a cure that will
restore health and Treat Everything from Acid Reflux to Cancer, even
cure it. You MUST mix the Applecider vinegar and Baking Soda first in
larger container and then add the water to the mix. This mixture brings
your body back to an alkaline state. NO DISEASE, VIRUS, INFECTION, OR
INFLAMMATION CAN EXIST IN AN ALKALINE BODY. By
drinking this treatment, you body will become alkaline within minutes.
wuv = active poison. as the poison works
zete = zentac, zentax(removes allergies), herb that removes impurities for the
effect
in water, of contaminates.
zombda = swamp juice, undead drug, zomby drug, a voodoo drug that puts people
into coma
like state leaving the body into death like state for a day to a week, created
by water
+ Spirit gum(chikli tree juice) + Swamp root(swamp tree root) + prepared nightshade
that
you boil to create the effect of a drug that be somewhat thick in water.
-XXVI-
Psychological types
Therapists and other people contributed to these opinions, who want to be
hidden, unknown except Dr. ruffian or Dr. Holiday. The associative the types
are:
right activist, dissentive, anthrovert, controvert, introvert, extrovert,
angrovert, extremist, radical, abpsycho, pacifist and omnivert.
These types are caused by different states of mind, pathologies such as: arrogance,
errogance, irrigance, irrogance, orragance, urragance, urrigance,
yrragant. To gauge these idea field psychology was used, or sehpsych
for field psychology with on-the-spot in-depth psychological field
action and practice. Part of this be recognizing 13 distinct patterns;
chaotic gain, ordered gain, respiteful gain, insight gain, retrospect
action, recognition action, disposition act, sanity act, insanity act
(despoiling act) and acceptance act.
With pic lich as building with colors that require the usage of the color to
store and know people by their color pathology.
Pattern of cognition
kaoygan = chaotic gain, a sequence of included hell act(any); inversion(feeling or idea); you gain intent(any).
odaogan = ordered gain, starts as reaction of focus; incent, insight or incitation;
yielding gain (any).
repogan = respect gain, incite(provoking); incitation(informing) or invoking; attention; ends as clarity.
nsitgan = insightful gain, actions of intent or incense; focus that ends up
insightful
activity or genious thought.
se-repea = reru, rerun, retrepea, self-respect action, rearrangement, retrospect action, starts as insightful or determined; emotion or calmness; ending with repose.
recoga = recognition action, rememberance, acts of focus or purpose; stimulas
or
interaction; ending as resolve by knowing or insight.
depayea = intents, disposition act, despondancy, actions in observance; moments
of
silence, oddity or no stimulas; ending as cool off or distance with alienation.
sayygan = sanity gain, sanity sequence of stunning sight or shock, discovery,
clear
thinking of normal activity ir humour.
cariue = congruity, ingenuity, integrative activity, contributive to an idea
or stimulus; interaction, integration or disinterest; useful activity, or inactive and active repose(any
sort of meditation) or things to do.
nsana = insanity act, sequence of disturbance, chaos activity; shock or disbelief;
disruptance activity, craziness(for women that are uncalm and emotional) or
insanity(male
unless if the womans sane).
ecotica = acceptance act, sequence of proof or evidence; suspended disbelief
or
acknowledgement; acceptable gain.
cerere = carrier act = carrying on, motion, information; concent, allowance;
intention,
independent act, medium
Fle = flare in person be to percieve, distinguish; react, percieve threat;
flare up, minor
league possibility reaction-o-major league possibility. Things assumed are not
always known.
parental act/ion = registered complaint, reticient: starts as act, spot action
or catch act,
escuse; intolerance, dilligence or torture; lets you handle kids or trick by
an act.
Flava = (thanks to Sp. Army and Rodney), flavor, twist, starts with: slap, sadness,
madness,
moral dilemma; seridepity, serendipty, accidental discovery, oddity, nothing
bad taste unless slapstick;
stupid feel with look, retractive, humour at being watched but not funny up
close.
pimet = pigment, coloring: to create by color, use difference; be avail, create
phenomenon
or brattish; vindicative or emotion change and peace or interest.
Mind pathologies
eriit = arrogant, arrogance, other arrangement, assumptive, upsettish and
driven by emotion,
dismissive of unlooked for things and leaves a person selectively responsive,
yet will strike at a
warning and don't change minds easy as they are "hardcases" that won't
give in unless given time and
given proof.
ariit = errogant, errogance, wrongful thinking personality, critical thinking
and considered au
natural critics.
urxit = irrigant, irrigance, fixated singelminded behavior, a condition of
the brain that causes
the subject to fix on a single item at a time. Also considered the criminal
tendency that be allowed from
peers and singleminded behavior.
uriit = irrogant, irregard, irrogance, a state of irresponsive behavior to
anything urgent and
when relaxed will achieve results, display to get inattention by distraction
oriit = orrogant, orragance, orbitz, nonchalant behavior that leaves the person
only looking for
certain things, they won't see anything that they disregard as an answer or
disinterest but on findinding
of certain threats they leave if they won't survive.
iriit = urrogant, urrogance, worrywort, urgent behavior, a behavior pattern
where people will
respond to activity with overreaction and if drugged be all right mentally but
will not respond physically.
irxit = urrigant, innergant, urrigance, ognizanc, instinctive overreaction
due to shock that is
nondetected behavior during energetic activity but seen during times of activity
and rest caused, by the
brain being overstimulated, an emergency reaction where it can be caused on
showing someone violence and
disturbance to get attention.
yriit = yrrogant, wirogant, yrrogance, People that are ever active and will
respond to a thought,
suggestion, contrivance unless they doubt, think on it and caused by natural
brain overstimulation or
drugs like caffiene. The metabolism be hyper and they can "eat anything"
without weight gain. The moment
of activity be to expect things like excessiveness immediately or with excercise
if its weight, the weight
could drop.
yrxit = yrrigant, wirigant, the prophet or profit syndrome, their goal be
to profit where they
can and use what they learn to promote better idea and attitude amongst people.
Causing peaceful intent
by somewhat deceitful or manipulative actions with crooks and openness toward
honest people but only if
they aren't threatening. Otherwise they will avoid it and shift to else as an
activity, and the effort
to achieve makes it seem a necessary principle for businesslike professionalism.
This may go so far as
to be a uncontrolled or controlled killing behavior to make a bad idea go away,
otherwise your other
extreme be to steal. These extremes are caused by ownership of anything that
may be desired.
Personality types
alinagg = arguementative 'right activist', The alien aggressive (reih't) be
a passive
socialist female/male thats socialist whos fallen with an antisocial idea or
anticipationist.
They take into account the persons idea and background to gauge the right reactions.
They
don't try to check the actual emotion as they can manipulate the person by psychology.
The
way to goals be to attain to do things for themselves first and other people
second, to
notice others plans as they happen and sometimes support the result as they
don't have
to help. To ridicule was what could happen if they would get dejected from any
course
of action. To promote for promotion be how they achieve results when allowed
and what
they geared for. The Alienation attempt has a destructive urge that has been
known to
occur. They don't argue as for emotional behavior and indivisual idea that disrupts
the others lifestyle as self-interest be the alien aggressive's rulemaker.
Any alienation gets reprimand of the sort that hurts and only if thou arent
listening.
Some might strike out on false claims and deliberately take it serious. Autocorrective
by attempts to notice the activity and vibes to fix by attempt and reclaim lost
values.
Until the moment of opinion be proven wrong or set somewhat disagreement, then
opinions
that are not backed up are disregarded and if the opinions are proven right
with another
idea similiar then its a law. Most Alien who feel and think and are passivists
(peaceful)
that be somewhat half alien and half whomever may have a different set of idea
like
quixotic and able to withstand great pressure. The effort to get their private
space is
changed everytime, by the behavior of themselves with other peoples reaction
as they
don't a personal zone unless they choose to.
alinpas = dissentive, The alien passive (dis-reahg'h) be likely to persist in
a positive and
goal oriented action. their distrust of humans be gradual but obvious. Any person
in need might
get reproach and to make amends, they forgive and leave alone if the person's
untrusted or they
aid in the end. Yet, they appear untrusting but some arent unless they don't
know the type. To
gauge the reaction they try to compare if a persons earned reproach, by being
a friend or not
a friend. If nonfriendly then they give off distrust and "no" signals
or say nothing and act
as if not there. The opinion to them be not looked at until backed up with another
similiar.
If distrusted no go and stay away from their private zone of 15' albeit some
would say 115'
to acknowledge the feat of impossible distances and drive away those they disagree
with.
The friend tries to chat, they give to reasoning and appear at least neutral
or friendly,
butlike Aliens they can find a way to make thou regret or not see thou own reasons.
Unless
they seek to experiment or are they talked out of it, where in emotion they
feel regret
and experiment, to repair their likely to match the area and make no comment
unless they
see things reacted on. If your alien and passivist then your most likely to
live alone in
the end. These are likely to cause cause a fight at the end by pushing too much.
ithroat = anthrovert; Some anthroverts are outgoing, type A personalities(active).
A
perfect type A personality, will get people against them. The fact they would
know all,
except for what isn't obvious and be too perfect causing envy. Athletes, actors,
scientists and active outgoing people, are anthroverts. these people will take
any
field and succeed in it. Sometimes, treating the fields of study as a competition.
these
people are introspective, and are willing to study if need be. Anthroverts,
sometimes
study bones as a hobby or job, like in anthropology. Anything old they like
and only the
interesting ideas, will they accept. This includes, new ideas and old alike.
Only proven
ideas will be acceptable, and they are skeptics at first with each new idea.
Places of
other origins will be of interest, and the older the better. Self aknowledgment,
study
and acceptance are the goal of the anthrovert, to better their lives. The life
orientation of anthroverts are goals, and without goals they are lost. The athroverts
privacy zone 5' 4" unless dispersive nature.
catroat = controvert, contravert, Controverts, one who loves to chat and express
emotion.
Why, its a controverts passion, that draws a person and they love to cause controversy
and self interest. There are few controverts, for they love themself first then,
love
others to enjoy others love for enjoyment of themselves. This be the controverts
nature
to be associative and unfearful of others. their main goal be to be passion
in nature. If
they feel hurt, they will lash verbally with the pain they percieve. Getting
verbal blows
till the person leaves or percieves a lesson learned by the inflicted. These
people are
conversational masters. A controverts privacy zone be three feet.
itroat = introvert; Introverts are people that have no self-interests, and
no self
control, unless they learn discipline. Except from others, its how they react
to people.
Being as they will percieve the events as intrusive, unless invited thus not
talking
to people. Even then, they don't talk much avoiding the angrovert, as they are
provoked
easy if they cannot stand the person. They will strike without reason, set up
the person.
To be introvert be to love themselves, then help others because of it. They
have no
emotions except maybe for love and friendship, There be no emotion except love,
hate to
them as they try not to feel jealous, for it provokes them to strike out. This
be perfect
for an introvert, to not be near any physical presence if possible. People near
are an
aggravation to introverts as they tend to not like people, close up and strangers,
Their
privacy zone be ten feet. What the introvert can't have they love, desire. yet
keep
their desire controlled. An introvert, be an opposite, negatist, antisocialist
or
sociopath. Hypnotists will set them off with only a proven result.
xtroat = extrovert; Extroverts works best with controverts, one who loves
to chat and
express emotion. they will have a love for displays, of any sort, Like cats,
they
move on at being side-tracked, to another activity. their minds are never focused,
except
on a single task. they can focus their potential, of getting a project done
via
meditation or anger. Or, to focus on other things, while on a project. This
turns them,
into becoming introverts. Extroverts will get angry, yet show no emotion, except
to get
some response. these people will quickly forgive, if there be reason. If no
reason, then
they hold a grudge for years. the only way to get them angry, be to cheat them,
on a
project, goal. The range of privacy be 4-5 feet.
igrovat = angrovert, aggroverts, People that get aggravated at others for their
differences. If too different, the person will get introspective. Till a moment,
that
the person they disagree with, gets too close, too personal. then, a verbal
lash out
sometimes, or a situational setup to humiliate the disliked one. their personal
zone
is fifteen feet out. These people are extreme in intent, their demeaner, be
nice to
look at but skin deep only. Meaning, they will be civil till they are forced
by disagreeable
natures, these people hate sociopaths. Which go on their own rules, avoiding
the normal
rules, people grew up with. If they spot a introvert they will find it hard.
to keep
from being civil. But social to all others making these people bigots and hard
asses.
People can be angroverts to people who stink bad, even if they were other types.
xtret = extremist, The extreme personality type be a manic passer (manic alien
passive)
and consolidator, that will think every idea be their own to begin with. they
make
intelligent guesses for what they see, do not know, and made as to how things
are
done without asking first then they ask a person, who knows the experience,
to make
corrections and to make sure of their guess. Some extremists beyond this point
have
short memories, and will try memory fixes to correct for this. Like, cues; questions,
repeated statements and faking. These people are theorists and can get aggravated
by
inappropriate questions, due to a severe temper to assault or reassessment.
If assault
then the extremist attack something else, except the person who aggravated them.
They
arent bothered, by disruption, disrespect. Disrupting their plans or unexpected
plans
make them crazed. Disrupting their idea be for the better in getting assault. their
disposition be to keep calm till unnecessary,, to keep calm under pressure and
create.
This fact makes them go into cold rages that last for days. If they see a
victim they
will try to help, yet associate with others. Criminal behavior they will support,
when there be a reason. their private space be three feet away and these people
show
no bias, yet have extreme thoughts when it comes to familiy. When pushed,they
will
react in an unpredictable opposite manner. They love the idea of bad things
to happen,
so the extremist can live through it, they get a thrill from knowing and knowing
they
can own. When offered a thrill they deny it, unless bored. If force be directed
at
them, they respond through opposite force. As in with direct anger they are
nice and
use calm responses, craziness with a calm demeaner and disregard with an attack,
antagonism,
They disregard it as childish and will assault, when they see reason.
raiy = psychotic, manson, radical, Radical personality that disregards all
personal
rules of others, except themselves. the radical has a smooth, always calm visage
and
never seem to overreact. If they think they can be controlled, their be all
reason to
think that someones out to get them. The typical response be to wait till they
are proven
right. When the radical feels impinged upon,, crossed, they get revenge no matter
the
reason given. Some radicals, go far as to deny the decency of a bath and some
will kill
the unbathed person or biased person. Most radicals are schitzophrenic and the
radical
is never aware, and yet aware of what he/she does for this only spurs the radical
on and
they do greater deeds unless they feel desire to change, The change only occurs
with their
desires are blunted by voice and examples given of behavior they will find better
or to
allow of people to get close without suspician and at least listen suspending
disbelief.
Where their opposing beliefs, make them unlawful and somewhat dangerous due
to the
suspicians, and biased view unless unbiased.
If you want to divert the radical, use reason and proof, the same force against
them. Like
kill them if they want to do things to you. Only if you share their idea or
beat them, will
they listen. Otherwise, they choose the moment to strike and they will consider
the mark,
their target, they wanted to kill or sought revenge at an insult to people they
talk to.
So these radicals, if piqued will kill who was talked to by the nida (not provable
idea).
But the not provable idea be what corrects their pattern and make changes to their personal
patterns. Sorta like the thiefs mark that kills by honey drawing the fly. To
prove to the
mark, that their lives were errors and needed to show them the way they will
do this. If
the mark gives in they teach them ways to either destroy themselve by,, to humiliate
themselves
by. If not, they kill the mark and expose it by an example. Either way the idea
of him will
die or stop by pursuit, disgrace, suicide,,swift death and manic nature using their idea
and portraying then in their form. Anything acceptable be stolen or destroyed
and earns
forgivance. Any truth from them calms them as truth be an inhibitor, drugs aren't
so effective.
Anything of a profiteer nature that be directed at an action can distract.
Mention a disruptive
activity to get them going in a potive (positive calm) or terrorist act. When
the radical
sees justice be needed, they will do vigilante justice, try to teach others
how to survive,
other information of interests to get people to get along with yourself. When
they tell
you something at least listen without interruptions,, you might get their suspicians.
Never
deny a radical what they say up front,, they might see reason to disregard,
kill you. Another
radical will instantly try to incite the other radical to attack. If bored the
radical will
seek trouble. To defeat the radical be nice till they arent nice. then be firm
with conviction
and they will back down. If you deny their service, then they may try to ruin
you with your
studies, unless they feel nice. their privacy space be ten feet unless they
regard you as
mark and then its thirty feet.
obpsycho = psykaae, abpsycho, Psychic assassin, Psychoassassin, The psychic
whos mentally
sane and physically insane, super calm on the outside and physically not inept
but violent
with emotion. Mentally insane they are ecstatic and on the verge of seeing a
prophecy
or vision. The two idea states, after every effort they work on something and
most
likely be the disposition of I am calm but not taking an idea not worthy. To
the
common citizen they are pleasant, otherwise they seek not to get in trouble.
The
effective measure be to strike by information if their rude and make them back
down
by reason. They dislike disruption and value most as if worthy, even when its
not.
The effort to talk to peaople creates bad vibes if they are nonplussed for the
effect
of miser indivisuality. On site and hearing, indivisuality makes them not strike
unless spoken to. This personality be similiar to fallen except they won't strike
out after use of people and they get more out of a person. They are with devotion
to psychic standards that leaves nothing to doubt with seen persecution, or
they
get quickly mad much like a dumb blond moment.
Since they are physically insane, to strike at a wrong comment and insult
with
punishment. They appear mentally insane and given a chance but give crazy reactions
with a simple speach. So they argue to deplore peace with no cause and see visions
of
which seem prophetic. They work out problems by a psychic phenomenon. They are
most
likely to create problems where they sense a crime and drive away the thief
or criminal.
In a sense they are senseless psychics who can do most things but to get themselves
out
of trouble as they create phenomenon or glance vision gained from a disaster
of an early
age. The coincidence of them being like fallen and understood as psychotic,
causes
them the abpsychic to use psychological tricks to turn the tide.
Omnipotence be very good trade and skill as it helps the person out and makes
for
understood "what you look for" idea. These are oddballs who train
and recover by
understanding what to do with the moment. Vision be their biggest and most efficient
idea and if questioned on it, they will explain how to. As their be no comfort
zone
and if their was, its 1' to 13' spread out rectangular, depending on the idea
or mood.
With all good mood its 3' 3" in closed up spaces, More likely the people
around them
will have left before they get nervous. Most move along the edge of contributors
and
avoid them for they can't keep their noses out of things. Do be obese if necessary
around them as to get pity and the neurotic will think up cures or idea to avoid
the
person or get them out of site.
pyet = pacifist, A pacifist be the person who always seeks peace and be an opposite
to radicals. Will use negotiation for purposes, of solving their troubles. Has
no intent
of violence, sometimes to the point, of willfully forcing others to do the same.
they
use social justice, social situations, social engineering to teach lessons.
When
snubbed, defied, denied and distraught, they lash out, by doing something else,
backstabbing the person. Talking behind someones back and to ruin reputation,
happens
for people who disbelieve and use heretical beliefs. If in this regard they
are denied
or themselves proven to be heretical. the pacifist will destroy the person as
a personal
enemy by vendetta.
When they cannot kill, destroy,, ruin the heretic. the justice of the pacifist
will be
ignore the activity, till they see the right time, to strike with what the heretic
uses.
This behaviour can repeat. their privacy space be eight feet, and the pacifist
will
always worry over something. To defeat their purpose at the moment explain your
purpose,
excuse, and the anger dissolves. The pacifist will tolerate or not mind, to
a very great
extent anything near them and they will spar as necessary or constantly. Pacifism
be
caused for the sight of less pain. Pacifists don't like less pain no gain. Pacifism
is
to create havoc with whatever they deal with as they deal.
uniat = omnivert, An omnivert personality be a "know it all" with
anyone as if reading
the "soul" of the indivisual. their natural ability be to read auras
with anything in
site with natural understanding. Given time to know the person through speech,
they
can hypnotize the target if they desired. their objectives are peace and to
get their
goal as they have no true friends. They show no hate,, emotion other people
can
latch onto and talk them around with. They are psychological in nature as if
"au natural", They always know what they do and are aware of the results
if failure
or not. To know what the other be thinking be their ultimate desire unless they
can't
achieve rapport. Then they will be resistant, manipulative, sometimes they will
do
criminal activities to undermine authorities, for purposes to achieve their
goals
or work through good people if they can at first. What they love be to achieve
from
natural results and their actions. Where their are people, some are targets
if possible,
otherwise they are tools to use wisely. Its rare they have a relationship with
a person,,
marriage to the effect of the right one, true love with multiple relations.
Personal color associations for wounds, mentality and people,
Misery and cruelty
Coalblacky = Inky, Willing to gain knowledge and material goods and seek it
out while doing so for material values. They the person are responsible to doing
many
things with a good disposition. their motion be for the person to see the truth
and accept
almost any answer. The emotional state be for bringing grief to the person who
hurts
them with revenge of grief, otherwise they downplay the feeling.
Blacky = Willing to behave and gain knowledge for the sake of understanding.
In emotion they will bring misery to those they want, but their emotion be blunted.
Also in emotion, their be an overachievement.
Creamblacky = A almost cruelly and unfairly dispositioned person who lives for
the moment but not glory. As if on a two-edged sword, but the story be most
important.
Who lives for more understanding with no time for him/herself unless emotional.
Where
he/her diictates to the stuff he/she owns or other people if around them. Added
by
Jack.
Service and comprehension
Coaly = Always available to do things unless necessary but will burn with desire.
In emotion their attempts are destructive and everyone else be scathed. Added
by Serena
Coyl.
Creamcoaly = A compassionate person thats always available, who works for a
living and tries to deal with things as they come, by making time as needed.
An emotion
response be to overreact with precise timing and act to calm people down.
Creamy = Passionate person who be knowing, and rejects waiting, until it comes
of them by passion. their testy if they lose as a "sore loser" unless their emotional
and proceed to win with sabotage and random acts of violence. Given by Amy.
Seek and desire
Coalbrowny = To see and burn with the truth of moment and a dark heart, that
burns with desire to heal those necessary. These people are philosophical softies
who work for a living or try to seek employment. Enjoyment be with jibes or
creative
idea that are worked with and listened to by others. With emotion be to effect
an idea
that was talked on, otherwise its just "their own thing".
Browny = Ruddy, A person who be very much a faery in personality, yet serious
in mind, intent, and serious in body to actively achieve results according to
how their
lives are, but almost always to aid. In emotion, they are persistent and try
to disrupt or
divert.
Creambrowny = Creamburger, With chocolate feelings or passion by food like fast
food or sweets, the cream browny be a associative person, They, the person,
works as they
desire within a framework. of positive idea or motion as information. They don't
really
care for fitness as its food and thought. The emotional state be cool if necessary,
given
to talk people down with their own emotion.
Rage and emotion
Coalreddy = Coalragey, The person bears confrontation, they will attempt to
retain
a constant emotion that keeps them warm inside. Like be alight by a fire inside
and make
actions count. Where the actions don't count, they feel empty and they won't
be a coward.
They, the person, can channel high emotions. They, the deep feeler, won't feel
rage as
their emotions are to feel a deep empty emotional pang that can drive the person
to kill.
Power from within to accomplish goals, success, capable, strength, faith in
one's abilities,
determination. Also, over-emotional, abuse of one's abilities for selfish ends.
Reddy = Ragey, Raged with emotion, yet will almost be raged when doing things.
A person swinging a sword with an extra strength be like one of them.
Creamreddy = Cream coating of rage, Allows no rage while achievements are
happening. Focuses the emotion into activity so its served a purpose When emotional,
they are 3 times as strong.
Manipulation and stability
Coalorangy = Dangera, Demonic type personality that attempt anything, with ability
of
being independent or stupid, but the general rule be instant be good and as
"I can fix
anything" personal approach. In emotion, they usually are determined by
extreme effort.
Orangy = Secludy, Stupidity by interest, Deceptive, Manipulative but manipulated
into
moodiness and able to achieve things, by digression of will and for progress.
If slighted,
they are raged, and when they achieve their result they sabotage those who work
for
them in case of defunctness. In this case don't tell them tha when they are
just act
somewhat natural as to act natural be tact. If you think your gonna do it. Added
by jay.
Written with permission by Jay. (c) Jay.
Creamorangy = Creampuff, Sugar sweet cream with manipulation and deliberateness.
These people can pile the sweet words and be charming as well. In working with
others,
their separatists and in emotional states their scientifically proven brutal.
Manipulative
Coolbluey = Coalbluey, Cool as a whipsnake and able to manipulate information,
yet
will blow up at a failure if nothing else. If in emotion they, the bluey, will
be driven
on sometimes by desperation. They go by their own standpoint and attempt a retribution
for unlikables.
Creambluey = Coolinformy, Cool as a whip but twice a striking. They're willing
to
give information only when they see reason and goof around and yet they never
lie except
when pressured or when pressured, they allow almost any answer and are uncountable
as
truth or white lies. their studies are general and they are very knowing in
most things.
They have some greed for information and living staus. The emotional state of
mind is
to be in straight white lies which be truth or action.
Expression and headonist
Coalgreeny.= Coalhedgy, An energetic person that can cause a war if not perfected
in the idea. To use or make the energy of many or use energy as from drink or
food.
These are likely to be emotional be strained, Persistent when undenied and when
denied, wait or do other things. A reaction be to deflect idea or use magic
by
mixing or matching with safety in mind, if any to get things to do. The emotion
be directed to fuel a flame of desire that be objectioned to violent people
and
yet might do violence. In emotion they are calm till the target of choice.
Greeny = Hegdy, A person will mix and match till success often dying for the
effort in some way unless safety be made possible with enough information, Excellent
martyrs and willing to achieve what be desired, these people use reasons to
get the
goal that be set by dreams or others. Emotional responses are actions that cause
a
glory of some sort including causality and fate.
Creamgreeny = Mr.passionate, Girly, A passionate hedgy, that allows for dreams
to interfere and intercede, a "I can do things but I..I get cold feet"
so they never
finish what they want and end up on another track. They do finish as they desire
and
sometimes without help. They see everything as a benefit, any tool has a use.
Yet in
emotion they will not panic and finish what they start, unless they don't know
what
to do. This be when they're the hardest to influence.
Fame
Coalyellowy = One who be shadowy and focused on the desire of the moment to
deal
justice and plausiblity as a heroic or momentous deed. With emotion, they too
are destructive.
Yellowy = A nonhuman or human person that will cowardly attempt, secretly
and persistant acts to do things in an effort or secretly kill something and
openly
acknowledge an activity and act the positive deed for glory. With emotion they
run away as its often fear.
Creamyellowy = Hosty, Boston creamy, A boston cream with a yummy filling and
and just keep on giving. Nonhuman and human alike to give deserts as items asked
for
when needed, and give food as a device or when feeling nice. This may sound
like mom
and some fathers are like this with gifts. They sabotage or lash when emotional
and
have to be told to get over it or let live.
Ritualistic and conception
Coalwhity = Evensteven, Servicy, A downright dirty person in their own right
with
duty. As they have moments of greed that are unseen unless spotted. They are
service people
that get the job done with less than needed if its necessary. When emotional
they, the
somewhat devotional, will attempt any act to clear their name and getting even
of what
they want done. Including trashing others with falsehood by jealousy in extreme
cases.
Whity = A person that be of peace to effect desire and emotion in others of
peace.
Often by desire to cause chaos in a positive intention or to meditate for an
answer.
In emotion they cooly downplay the event.
Creamwhity = Creampuff, Whitepuff, Moralistic passion person that willingly
do
things, including suggestions. When they are doing things they are independant
and not
taking idea unless it suits the project. They are flighty and able to mate with
anyone,
except when they're working. The dreams they have give them pause and, they
are well
understood and understanding with a pose. With emotion they are either superstitious
or calm and derive the emotion into fear or strength.
-XXVII-
Number conjugation be where the number be repeated three times in a row to
cause an action incitation.
000 = zzz, infinity power, timelessness
111 = uneuneune, follow pattern, magic, hidden energy manifestation
222 = tututu, metal magic, antimagic
333 = tritritri, unending, w/o end
444 = auauau, discontinue, end
555 = quinquinquin, wild magic
666 = sexsexsex, instant power, demonic power, devil
777 = syisyisyi, white magic, health
888 = etetet, halt, entropy
999 = ninini, indentify, identity
101010 = tititi, order, orderly
111111 = onzonzonz, sickness
121212 = tulvtulvtulv, nothing, subconscious, void
131313 = triztriztriz, black magic, voodoo
141414 = quadizquadizquadiz, sustain power, coretap, universal energy
151515 = quidizquidizquidiz, universal negative, power flood
161616 = sexizsexizsexiz, ban, drive away
-XXVIII-
Number bond be the number repeated two times in a row to cause an action incitation.
00 = dehodeho, zz, closeup, endup, immortal power, void power
11 = doulen, onz, enen, uneune, combo, combination, combine, chaos, eleven, misunderstood
22 = duoduou, tutu, twenty-two, wildness, health, buttox, difference, change
33 = darcodarco, tritri, grey magic, metamagic, psionic ability
44 = theinthein, auau, freeze, stop
55 = celcel, quinquin, elemental magic, element in magick
66 = cici, sexsex, limitation, limit, yes yes, A magical moment an
number that uses a shared brainwave starting from you to cause events.
To be a magical thought that happens when you think of things. Or, just
think up things. What you think tends to occur with this telebroadcast
ability as your subconscious makes it so in a magic thought wave. What
you may want to do when you use it by saying '66' is to avoid
hostilities by not thinking of ambition. Its of course of not any
subsequence or consequence as you can say or think 'un66' to stop the
effect.
77 = sentsent, syisyi, formation, shapeshift, form
88 = huaccel, etet, time stop
99 = nan, nini, death
1010 = douldoul, titi, meditate, calm
1111 = doulendoulen, onzonz, disease, antichrist, fate
1212 = douduoudouduou, tulvtulv, convince, misconstrue, brainwash
1313 = doudarcodoudarco, triztriz, negative power
1414 = doutheindouthein, quadizquadiz, event end, tragic end
1515 = douceldoucel, quidizquidiz, metal power flow
1616 = doucidouci, sexizsexiz, shift, transpose, recovered action
-XXIX-
Number meaning be the intent numbers showing actions, To tell what these numbers
mean for
each particular divination, take a deep breathe and imagine touching the tapestry
of who
ever the numbers were developed around. Let your inner intuitions guide you,
and use #
0 - 9. From http://themage.net/General%20Misc/numerology.htm and thanks to the
mage.
-20 = negtut, no entrance, denied entry, unaccept, unfocused, no focus, negative
twenty
-19 = negniz, no action, inactive, unworking, unemployed, negative nineteen
-18 = negetz, negate, insecure, lax, unresponsible, unresponsive, negative eighteen
-17 = negsyiz, act, ignorant, cloudy, unfocus, negative seventeen
-16 = negsexz, sex addict, allow, find time, seen, negative sixteen
-15 = negquinz, not repeat, unrepeatable, held, chaotic, negative fifteen
-14 = negauz, greedy, unshare, defenseless, unmetallic, plastic, eater, offensive
or
negative fourteen
-13 = negtriz, easy, adult, inconclusive, disbelieve, negative thirteen
-12 = negtulv, day, unexplored, negative twelve
-11 = negonz, purpose, understand, order, negative eleven
-10 = negti, to you, failure, unbalance, disorder, negative ten
-9 = negni, unhit, not hit, no influence, reverse, come, leavetake, negative
nine
-8 = negoct, uneaten, not eat, early, negative eight
-7 = negsyi, unlucky, bad luck, quest, request, negative seven
-6 = negci, negsex, punish, no place, no, negative six
-5 = negquin, rejection, slap, negative five
-4 = negau, against, coming, negative four
-3 = negtri, lost path, giveaway, fail, disband, negative three
-2 = negtu, from, exclude, ignored, undone, negative two
-1 = negen, negune, off, lost, negative one
0 = z, deho, fortune, nothing, zilch, death, zyl, brought to nothing
1 = en, une, won, one, on, Inspiration, new beginnings, determination, ideas,
creativity. Also selfishness, pushy, & willfulness.
2 = duou, tu, too, to, two, be, also, become, Intelligence being channeled,
patience,
understanding, sharing. Also, impatience, stubbornness, and intolerance
3 = darco, tri, trin, three, contest, triumph, unite, unity, Expressing emotions
through words, communicating, enjoyment, love, and friendship. Also, energies
scattered, over-reacting, criticizing, and not communicating.
4 = thein, au, for, four, going, Building things on solid foundations, practical,
organized, planning, growth. Also, dragging of heels, opposition, creating limitations.
5 = cel, five, clap, quin, quint, A balance of spiritual and material worlds
to find truth.
Challenge, change, new thinking, opportunities, spirituality, travel, and curiosity.
Also,
fearful of changes or failure.
6 = ci, six, sex, yes, position, Turns for the better, progress, harmony, upward
trends,
balance, compassion, concern, care, able to overcome difficulties. Also, lack
of concern,
stubbornness, fixed in beliefs, anxiety.
7 = sent, syi, luck, seven, lucky, motionless, Faith, inner development, spiritual
understanding advantages, discovery, knowledge, wisdom, meditation. Also, skepticism,
ignorance, doubt, fear, faithlessness.
8 = huaccel, et, eat, ate, eight, late, humility, Power from within to accomplish
goals,
success, capable, strength, faith in one's abilities, determination. Also, over-emotional,
abuse of one's abilities for selfish ends.
9 = nan, ni, nine, hit, non, homecoming, leave, remainder, Completion, doors
closing
with new one's opening, last stages of a cycle, fulfilled, wisdom, generous,
letting
go of what was once important. Also, loss, emotional ups and downs.
10 = doul, ti, success, ten, balance, belief, order, A (hexadecimal)
11 = doulen, onz, enen, combo, combination, combine, chaos, eleven, misunderstood,
national fate, B (hex)
12 = douduou, tulv, noon, harsheix, tuio (too) harsh lessons, amplification,
twelve,
explore, C (hex).
13 = doudarco, triz, thirteen, teenage, trial, conclusion, D (hex)
14 = douthein, quidiz, fourteen, share, defense, metal, baker, defensive, E
(hex)
15 = doucel, quiniz, repeat, portal, fifteen, calm, F (hex)
16 = douci, sexiz, sixteen, forbidden, lost time, unseen
17 = dousent, syiz, advice, understand, clearness, focus, ownership, seventeen
18 = douaccel, etiz, security, eighteen, responsible, respond, response
19 = dounan, naniz, take action, nineteen, at work
20 = duou, tut, entry, acceptance, goal, twenty, responsive
21 = duou-en, tut-en, pause, hold, distinguish, twenty-one
22 = duodoul, tuttu, break (do else), shit, stink, favor, change, twenty-two
23 = duodarco, tuttri, twenty-three, pattern, train, chaos
24 = duothein, tutquad, twenty-four, continuous, prediction, leavetaking
25 = duocel, tutquin, twenty-five, quit, repugnant, requiescence, restful
26 = duoci, tutsex, twenty-six, owner, proprietor, buy, rich
32 = darcouldoul, trittu, thirty-two, low accuracy (from calc program), more
instinctive, fearful, very fast (light load)
64 = cilthein, sextquad, sixty-four, medium (mediocre) accuracy (from calc program),
slight tolerance, sale, zale, fast (medium load)
128 = encentduohuaccel, tulvet, encentduoaccel, high accuracy (from calc program),
tolerant, slow (heavy load)
256 = doucentceloulci, tucentquintci, medium extreme range, medium extreme accuracy,
antidote, sluggish(very heavy load)
512 = celcentdoubuou, quinten, extreme accuracy (from calc program), high tolerance,
very slow(crawl, extreme load), excessive.
1024 = enochos e duothein, entosi e tutquad, encode, entry, one thousand and
twenty-four.
magus = magical, juupretyea, magician, General name for a magic/k user who
makes
devices, enchants and events on request for self, as a thought to be paid for
success,
self-fulfillment.
sorcao = a general name for magi, sorceror
maj = mage, magic practicioner. Hidden magic manipulator and enchanter, illusionist
through unseen "magic" manipulation and often considered a magus.
they sometimes go
out of their way to manipulate and get their desire by tricks of magic. If they
don't
get their way, they force by hidden means or interesting manerisms to do and
get as
they desire.
gandalf = wandering mage, wanderer without a home most times unless they stop wandering
kaddab = change, hedgemage, hedgewitch, hedgewizard, A dabbler be one who
works with
many types of magics yet never good at any.
syitkaddab = A savant dabbler be one who works with many types of magics yet
excels at
many but not all.
sorc = source mages are magic practioners that effect through many different
sources
and physical magic to get their desire. They base their idea on wild power and
treat
it like a source to be any other.
elemaa = psiaue, elemental master, jedi with -master appended, Specialistic
force
master with a -mancer (practicioner) and -many (master) at the end of the element
name or psionic force user(psionicist or spirit user) with -kinetic (channelor)
or
-kinesis (ability) at element name end using any one element, the element can
be
summoned or formed into focus. These abilities fall under. Magic or Psychokinesis,
where psychokinesis(- charge) and magic(+ charge) don't like each other when
structured and what its like at the planck level be similiar to a unified force
to be built off of, otherwise people wouldn't be able to do both, singly at
some
time for the mental ability of psychic mind and magical energy manipulation
in
practice by Metarules of Affinity (likeness attraction), Thaumaturgy (like effects
like any distance) and Mind over matter or Mind focus (focus of mind rules over
objects and bodies). With regard to understanding how to use the element efficiently,
and how to make effects to appear along with speed improvements. The true worth
is
the fields in this usage as they are different named. So far people use the
terms
of the four elements along with others, like;
Biomancy or Biokinetic be life interacting with objects and people that allows,
for the reading of genetics or body type and races in people. Through looking
at the soul aura with focused sight to percieve the colored aura pattern by
brain interaction and by blinking your eyes. The aura can be seen as rendered
perception of coloration in the original shape reveals what the aura is
within the limitation of how the mind can see it. This will work in pitch
black too. Anything of life manipulation by biokinesis be through reeiki
as pk effects sent through a channel of energy as to the target by earth
or a body channel by feel or voice to conjole the action intent by the
wave molecules to enact a vibrational carrier wave through a medium of
earth materials from the planck level.
To control bodies be the effect if told in some manner to do the action
and it will happen. Using the einstien law of gravity in simple terms to
explain the wave effect, be if you move forward and then space moves around
you by displacement particles or electrons. Your kept down by centrifugal
force and the displacement happens from that of air molecules that look like
waves that flow as you shift in movement and reallocation of weight that flows
in movement from the centrifugal force.
Beomancy or Beokinetic as pheromone control that makes you able to to
control the body scents to speak or for feeling interpretation. The
pheromones of the body are capable of being a totally different language
in itself. This language can make what you say very understandable.
The similir sex mood works with it in scent to attract and make better.
The true efforts are here that make it like a truth as its in war to
the control of pheromones can make attractions possible. Detraction
by think of other and act for them and this is in pheromones. It can
make with you in attractive motions, to the other sex or to your sex.
It can control within reasons, others as well. It be very easy to do
by the quick way meditation. To make it seem like its necessary mkes
it quick its almost a true suggestion it is to the utmost degree in
pose by posing as one drop of blood then drop the bad mood..with true serums
injected into the skin
of the package. With truse as degradation to occur after its used.
The quick way to doing this, using pheromones be to use intention of
seeing aura for pheromones by feeling that you can from Dr.lehr, To
blink your eyes and then sniff while expanding your consciousness to
allow the brain pheromonal adjustment as your sniffing, activates your
scent detection. See the scent by allowing your eyes to adjust to the
persons aura or even food and then to sniff for the pheromones. After
this, use the effective feel and watch idea, to adjust and see the
reaction of others and the effort be easy as you feel the pheromones.
The easy way of blocking out the scents your aware of and don't like
smelling. Use the thought or active scent of that which be not desired.
Then shrink your consciousness of it, the idea, and how it seems to you.
Thus, ignore the result of its scent to dismiss it. What does this
accomplish? You subconsciously manipulated, through the meditation
of your body it subsumes the idea, to be able to control, pheromones
by your will. Now, the scents of pheromones have different meanings.
Any effect be to not be counted if any fruit was eaten before you scented it,
as the fruit makes the body scented of the fruit. except to smell a citrus fruit
be to awaken the senses much easier.
The burnt scent means anger.
A citrus or pomengranate scent be to make aware for easy scents and mental ability.
A flower or fresh scent means happiness.
The nasty body scent means disgust.
A body odor or unrecognized or dissimiliar scent means attraction (of some sort).
The body waste smell means distracted.
A perfume scent means wonderment.
The control yourself scent be the smell of sulphur or rotten egg and gets the
result
of a "take a bath" resolve.
A burning candle or feces scent means lying.intent or a trying effort.
Judiciousness, Expert or Judgemental be the baking or pigment color scent.
Tiredness be the scent of rubber.
Burnt rubber or putrid gas be the scent of burnout or octane.
Cleaning solution be the signature smell for changing events or moods.
Serious intent be the scent of annoying perfume.
Flowery or Pine scent be the scent for understanding and clarification.
Sex, or unwanted appeal be a scent of unwashed body, masculinity or femininity.
Barbeque or Mesquite charcoal be the scent for hunger and eating.
Mental disorder or dispute be a burning coal scent.
Addiction be fresh charcoal scent.
Sweat scent means not believing.
Boredom be a scent of wood or wooden.
Tangerine be a immaturity, concern or concent.
Tanners berry be nasty lether be act, warfare.
Charged senses for potential be meringue ala pie scent.
Potential energy be potato or potato peel
Charged or Inert energy be orange scent or orange spice.
Energy usage or focus be cleanliness or undeniable stench.
Intelligence or Interest be the scent of flower, fairy flower(any) or
primrose that the stronger the flower the more it, the interest.
Stupidity be the scent of unwashed leather, muave perfume, unwashed body or
pig.
Ash or Compost be the scent for death.
mangene or mango seed as d'ser'n (manern (manner induce) manure and oil or sweet
fruit
be discern, distant motion or an unconcerned/unbludgeoning effect by disgrace
that has
a contribution to disallowance.
Sweet orange be the scent of determination and discernment.
Horse stink or overwahed leather be combustable, and healthy.
High or Drugs be the scent of sour grape for betaphetamines (mental or brain
drugs).
Old shoes or mildew for cocaine or cocaine likeness except weed.
Mango be response by war and self-serve/sell or profiteer.
Rotten fruit be self-serving.
Medicine scent for herbal usage.Rotting dirty shirt be for weed.
Moldy mancheuser cheese, incense or mold for abuse and overdose.
Curative of drugs be the scent of old moldy calcutta.
Curative be the scent of mint.
Healing be the scent of mint herbal flower.
Love or Strong interest be the scent of roses.
Attraction be the scent of something sweet or lotus.
Rotting fruit be the scent of an edict(speech) or reprimand.
Dissent or Ridding be the scent of keylime pie or pearl aroma.
Raspberry or cranberry be distant emotion thats purging, regret (regre).
Hate be the scent of liquorice or bad candy.
Distance be the scent of pollen or people sneezing.
Bad disease or bad nature be the scent of skunk or bad antiseptic.
Plants be the scent for planting or season change.
Decaying matter or pungeancy be the scent of undeath or dying<br>
Desire be the scent of green wood, pine scent or something new.
Geomancy or Geokinetic as earth where these are healers by feel or seeing
brown molecules in a scrubbing motion to scrub out the disease while thinking
of the disease, manipulators by pk movement or restorers by destruction or
repair of objects and bodies, Along with shaping ability and dimensional
effects as your forcing the earth to shape by pk movement with thinking
of the effect and seeing the brown or gold earth molecules rubbing together,
Some would say this falls under the lines of pk as your moving earth as a
energy. They have a limited ability to control lava as in control its flow
until its positioned right and as you the controller work with the effect,
the objects touched by manipulation cool down only if you the worker see
the molecules stop rubbing.
Liquentismancy or Liquentiskinetic that allows for lava control (liquentis
control) and can control volcanoes along with emotion in general because the
emotion be used to control volcanoes. Similiar to geomancy yet this offers
more control over lava as it be lava specialization and where the earth is
brown, emotion and lava be purple or reddish brown. The lava manipulator can
control the emotion and/or lava by inciting either molecules, like love or hate
along with other emotion in most people including themselves. The liquent
master can cool down or heat up lava with a will to move the molecules slower
and not get burns easily unless not done right. They can control the flow of
lava as well as geokinetic. Given by spellhawk.
Pyromancy or Pyrokinetic (d'snag'h) for fire masters that are emotional and
sometimes capable of loving destructions along with tricks, their control on
fire can be to make or unmake it at will. They can excite any fire particle
of heat (red dots or tachyons) to some destructive force and little excess.
These people are not needing their hands to make psiballs unless they desire
to.
Hydromancy or Hydrokinetic who use water from air and other water source
manipulations to get their result, The water be moved from a substance or
the air and they can see and breath water well enough to effect form it
anywhere including in people, and dry things up by removal; See the aquamarine
colored molecules and attempt to incite them by making the particles vibrate
and rub together while you feel the result or think on a result you desire on
a focus at the object or area.
Cyromancy or Cyrokinetic for ice and cold to freeze or unfreeze objects at
will,
they excite or compress any cold particle (blue particles) for the effect. including
water, fire (putting it out) or air, leaving a excess of energy;
Aeromancy or Aerokinetic controls air and get readings psychicly through reading
a
universal conscious of most time, they have omnipotency, force form barriers
and air
walls, support or mental control of mind; Use the black or colorless air (felt
but
not seen) particles to get the result by exiting them.
Tachyamancy or Tachyakinetic allows small red particles (tachyons, active
energy subparticle) used in pyrokineticism or waves (lekton, gravity or light
waves)
manipulation used in biokinesis along with their interaction to form magnetic
fields.
This earth air be the particles of subatomic level as it supports magic and
psionic
ability, by forming the sublayer foundation of energy manipulation. These people
can
control time and events to make what they want happen. They don't need their
hands
to create psiballs that are concentrated psi energy or psi effects. All thats
really
needed be the voice or focus to get the effect in place with intent.
Necromancy or Necrokinetic who controls spirits and death by different means
of
kung fu and ritual where chaos and demons are their key idea in working effects
including death itself; For the necromancer its ritual and the necrokinetic
think
of death particles as bone white. To cause death just incite by feel the death
particle of bone white to rub or vibrate. and incite the particle to uncause
death by causing the vibrating death particle to stop or see the particle rubbing
together and then stop the rub by feel. The reason for this be to stop death
instead of causing it.
Aekinomancy or Aekinokinetic be the ability from aekinothestics, the study
of light
energy conversion involving geomancy, aeromancy and contigency effects ae probability
to generating electricity and energy or channeling it; To incite it the current,
feel
energy sparks to occur in the area and then incite the sparks by feeling the
spark
flare. Then shift to normal vision to see the results unless its not near.
Atheomancy or Atheokinetic, otherwise considered Alamancy are the effect of
depicting
a scene by description, drawing, acting or talking. The depicted event will
happen
through energy, psi or pk enactment from subconscious manipulation. This be
Spelukin
enactment with energy and magic effect added in. The material be what it needs
as in
psimaterial that you infuse with energy as its worked with or be of a psiball
combined
to the object or item. As you work with the item infused its instructed by speaking,
feeling or seeing the event and making a portrayal on what you want, Such as
in laymans
terms, paint the scene while feeling its alive and the energy transferred from
you in
small bits creates the psiart from depiction and a psiball effect. Due note:
the
red dots of tachyonic energy can be used to infuse the objects without touching
it.
Aromamancy or Aromakinesis be to effect a scent feeling and percieving the
moment to create the scent, as someone describes the scent or your idea of smell
as they want it to be smelled. This be done by sending the scent to the olfactory
nerve. Two tries will get you started as sometimes the description after the
attempt will let you perceieve the scent.
Aethemancy or Psychokinetic the usage of most elements in the magic and mental
schools,
The mental element tends to use most elements as it broadens the mind and makes
for
to influencing patterns from just one element, The other elements are influenced
from
provoking the effect by the law of invoking gray magic or mind effects by use
of
the universal conscious or activity to achieve a result. This makes the person
aware of most troubles and events without being told by omnipotency. To do this
think of silver or gray for most elements that are incited with a feeling of
the
particle vibrating or rubbing together or alternatively how yourself will achieve
it, feel or think on the element or feel energy. Then shift your frame of mind
to
the normal idea of your own and speak the result or feel a result, see the result
mentally or think of the result.
Ethemancy or Ethekinetic be the same as Etherio be Ethe and derives spirit
and most
negative efforts including death and void manipulation to happen with very little
effort.
These are short and long distance efforts that occur as a dream after the
spirit-that-goes-through-everything obliges. The people act shamanic that are
using this spirit as they gain what they can of wisdom by knowing it and knowing
people by it. The ether user can derive drinks and drugs from air or spirit.
The shaping ability of spirits and formation of body to other forms as well
is
possible. With ether manipulation one can make spirit essences in the formation
as one desires.
There be a key to the effort to help the effort along and idea to occur, its
the color black or ghost white that allows the effort to occur with an exciting
of
the particle, by adjusting your frame of mind and see the particle excited or
rubbing together with the color of choice. To get the result, speak or feel
the effort you desire and when finished the occurences can be stopped by
unexciting the black or ghost gray. Then unadjust your frame of mind to
normal view. But, if you find yourself in a dream vision as these visions
are prescientific in nature and range from any time point including in the
past, then the only way out before it turns bad or worse than ever, be worse
as you don't fight the vision but manipulate it through actions until it ends,
A vision can end through thinking it ended, die in the vision, sleep or unexcite
the black particle, if directed at an element the black particles can excite
it
to destroy almost anything thought about or create from nothing like nothing
in
but focus and nothing out. If you die in the vision you lose the memory of what
occurs in it. Within the vision the rules are to have fun and make the vision
of
your dreams once you gain control of it, the vision that I described.
Due note: people within can act if given permission outside it, call them troops
if you want as they will try to protect you unless they were attacking you.
All
thats needed be to deny their permission.
wis = istar, wisdom, wizard, wise one. Visible magic manifestor, enchanter,
evoker,
conjuror through "magick". they live near family and then outlive
the family to cause destruction
on persecuters and positive results for helpers. they self practice and study
for long ages to
sell their trade for profit, to adventure and explore new areas of magic.
wislif = White wizard, life wizard, Person who will use any thing to get what
be desired as they use the
"arcane vitras" for magick to get as a goal the desire when blocked
or not. Life wizards
are optionally able to share memories with, from others to do top notch in the
field of
choice. With the machines, they know quite a bit as they are part dreamwalker
and can manipulate
dreams, visions at a whim. These wizards don't have to study if they can share
the memory of
the machines use. their special ability be to switch places with another. Life
mages can bring
people back through pattern actions, idea with "life" energy.
wisark = dark wizard, Similiar to dark mages yet they use visual "magick"
for the effect along
with "shadows", "light" and "negativity". These
people are more dangerous as they view people
as innocents who don't deserve destruction. yet pursue the evil doers to the
death unless
convinced by peaceful means.
deaet, saiet = Demonist, Satanist, The worst people to do practice as they
use demons
to do anything and make examples of the pests and disruption they see, find.
Often
considered hell wizards as their energy be instant with a slight corrupt effect
that can
control anything through reverse cosmeria, corrupt universal particles in some
form.
their ritual and simultaneous spells are fueled by desire of which be backed
by hell
energy using their body, a "focus" to channel the effect. After awhile
the demonist
is turned by hell energy into a demon.
their patron be satan and most the members are unstable except the leaders
who are zealots
and bigots. They get jobs and keep them unless they desire to do a little bit
of evil for
their own sake. their tenets are to decieve, destroy, vengeance and usurp for
the pleasure
of pure evil. They don't have to sacrifice, yet will if asked to and can give
the murderers
soul to satan for brownie points. their enemies are any who stand in their way
unless they
have a use of them.
squab = a servant, nonmagical kinetic wizard, warrior wizard that channels
energy from others,
things with effects that counted as "magical". Also the effect be
considered kinetic
manipulation as they use the energy to get desires. They have ability to gain
visions by
seeing the pattern of people and items.
majyl = wild mage, magus that go and become hermits that live ages in some off excluded place
warmaj = warmage, Magical soldier with war magic, that causes insight to events,
heated body
and ability to withstand great pain without flinching. the war mage be psychic
and psionic with
the hitch to this as it be they become warlike and very skeptical. When they
are this skeptical
as to doubt even a good deal when you look at it, you won't make very many friends.
they
are good at insults and know how to draw out a person, in converse with said
target.
Instinct of primitives are very important to the war mage as to strike on an
insult be second
nature. Giving a chance when the person tries for it be a necessity till you
feel tired and
antisocial and they give up. Yet to gain this, they are born with it as its
the nature of
warriors, and its inherent in the person. Innate ability be a part of the bodies
resistance
to cold and pain while it gives psionic ability. This includes dimensional manipulation
skills that are very hard to detect. They are often considered aurors of magic
to be fair.
The warmage has magical power as it be the magic of kinetic motion. It be
the moment of
movement that be hardly noticed but focused to create an effect. This effect
be the concept
of motion which be focused by the warrior's single-minded purpose. Imagine the
effect you
would want, and focus it through your motion of body, weapon choice. the thing
to do be
to believe that your motion will allow for the effect. there are many thing
they can do
with this including the usage of air as raw energy. This be what they can do:
Traveling,
Human defense field, Human kinetic attack, Kinetic manipulation, Flight, Funnel,
Kinetic
rune, Kinetic metal manipulation, Choke a person and Elemental power focus.
amaymaj = Hermetic mage, heretic mage, A mage who uses "bridgecraft",
to trust the general
formulas to use a bridge for a witchcraft effect. This "bridge" be
formed when raw enery in solid
form becomes effected and causes the effort to happen through infusion of the
area to be enacted
upon. What words used cause the effect of the raw energy, and the effect be
achieved as this
hermedic medium be lengthening the effect beyond a few minutes to few years.
This can be used to
get places, with achieving to awe, inspire if necessary.
there be a game that be related to this idea called "Ars magica"
by atlas games and it has five
art verbs with ten form nouns in it. With this in mind there are many more nouns
as the game be
limited in scope to keep it simple, like as many as you can make in another
language excepting
the verbs are still mostly five and yet the nouns are unlimited where you can
specify exactly
what be affected. As "make peace" to make a peaceful moment out of
nothing. raw energy be
everywhere so to say a few words gathers energy from all around to form the
effect, in a
simultaneous cast that may have a weak effect. With each effect be the effort
of temperature
drop, to make a instant recovery as two minutes pass. the hermetic mage will
do jobs but with
the aid of the hermedic magic to get through it.
lifmaj = Life mage, White mage, A person who be in service to the hidden way
of life,
"arcane vitras" and uses many life lengthening "tricks"
along with things of other magic
to suit their purpose. their sources be "life", "earth"
and can make possibility of anything
through, mutative, changing effects as life will imitate any source to suit
the purpose.
They are immortal till they choose to die by removing the aging process and
natural
mutations. This can be used on others for the purpose of interest and only with
permission,
unless attacked, panicked and then they change a person from the inside out. their special
ability be to switch places with another. There are three types, light, gray
and dark
life mages. Life mages can bring people back through pattern actions, idea with
"life"
energy.
Life mage of the light or holy warrior granted from pope are very noble and
know their entire
lifepath given to new idea sometimes expressed by others. To use life means
your exposed to much
and can go insane more quickly per spell to get the result. Yet they can "borrow"
memories to get
the results in hidden ways that are obvious to the right people, those that
recognize a pattern.
What that means be to see where its coming from and know what to do to unravel
the spell from
events. The light life mage may bring something alive to get the device enchanted.
Yet they most
definetly will change an object to show the properties or ask first. The object
used are animals
and mundane with rare exception those humans and humanlike that agree to be
adapted with reassurance
to be undoing it if told by the person. Light life mages won't use genetics
unless necessary.
Life mage of gray or medium, will share both light and dark, while being deceptive
to those
who are untrusted, yet will strive to create an inner life in anything that
can live and keep
it hidden from those who would hurt it. This be unless the object be a animal,
construct
or humanlike and are given permission by the object, human. They are arguably
the
most likely to use their own idea with possible inclusion of other interests
for positive
results. They get no pleasure from torture with great possibility to make a
new form if
allowed through creativity. Yet the gray life mage will alter their own body
to suit
their purposes at a good time where they will be unnoticed. their techniques
are to
use mutations, genetics and changes to do as necessary for good results.
Life mage of dark or dark shadow warrior, will use "hell" as well
as the normal sources of
"life" and "earth" as a concept to create the perfect mutation.
These people have no morals
and keep no oaths unless its worth their while, They will use anything that
be useful ae humans,
animals and objects, to mutate, experiment on where the experiment can turn
into any shape,
enchantment. They may play with genetics at some point to improve results and
to improve the
looks. Dark life mages will get humor, pleasure from torture and anger from
failure.
kaot = caot,, chaoticist and somewhat separatists. Dark mages that are considerered
hell
mages and are the epitome of darkness and violence with a little bigotry added
in, yet
they look good to others. This next part be a little hard to believe but its
mostly true.
their sources of energy are "hell", "wild energy", "negative"
"life", "astral". they are
out for themselves to create the desire of choice and through secret rituals
and handshakes
as security, to make their dark deals unknown as their worst fears are to have
revealed
themselves unknowingly. So they do rituals at night with simultaneous spellcasts
any other
time. With probability of any source they prefer negative energy as they are
untouched by
it. their will be to control and their voice be to manipulate, cause any event
through
calamity. their favorite places for the meetings are the astral plane, dream
world
aka "tel'aran'riod" taken from "the wheel of time series"
from Robert Jordan with whom
they deal with, for fun.
Dark mages dislike the light and will ritual suicide if caught too often in
dark desires
with controlling criminals and destructive people due to the rememberances of
hell.
Draining energy from the event be their favorite activity to get the evil deeds
undone
or stop crime. Dark mages use "magic" to achieve the result along
with darkness, deception,
hell, demons, light and manipulation. they arent bigots, biased unless pushed
and prefer
not to fight and yet to resist aka "dirty fighting". their most useful
allies are the drow
ae "dark elf", outer dimensionalists, other darkish people as partners
in unseen disruption.
When anythings wrong they punish the person responsible unless its an ally.
Satanists are t
hier natural enemies. If the dark mage gets a job then they could be punished,
they arent
easily accepted because of their life view and non participant attitude.
kaoist = felt mystic energy, chaos manipulator, chaos mage, Mystic master
that are trained
by monks and are considered a monk yet aloof. They use the open hand combat
techniques as
well other weapons, yet limited to no weapons of pointed nature except staves.
As many
prefer the stave or staff yet use chaos and void to achieve results with the
rule "void be
substance and substance is void". thus the kaoist be used to do nonspoken
and mentally scened,
felt magic. Void be within boundaries of infinity and substance comes from void
only to go
back to void. Chaos be used by them to form events that are ordered for positive
results.
Whether or not its negative or positive energy, its the same for their purposes.
Sometimes
the chaoist be able act the scene and or speak what a person does, the person
or scene be
achieved most cases. Also the witchcraft action almost always occurs by chaotic
energy.
sei = shaman, death mage, spirit mage, Spirit masters that speak to the dead
and speak to
the living spirit through the-spirit-that-goes-through-everything and can tell
the shaman
anything about a situation as well as allow control the person, spirit through
the-spirit-that-goes-through-everything and this allows the scout ability, to
work better
as you know when something will happen like omnipotence. The energy of the user
will go up
on usage of spiritual lifeforce as well with unaging as long as the spirit supports
it. Usual
tools are ancient bones and rattles that can charm or call spirits.
This renders the user a wiseman and a ageless person who does not die as he
can merely ask
god through the-spirit-that-goes-through-everything for a boon and it will be
granted with
a good reason. What jobs they can get are myriad as the spirit can tell you
what you need to
know to complete the job. Shaman will guide in two ways; white shaman to peace
and light and
practice "white" magic rituals. Red shaman guides toward light and
war who practice "red" magic
rituals. The shaman can't get a job unless they want to because as you can see
the job they have
are to guide and live off the land.
srei = sorcerer, magi, sorcaa, despised one, socaa, innate magic worker, secretive
good
event manipulators and light guiders by "inner source ability" sometimes
self taught and
"chastised", "rewarded" if caught doing wrong and they live
in clans. Magi are very
good with weapons as its their second study.
pymta = palemaster, spirit sorceror, necromonger, Mastery of spiritual energy
for people
or things and considered spiritualistic warriors that allows for any typical
manipulation.
As in stealing the spirit from the body to make it into objects, different shapes,
and put
into an object or put into another body and back again as if a voodoo priest.
This ability
is given by being a voodoo zombie who got a soul back, or tortured to death
and brought
back undead. Thus his/her body regenerates, with no destruction left even after
the body
be decimated or chopped to pieces as it comes back like a zombies would. Lifespan
be for
as long as the body doesn't wear out which means 400 or more years. They can't
get jobs
for the "zombie" scent that remains after the original separation
and smells as of a dying
diseased person, yet they can if they have musk or perfume on.
Some don't prefer to be around them for the raw scent and almost revulsion
of the senses
yet some don't have this scent. The problem exists that their faith be very
intricate
afterword to drive them almost position hungry intending to get what they can
get. Otherwise
the palemaster prefers neutrality to fighting and yet they live almost fighting
for things.
their faith be to outlast by any means, the fight and win despite odds. With
each success
their be a glory sense that empowers them a little more as the victims life
force be taken
into themselves. This religion can be described as a chaos faith.
selimagi = selisocaa, sublimsorcer, subliminal sorcerer, Prescientific sorcerer
who can use their
subconscious, to do the spell effects and it seems like a wishsong effect. The
subconscious
has taken over and subsumed the conscious, the conscious turned transparent
and acts
as large focus, either way it no longer viels the mind with the subconscious
controlling
the body. They also have inner sources that are fed by the subconscious in a
continuuos
balance. To selimagi all time be available to manipulate and seen as they want,
a focus.
Feeling the result be instinct with causing it to occur as well thinking it
out. their
inner source can replicate any ability with the right instinct, feeling. They
can become
insane for the moment if alot of outside presences due to internal mental pressure.
They
follow the rules of the magi.
sorcayl = Wild sorcerer that be one who summons things with a wild source
and this comes from
a person named Magus. they will attempt to focus more than they can take as
a power yet not burn
out. Meaning wild magic be the source they have and will use as possible till
they feel not too
or they will be in danger of passing out for the strain of wielding raw power.
these people tend
to be crazy as wild magic "carves you out from the inside" after a
long time. This leaves you
hollow inside and even after you can use wild magic. This allows for unlimited
energy
channeling but acts as a false magic thats illusionous. they live 500, more
years in self
seclusion and hermitlike.
socao = sorceror, Secretive event manipulators that act as self examples,
dark guidance through "inner source ability" sometimes self taught
yet regarded as
"outsiders" if doing wrongful activity and openly. there be no "reward",
"chastisement"
except pain from enemies who catch them. through dark source working with a
developed
idea to trade with and gather information through experiments, they gain self-concepts
to
provoke, lead others into what they want. they are considered the dark magi
as they won't
consider people as near themselves, will but not consider the feelings. They
don't
make sacred items, areas as they use "raw" energy and they work alone
most times.
selisocao = sublimsorcor, subliminal sorceror, Prescientific sorceror who
like selimagi
can use their subconscious, to do the spell effects and it seems like a wishsong
effect.
To selisocao, all time and people be available to manipulate and seen as they
want, act
a focus. Feeling the result be instinct with causing it to occur as well thinking
it out.
their inner source can replicate any ability with the right instinct, feeling.
They can
become insane for the moment if alot of outside presences due to internal mental
pressure.
They follow the rules of the sorcoror with similiar abilities.
wicca = living power of faith, magic paladin of good that lives on faith of
the God and
Goddess in a way of life.
wiccan = sorcier, witch that don't openly acknowledge being a witch to avoid
being asked for help. When the wiccan spot trouble they deal with it with help,
being alone.
Most witch considered wiccan be a good influence.
wyc = Witch, an open magical scientist through "magic", "metamagic".
Living where they
want and yet group near covens, grottos hidden during the meeting. they openly
work magic
and get asked for the rituals when they are spotted, as they see trouble. Most
witch
except wiccan be evil or good depending on mood.
sundia = sun diveister, sun diver or star runner, energist, energy weaver, free
person that
works first to aid said person and to aid others second, strange merc, A persons
energy
manipulation by outside radiative forces to create power flow as weave in form
of manifest
outside the body; Some break things or break up the sun into patterns when emotional.
Thanks
to "Sun runners fire" by Melanie. The sun energy be red orange and
has aftershades of blue.
sunrun = sun runner, sun planer or one who uses the sun, sun planar, energy
channelor, An
energy focus that be a person that can be of use the most thanks to Mark Steward,
by use
of an outside radiation and lava source for inward manifests of ability to achieve,
they
overwhelm (by energy). their energy be solid ultrablue, true blue or solid blue
and at night
its ultraviolet blue and to exist, events have to support by feeding it and
it can deteriorate
anything. At at rate of a plane per minute or 10 seconds per 15% and the idea
given by the
Sun runner series by Melanie Griffith.
wykneg = negative witch, Users of people, idea, persecution, and light through
"magick"
and "metaphysics" to create the event, while in serving the dark gods
and goddesses. these
witches cause the witchhunts to seem necessary as they would use any to get their need. Yet
they follow tenets of darkness that direct them to decieve, destroy enemies,
do evil in the
name of good while they do dark to control, compulse evil doers. If a good person
gets in
their way they ruin them as it seems fit, to leave the victim alone as it suits their
purposes. they abuse property rights to steal and they break laws as they wish
for sheer
joy and to feel good. the dark witch cannot stand light very easily but will
tempt it for
job seeking and work at night, day.
aoinewika = aborigine/y witch, A witch like person whom uses instinctual taught
skill to do
rituals, that are "wordless" and instant from the god/dess energy
of before humankind or chaos.
Aborigine users are useless in a fight but can use natural incidents to cause
any action or
event. The energy they use be the old magic that seems instant but sorceror
like and can
manipulate time by a drawn out ritual or instant manifest. Some use the old
religion of
drugs and visions, often considered the "path of lies", as the method
valued here be dream
quests. Some gather old source to see the future in threaded fate moments and
each thread,
be a different alter reality and alter sight to get the right things to do.
sorcieryl = wild witch be a witch who lived beyond 400 years and was hunted
the most for
fear of their power, sought to be of aid. they mostly use "wild magic"
as a source along
with others, What be their projection ability be unknown but protection can
be demon dogs,
cats and they must be respected for their love, a relationship. Most be so hermitlike
they
argue they cant get a relationship.
vuduwykdoc = voodoo witchdoctor, Dark priest/ess, death witch, death wizard,
The zombie
crafters and voodoo priest/ess that are most likey to use any event, create their own by
spiritual manipulation from ritual activities or just thinking on it with a
gesture. The
voodoo priest/ess also know by spirit what be happening and are the opposite
of shaman,
considered dark shaman, ae they guide toward the dark path. These people live
as long as
they desire with no aging. The voodoo priest/ess will oversee the ceromonies
as a job that
pays almost nothing except with a spiritual push. The witchdoctor will use a
drug powder
called voodoo powder to put the person in a coma for 24 hours, more. Then separate
the
soul and place it into a bottle, other container. Where the efficiency comes
in voodooism
theres alot of support people to effect a high ritual and then gets glorious
sense of self
afterward. What jobs they can get are to be a voodoo priest/ess for the effect
of a lifetime
unless they seek else.
matu = mystic, A great example for those that will listen, They use "spirit"
to divine stuff,
"people" to get stuff, "magic" to manipulate people, events
and enchant objects, "magick"
if they can to effect the visible effects and create strong artifacts through
any element
energy they can. The things they do make them "eccentric, concerned"
geniouses that are
very diplomatic and enigmatic. The work situation are self projects able to
devise any
solution if there are materials for it, and if no materials then they buy, trade.
They
will work for a living if needed, accepted as money demands, they have to buy
something.
When they get a free item, they are grateful and yet they will give a favor
for it when
they are forced to. They live by the vision they see and will act accorfing
to feellings.
weli = welcome, Warlock, demonic chaotic manipulators through "conflict",
"chaos" usage to control
events, weather. They group in secret areas to meet and do rituals. When paid
they will
do an open ritual.
noruica = necromancer, death sorceror, Dark sorceror/ess that will use the
dead to give
them joy as they raise, restore a person by the attempt. Using the apprenticing
system they
learn at the masters heel. Yet they are neutral evil at their core with "negative",
"demonic"
and "death" energies for personal use. If they catch the wrongdoer
then they will tear the
wrongdoer to pieces with death, negativity. Without a care for many except themselves
except
for those they respect, they will do vigilante justice unless higher ups say
to let the
constabulary do justice. They can get jobs as they want and yet prefer solitude.
diia = diviner, People that need idea, recieve images to get an idea to form
a focus and
when they call this a vision, they speak of it and usually the idea comes from
the focus
of words, an object to create the event in their mind. As in: tarot cards, crystals,
crystal
balls, revelations, disruptions, tea leaves and pendants. The efficiency of
this vision be to
be more proficient with less time for a clear reading by "sensing"
it from the target with
questions or watching for signs. Any glimpse be to give a hint and for the moment
that be
reconstructed mentally, what they use this for be to see where its safe to go
as a path.
What the deviner identifies be the object with which will change things, lead
them along.
Jobs are easy as they know where to go and when, what time as divination will
effect by the
persons need to know and what they get out of it.
belmaj = archmagus, belmagus, Archmage be a person who be a magic user and
older than 300
years, with not dying yet they appear young and might be weaker for after 200.
they can use
3 methods, take a young body through "transcendance" that be strong
and 10 to 14 years of
age. Shine to another body on death by shifting through death to the slayer
at long distance,
short distance on touch. the body becomes the person who shines, and they are
transformed in
minutes, remain different as the person desires. Finally, the third method be
become regenerative
by any means including changing to a creatures form, like a shapeshifter, troll,
other as of
atomic, particle shapes.
saaf = benevolent immortal, seraph, Immortal sorceror that comes in two flavors,
good, bad with
indivisual tastes as corrupt as one might think. Good seraph comes from magi
and will accept
funds, offers of info while doing as they want and seem to take a bribe. they
don't seek power
nor do they need fame except they are known and not challenged, unless they
are caught doing
what said person don't like. the self-involved projects that are done, achieved
with people
freely aiding, Ranging from any of interest and they might change the projects
given a diversion
of any concept. When they can attempt a free community project, they will but
one thing which
be not to share everything as be desired, thus its a need to know basis that
seems like sharing.
these people are rolemodels and teachers that draw inner knowledge to teach
with, foregoing the
research if they could. they will ask for information if they can and rely on
flukes of events
to get by. the average starting age for a seraph be 700 years, above. If their
body be old,
they will use the archmage techniques to gain youth if they have no other.
Evil seraph come from sorceror and are very likely the epitome of lyers and
criminals that
guide people to be better. these people will come back as they want through their "undying"
nature and drive to continue, much like a draegaran in a "Vlad taltos"
book their not aging
unless they want to. If some do the thing with them they can hate nature, All
the while they
do their own self-satifying deeds, without a care to help others but secondly.
Now its an
ambition in theory that their ambition be high and if they don't succeed, they
do other alternatives
to get to the same success and yet they don't go too far. Yet they don't seem
corrupt, he/she
just doesn't care as he/she just does and does, but to have killed anyone although
there be
suspician of wrongdoing. their self-projects consist of genetics and destructive
spells that
could affect bad. thus don't trust them unless you have too as they could mislead
you as they
think their better. somewhere they figured they could do what others can't so
pointing out
mistakes will get you nowhere, unless they are thinking on the problem.
saga = sergoi, ageless psionicist, Ageless elemental force master, are omnipotent,
omnipresent and most able to pick up new tricks by observing or feelings. Most
that
watch them are slightly disturbed by the amount of energy and understanding
that is
shown. Some have a mad cackle and some very stern or concerned with others and
least
for themselves. Able to master time and probable control over reality, they
serve to
please if they want something. The sergoi be usually from the early ages and
with some
ancient bloodline or fairy immortality. They are known on site as the body be
slightly
deformed and they are curiousities or curses to be around as they love to perfect
skill
by getting info and learning it or with inner knowledge. their methods range
from chaos
to mental effects. However, if someone wants to not be under their shadow, as
they
consider most people young beings unless they show maturity, they drive them
away
or "act a friend" till they can disappear.
Most of their knowledge comes from within and from what be learned by sight.
Most
sergoi use any element except human that suits them and they suck it like a
kitsune
to keep alive or young for spells or psionics that drain them. their way to
get things
is to spread info, or connive by means sometimes unknown to get the effect or
object
and compliments are an option. The sergoi are neutral as they deal with troubles
and
fix conflicts by deals, negotiation or chaotic manipulation. To get one off
your back
pay them peaceful respect ae negotiate or compliments and you might find their
regard
to doing their own projects. Everything be a resource to them including failed
idea.
To this point you might think they bathe often, they are like aggies in that
they bathe
when they can. SSome are cannibals, but some are not and share the aggies attitude.
The
seroi sound like children yet act mature with an old voice even at age 100 and
some have
adult memories at a young age but some don't.
wehmeta = Wishmaster starts as a wishdoctor, and they are people like voodoo
witchdoctors who
came from the Nords a few thousands of years ago. Wish be a focused need, desire,
want as a
focus that happens by natural subliminal, activity acting with subatomical particles
being
influenced from harmonic voice patterns, causing the people the energy interacts
with to achieve
your desire. Otherwise its a desire that achieves the result when felt, spoken
through influence
on the area surround, and its not magic as its metamagic through atomic structure
being
hyperactive from the energy of a being. Now any energy source can reinforce
the pattern aroused,
from the programmed particles. the wishdoctor would use this technique without
knowing it.
Knowing only that it worked and used with the thoughts of the problem of a moment,
they used
it as an attempt to make amends, wars to stop, disruption to crime and curing,
healing people.
How long did they live due to the wish aging them according to affect and
effect was like 300
or more years. the pattern they caused from a wish sometimes formed a storm,
worse. Where they
grew old, they wished for youth and drew from the air, the earth to achieve
it. Some became
wishmasters that were consecreted neutral, evil with intent of achievement,
and a wishmaster
are people that give statements of a desire to effect change and were wishdoctors
making the
decision to grant wishes to others as well for themselves. they come in three
brands
good, neutral and evil. the good wishmasters are moralistic conceptioners that
will agonize
over a wish,, be watchful of results and maintain the results if needed. they
often work
with those of worth, for a cause and will mess up those of evil intent including
evil
wishmasters. the good wishmaster often has trouble and sometimes death for the
aiding of
friends who have enemies. Still there are to date no good wishmasters left unless
a new
one comes around, but wishmasters of good will allow some aging unless their
youth fades.
Neutral wishmasters are egotists that will grant a wish if they are able to
and only when
they feel like it through payment, force. Given that they are sometimes chased
away and
their projects ruined for aiding the wrong person. these people are able to
survive with a
little bit of impetus, sometimes they won't but their wishes outlast them. they
do live
longer than good wishmasters and if they age they won't seem aged through a
wish and natural
energy effects. Evil wishmasters never die with probability of evil tricks to
fool the person as
a way to mislead them. Otherwise they give a wish to the willing and those who
ask, yet the wish
end be disaster for the wisher as they are often losers in what they gain. they
most often will
look old and somewhat forlorn yet the looks aren't the appeal, its the power
they offer.
ecutet = accultist, People that are similiar to the occultist yet are activists
and do magic
acts with an open view and use any typical source including "spirit",
"elements", "metamagic",
"magic", "magick" to achieve the activity desired. Through
instant spell casting, rituals,
groupings consisting of however they want in a open, yet unseen place. The atypical
accultist
will attempt to not do violence unless necessary,, unpushed so they won't be
seen as the
disrupter and show an example. These accultists are viable to violence in an
instant when
they don't get what they want, unless their are social areas which mind, might
arrest them.
An accult worker will use torture to a sum of money, as part of a ritual if
they have to.
These are much like witches except slightly antisocial and original in which
they will use
others work if they don't mind.
ucutet = occultist, Dark ritualists who study most their life in understanding
life by trial much
like monks and can do rituals, simultaneous magic of nature, demonic, other
possibilities
including time yet they will do one, two sources at a time for safety. their
are silent types
or open minded types that will speak without worry except in too open an area.
If anyone sees
them, they erase the person of any dangerous sightings, info.
miai = maverick, A corrupted magic user that be gimwis, gimwyk, gimlir, gimmlock
and
gimmelmaa. Gimwis be a corrupted wizard be to use chaos in the form of visible
"magick"
and make ends meet, having insanity fits all through the act if in an unstable
mode.
They have gained magic back and were burned out. The gimwis be considered a
"maverick"
wizard. Gimwyk, a corrupted witch be a "maverick" witch who has no
coven yet isn't
very witchlike Given reason to do magic, metamagic in self projects and jobs,
they
would quit if they had no desire, poor moral unless forced. These were burned
out
witches who found reason to continue. They may, may not go beserk with tough
jobs
as they become unstable from reawakening ability or magic usage. Gimlir be a
corrupted mage who uses any idea to form spells and causes corruption through
activity of some sort of magical corruptions that mutate. These are the burned
out
mages who regain their arts and considered "maverick", unranked and
uncontrollable.
Gimlir can insult anyone into a rage.
Gimmlock, a corrupted warlock who uses chaos to aid themselves and are demonic,
monsterlike
with possibility to destroy their own works and do other things for position.
The items
not destroyed are either sold, used as their value be deemed. These are maverick
warlocks
yet have not lost their ability, but can hardly use it without fits unless they
are stable.
These people can turn on a dime unless their projects keep them in line. Gimmelmaa
be a
creative person who burned out on ability and to reawaken be to blast open all
the
mental ability doors by energy striking or hit by lightning. When they are able
again,
their attitude be mild to happy with aggression to those who do it better and
yet they
think theirs be better anyway. They have moods or crazy fits and willngly take
risks
if their are proofs. The ultimate desire be to "gain ultimate ability"
or
"gain ultimate understanding" from people.The most often needed job
be denied if
they are schitzophrenic but not if they arent. What they need be what they get
but
not always realize it and they might deject it for the crazy fit on doing the
activity.
Some are lucky to not have these "crazy moment".
hamu = hermit, People that can withstand a long time alone in any one area,
They can come
any magic class to live alone and achieve events. They prefer caves, houses
with which they
feel safe. their pattern isn't too clean and they can end up acting insane unless
they have
painfully been around people. their mental pattern be to afford "inner
knowledge" over learned
as a rule for information, and where their trusts are. their experiments are
almost always looked
looked on as an example of sorts. They appear "insane" as they talk
to themselves, yet awake and
aware. In conversation to others they might appear abusive and overcontrolled
enough to push people
away. If people are angry they appease through efforts and information and yet
they can get death
threats if gone too far, ruin plots.
With the statement of these words, you might become the figure as indicated
or the voice.
But sometimes your body will change to fit the voice in adaption. Do not expect
it to work
all the time as it might work a little yet be unnoticed except to others. The
process may take
up to a week but it be sped up with a bite of food or drink. If you know the
name of the person
then state it using the pronounciation key and it might form you into what you
focus on. Say the
name and think of or say voice, body or other. This isn't your true form but
it can stick on you
like your true form so state your name to get your form back. What might help
be to breath in
and breath out repeated and try to feel the shift happen to the idea of your
chosen form.
oii = old lady, old woman voice
uae = young lady, teenage girl voice
uue = medium girth handyman
amy = friend, amicable, female half-giant/half-dragon sorceress shapechanger
capable of any height,
female exquisite killer, female psychopath assassin psychic
ann = unusually shaped woman, integrity
anne = exquisitely slender woman
arya = single voice
ewmann = shashy, perv, miwomi, miwoi, onnamann, chykblok, man woman, person
thats more man
than woman, hermaphrodite, sick man
aggy = aggie, bad scented farmer, aggriculturist, almost uneducated land caretaker,
celtish prided owner, celtish poor person, scottish old scientist
ygre = hygred, haggred, almost destitute, collector, half giant fattish male
6"5" - 6'9" magic
user/wizard
igy = angy, cromagnon woman giant near 6' 3" - 6' 7" maybe cannibal,
bristly, lethal
igla = angela, modern research woman, mature woman voice
igli = angelin, suave intelligent woman voice
iglie = angeline, nerved voice thats high pitched, strain
iglla = julie, angella, medium build somewhat attractive handywoman, useful
ipts = speak, voice
ony = large voiced, loud, attention getter
oe = horus, red haired male cromagnon giant 6'6" - 6'11" tall, antisocial
maybe cannibal
ureo = selective voice
urio = voiced opinion
uteipts = high woman voice
ystre = warpath, charming, control with voice
boy = teenage boy, young man, your charge, male vampire
branlwash = destructive voice
cyeto = callisto, super ability slender woman, shapechanger woman with abilities
cary = kary, career, cre, care, motive, large build woman
cawe = plead or pleading voice
cawi = angry voice
cawo = outspoken, outcry
cawu = rousing speach
cy = psiber, duty bound mediator starwoman, cypher
chiks = comely woman
chyc = act on, woman, chick
clain = very large human giant that can shift shape any height that suits them
clan = cian, hill giant, very large human giant with improbable or improper
claims or associates 6'4 - 7'5
dyq = dick, male sex organ, male or female private investigator
jieria = jiemaroe, janemonroe, janerider, jane rider, large boobed woman who
is smart and slender, mellow toned lady voice
doll = a doll, woman
dollvap = vampiric doll (woman vampire)
fag = vierv, respect, fag, manlover
fonzi = create yourself as a cool male in suave appearance or voice
fresk = woman transform
fresky = wild woman transform, freaky woman transform, woman flesheater
fiance = engaged woman, bride
francen = frenzy voice
francenn = medium tone woman voice
francid = loud woman voice
francin = abnoxious voice
francine = abnormal voice, odd voice
francinn = pleasant woman voice
francind = quiet disturbing voice
franken = psychopath voice
gab = talkative, gabrielle, gay girl, happy girl, lesbian, guardian
girl = woman, female
guwn = goon, bad boy, bad example, male criminal
hazz = has, nelli, hazard, hermaphrodite prostitute, hermaphrodite who sells their sex
helga = strong swedish woman, meatball
hermy = hermaphrodite, both sex organ human, in-between sex
hyla = hitler, himler, hila, race hater, male hater, male perfectionist
jenin = genin, very unusual exquisite black woman, calamity
jaa = jason. hatchetman, male killer, killer ability
jenine = genine, intelligence, intelligent black woman
jenen = genen, exquisite black man, exceptional black man
jenene = celcula, kelcutta, genene, intelligent black man, good work with tools
and cutting.
jeea = jarhead = fizzler or being with not alot and square person.
klain = very unfragile form, considerate being
kle = richly famous, charles, a indeterminate aged almost crippled to unwalking
psionic force user,
a rich and successful businessperson with a lucky streak
kly = uncontrolled fate, charlie, che, chely,kely, karly, charly, overlarge
fat male 6'5 - 6'7",
exquisite female beauty, strong
kre = chris, cosistent, erasure, thief, consistency, christ bearer, hermaphrodite,
cromagnon hermaphrodite shapechanger part fire giant/chaos dragon/fairy 6'6"
- 6'10"
tall probable cannibal.
kres = kriss, chriss, chubby, cherubic, consistent largeness
lass = lady, woman
lebii = lesbian, woman lover
loimt = low female voice
loimpt = denial voice, low input
loim = calm questioning voice
loimg = slender psychopathic woman
loimm = murdohc, mudoc, overly large psychopathic male, extremely strong navy
seal
loipt = pleasant male voice
loipts = low male voice
lura = laura, black star woman from other planet
lynn = no length of effect, no duration, infinite, gifted strong female
maila = mother-in-law, nightmare, spiteful behavior, woman hitler, female perfectionist
mailla = godmother, deterrant, woman protector
mann = mi, man, men
mannew = shysha, shoisha, woimi, sheeit, blokyc, mannonna, woman male, hermaphrodite
thats
more female than male
myk = voice manipulator, mutltiple voices
nia = certain, niga, nigger, african, black skin, black man, nigga
nebod = nemi, anymind, anybody, shifting to will body, shapeshifting virus
nom = norm, unusual large man
numi = newmann, successful businessman or woman
pat = forehead, a semi-heavy female/male which be indescreet of person by somewhat
unique
personality, vigilant and very smart.
pip = pimp, male prostitute, male who sells sex, pride
pesy = pssy, pussy
poyglo = polyglot, any form being with original form as a negative energy nonexistant
qiry = womanly, woman frame
repui = rasputin, dispute, disagree, voice of disorder
rii = derive, ridicule, riddick, very good starman fighter pilot
ruu = ricca, hatchet faced protective woman
ruci = ricci, ninaricci, woman model (this be a hard form to become) with a
female adjustment.
riy = ricky, genious music director, male director
riki = rikki, ninarikki, alluring fat model assassin like fat bastard
rea = react, trnna, renna, tunner, messenger, starman who be mediator
salohoms = sherlock holmes, male genious investigator, irratic investigator
sam = sammy, white fat male, famed person, famous, exceptional
sidha = male fey
sidhe = woman fey
she = woman, great strength
shy = large woman, her
slut = womanly desire, woman in power, womanly defiance
smyly = smallus, smally, smalley, unusually skilled person with narrow focus
shaila = overlarge woman,overwhelming and smart woman part breed' dolphin and
human.
shailae = exceptional overlarge woman
sheila = shela, moderate weight woman
sheilae = shele, exceptional moderate/modern weight woman that causes hybridly
good feelings
and overlarge form like a sound form.
sheryl = unusually exquisite fat woman
shybaz = salewoman with or without magic
mannbaz = salesman with or without magic
manntub = totub, tom thumb, very tiny 1 inch tall human with or without the
ability to
fly and magic, however some say its a lot bigger as 6 feet 7 inches and tubby.
manntubwee = totubwee, tom thumb faery, faery 1 inch tall being that works with
people
somewhat annihilistist or annalystic.
docymos = dorcy mouse, 1 inch tall woman with or without flight and wizard magic.
docymosfee = dorcy mouse fairy, 1 inch tall fairy woman with flight and innate
magic.
tush = woman breast, butt
wo = whor, whore, someone who sells her body, woman prostitute
woi = womi, ho, woman
rina = rianna, woijaa, female jason. hatchetwoman, female psychopath killer,
killer ability
woisalohome = vickey, viwosuky, woman sherlock holmes, woman genious investigator,
irratic investigator
vera = vaa, verify, medium weight slenderish woman whom never appeared on cheers;
whom likes
fruit mixes with or without alcohol
vytoa = victoria, succesful businesswoman, strategist, woman modellist
vixn = vixen, bad woman, woman criminal, very vulterous volumptuos female criminal
addict
vyia = vagia, vagina
vui = learn, woman
-XXXII-
The combiner mark, in atleantian be the "/" (inter) and makes any
word
before the "/" a noun, pronoun. After the / an effect, action. Any
word in other sections be
applicable after the slash. these are anonyms and also call signs.
EX: w/zym = (wi ui zim) with symbols
EX: n/wijkin (n ui wij-kind) no disappearance
a/a = all active
a/e = another exception
a/i = all invited
a/o = all out
a/u = acceptable use
a/y = all yours
b/a = back again
b/e = being excused
b/i = back in
b/o = back on
b/u = barely used
b/y = be yourself
c/a = can adapt, come again
c/e = can exceed
c/i = can add-in
c/o = changeover
c/u = can understand
c/y = can you
d/a = dead on arrival
d/e = deadly exception
d/i = doing instead
d/o = dead on
d/u = don't use
d/y = darn you
e/a = each answer
e/e = eye to eye
e/i = every inch
e/o = each one
e/u = each unit, each use
e/y = each year
f/a = found answer
f/e = finally ended
f/i = for instance
f/o = fakeout, found out
f/u = finally understood
f/y = fuck you
g/a = good action, good association
g/e = general electric, good evening
g/i = good info
g/o = good order
g/u = good understanding
g/y = good for you, guy
h/a = happy anniversity
h/e = hard earned
h/i = heat intake
h/o = hold on
h/u = hardly used
h/y = happy you
i/a = invite announce
i/e = input exception
i/i = input info
i/o = input output
i/u = input understood
i/y = inviting you
j/a = just announced
j/e = just except
j/i = just input
j/o = just out
j/u = just use
j/y = just you
k/a = kill announcement
k/e = kill exception
k/i = kill infringement
k/o = killed one
k/u = kill user
k/y = kill you
l/a = last act
l/e = last excuse
l/i = last interruption
l/o = last out, lost out
l/u = last use
l/y = last year
m/a = must act
m/e = most exceptional
m/i = must interrupt
m/o = most outgoing
m/u = most used
m/y = mighty young
n/a = not applicable
n/e = no excuses
n/i = not interested
n/o = no offense
n/u = not understood
n/y = not you
o/a = on account
o/e = over eceeded
o/i = on input
o/o = over & out
o/u = only used
o/y = oh you
p/a = public announce
p/e = public execution
p/i = police issue, private investigator, private information
p/o = pull out
p/u = police unit, personal use
p/y = pull yardage
q/a = quickly act
q/e = quick exemption
q/i = quick info
q/o = quick output
q/u = quickly understand
q/y = quiet you
r/a = readjust
r/e = re evaluate
r/i = reimply
r/o = readout
r/u = reuse
r/y = really young
s/a = slow account
s/e = slowly encourage
s/i = slow input
s/o = slow only
s/u = slow to understand
s/y = so young
t/a = to account
t/e = the exception
t/i = timed input
t/o = timely order
t/u = time usage, timely use, time save
t/y = thank you, twove
u/a = user active
u/e = user exception
u/i = user inactive
u/o = user owned
u/u = user understanding
u/y = used yours
v/a = viewer appreciation
v/e = viewer exception
v/i = viewer interest
v/o = view only
v/u = viewer usage
v/y = viewed young
w/a = well accounted
w/e = with exception
w/i = within
w/o = without
w/u = while in use
w/y = why you
x/a = exact
x/e = exception
x/i = extinguish, exit
x/o = extra outing
x/u = extra usage
x/y = extremely young
y/a = your activity
y/e = your exceptional
y/i = your input
y/o = your out
y/u = your usage, you (as your statistics)
y/y = your young
z/a = zone active
z/e = zone exception
z/i = zone inference
z/o = zone outage
z/u = zone usage, zoning unit
z/y = zoning you
a/b = actively back, azure bond (as a tattoo by bondage or acted motion)
a/c = active current, accumulate
a/d = active duty, aid/help
a/f = active find/field
a/g = actual good, age
a/h = actual heat, air & heating
a/j = ajax
a/k = active kill
a/l = active last
a/m = active month
a/n = active number
a/p = ask permission
a/q = actual quiet
a/r = arrange
a/s = asset
a/t = active transit
a/v = actual view
a/w = actual warning
a/x = axe, axel
a/z = active zone, axel zone, azure zone
b/b = back to back
b/c = because, bicycle
b/d = body double
b/f = boyfriend, breakfast
b/g = been good
b/h = behind
b/j = blackjack
b/k = bit kind
b/l = bit late
b/m = bit much
b/n = big nothing, button/ban
b/p = backpedal, bipedaled
b/q = big quiet
b/r = big review, be realistic
b/s = bullshit
b/t = backtrack
b/v = bit vague
b/w = bewarned
b/x = bicks (as razor), box (as block)
b/z = biz, business
c/b = call back by Jethro and Joline Fisher
c/c = call contact, call card (as index)
c/d = can do
c/f = cat fish
c/g = can get
c/h = can hit
c/j = car jack, cage
c/k = cook
c/l = cool (as checklist or chicklist), cherry licking (from kentucky but originated
from New Jersey)
c/m = came, come, lock, save me
c/n = can, canine
c/p = cup
c/q = sequence
c/r = credit report, car
c/s = call sign, crass
c/t = cut, critic
c/v = sieve, circuit view
c/w = can study, carwax, can look
c/x = cut extra, coax
c/z = cool zone, crazy, siezure, cubit zircon/ia
d/b = debated (as moment)
d/c = dry cell
d/d = done deal, ding dong
d/f = doing fine
d/g = doing great
d/h = diehard
d/j = disc jockey, dejected
d/k = duke
d/l = dont last, didley, nothing
d/m = dungeon master, doom
d/n = donate
d/p = dope, don't play
d/q = daily queue, dead quiet
d/r = door
d/s = dire straights, bad luck
d/t = doit
d/v = door view
d/w = don't worry, do what, doorway
d/x = done extra
d/z = dazed
e/b = every bit
e/c = electrical current, eccentric, extra credit
e/d = edict
e/f = evening folks, elect/rical field
e/g = eager
e/h = every heartbeat
e/j = eject
e/k = each kill
e/l = everlast
e/m = each minute
e/n = every number
e/p = each person
e/q = equal
e/r = emergency room
e/s = each second
e/t = each time
e/v = each view
e/w = everyway
e/x = example
e/z = easy, electrical zone
f/b = fob, foot ball
f/c = far cry
f/d = food, fixed destruction
f/f = final fantasy, footfall
f/g = for good, forge
f/h = for honor
f/j = for justice, fudge
f/k = fuck
f/l = finally last, foot locker, foot loose
f/m = floor mop, frequent modulation
f/n = phone, fun
f/p = footpound
f/q = find quickly, faq
f/r = for real, for
f/s = fast system
f/t = fast track, foot
f/v = full view
f/w = fast work
f/x = special effect
f/z = phase, faze, fun zone
g/b = good boy
g/c = good chance
g/d = good day
g/f = girlfriend
g/g = good grief
g/h = good health
g/j = good job
g/k = good kind
g/l = good and last
g/m = good meal, good match
g/n = goon, good night
g/p = gold piece, good player
g/q = good and quiet
g/r = good relief
g/s = good show, goose
g/t = good try
g/v = good view
g/w = good work
g/x = great extract
g/z = golf zone
h/b = hobo
h/c = highly characterized, high call/ing
h/d = hard drive, highly dense, high dejection
h/f = high frustration, hang tough
h/g = high grade
h/h = high heat
h/j = high justice
h/k = high king
h/l = heat lamp, highlight
h/m = high mark
h/n = high numbered
h/p = hot potato, high proficiency
h/q = high quality
h/r = hour, hourly rate
h/s = high school
h/t = harm target
h/v = highly voluntary
h/w = homework
h/x = heated extra
h/z = horizontal
i/b = in back
i/c = in character, interconnect
i/d = impending doom
i/f = internal frustration
i/g = in grief, draught
i/h = internal heat
i/j = injustice
i/k = inkling, in kind
i/l = interlude
i/m = intermediate
i/n = international
i/p = interplace, innerspace (for baggage)
i/q = intelligence quotient
i/r = infrared, in routine
i/s = in silence, be silent
i/t = internal temperature, itinerant
i/v = intervenous
i/w = inner warmth
i/x = into extra
i/z = in zone
j/b = job, just be (as breeze)
j/c = just charge, just called
j/d = just died/defeated, judge, whiskey, jack daniels
j/f = just fired
j/g = just great, jug/gle
j/h = just hot
j/j = just joined
j/k = joke
j/l = just lost
j/m = just met
j/n = just now
j/p = join please
j/q = just quit
j/r = just relieved
j/s = justice system, just shift/ed
j/t = just truly, just
j/v = just viewed
j/w = just work
j/x = jinx
j/z = justice zone
k/b = kilobyte
k/c = kind chance, kinda chancy
k/d = kinda dead
k/f = kinda fact
k/g = kikogram, kinda good
k/h = kinda hot
k/j = killjoy
k/k = kinda ok
k/l = kinda last
k/m = kind man
k/n = kind
k/p = kindly put, kaput
k/q = kinda quit
k/r = kind relief
k/s = king size, kiss
k/t = kind touch, koot
k/v = kinda violent
k/w = kinda weak
k/x = kinda extra
k/z = kill zone
l/b = pounding or toss, last bite, waiting room (of lodge), lazyboy or chair
l/c = last change, lets see, last sight
l/d = last deed, load
l/f = &line feed
l/g = lag /around (as lack goods), look good
l/h = lost heat, lost health
l/j = lost justice
l/k = lock, lost kind, look, locate
l/l = lost love
l/m = last month, lifemate, limb
l/n = last name
l/p = last place
l/q = lost quiet
l/r = late rate
l/s = last shape, last save
l/t = last time, light
l/v = last view
l/w = last week
l/x = lax, relax
l/z = lazy
m/b = must backtrail, mob
m/c = most called, minicaller
m/d = must decide
m/f = mother fucker, misery fucker
m/g = most grand
m/h = mighty high
m/j = mostly joking
m/k = most kind
m/l = mostly last
m/m = must meet
m/n = must need
m/p = mountain path, most people
m/q = most quiet
m/r = must recall
m/s = mountain sight
m/t = mountain trail
m/v = must view
m/w = must warn
m/x = must extract
m/z = mountain zone
n/b = not back
n/c = not charged
n/d = not deducted
n/f = not found
n/g = not good, not grand
n/h = no hitting
n/j = not justified
n/k = no kill
n/l = not lasting, nolonger
n/m = nevermind, not much
n/n = not needed, noneed
n/p = no problem
n/q = not quiet, not quite
n/r = non-removable
n/s = not seen, noshow
n/t = not there
n/v = not verified
n/w = no warning
n/x = notextra
n/z = no zone
o/b = on the ball
o/c = oncoming
o/d = overdose
o/f = oh fine
o/g = oh god, oh good
o/h = oh hell
o/j = orange juice
o/k = oh ok
o/l = oh look
o/m = oh man
o/n = oh no
o/p = oh please
o/q = only quiet
o/r = oh really
o/s = operating system
o/t = oh thanks, okay then, off the, ought, of the
o/v = over
o/w = only warning
o/x = only extra
o/z = ozone
p/b = prybar
p/c = please change
p/d = paid
p/f = paid for
p/g = page
p/h = past hope
p/j = pajamas
p/k = person kill
p/l = place label
p/m = personal management
p/n = pronoun
p/p = personal part, powerpoint
p/q = please quit
p/r = personal rights
p/s = pound per second
p/t = point
p/v = personal view
p/w = password
p/x = pax
p/z = please
q/b = quick back
q/c = quick change, quick
q/d = quick deduction, quick death
q/f = quick find
q/g = quite good
q/h = quite hot, quite healthy
q/j = quick justice
q/k = quick kill
q/l = quite long
q/m = quick mastering
q/n = quickly now
q/p = quite proud
q/q = quickly quiet
q/r = quick removal, queer, quite right
q/s = quite sincere
q/t = quart, quiet time
q/v = quick view, quiver
q/w = quite warm
q/x = quixote
q/z = quiet zone
r/b = rollback
r/c = recall
r/d = reduced
r/f = refried
r/g = really good
r/h = rehash
r/j = real joy
r/k = rekindle
r/l = real life
r/m = remake
r/n = real name, real mcoy
r/p = roleplay
r/q = really quiet
r/r = railroad
r/s = reselect
r/t = retrack, retrain
r/v = review
r/w = rework
r/x = relax
r/z = reality zone
s/b = son of a bitch, softball
s/c = slow charge, slow change
s/d = slow down, speed demon
s/f = super fine, super fast
s/g = slow but good
s/h = shipping & handling
s/j = sloppy joe
s/k = slow kill
s/l = super long
s/m = slow march, small mind
s/n = screen name, serial number
s/p = slow pressure
s/q = square puff, square puffer fish
s/r = screen registrar
s/s = super slow
s/t = super tough
s/v = souvenir
s/w = shown work
s/x = suix
s/z = slow zone
t/b = takeback
t/c = take charge
t/d = to death
t/f = true and false
t/g = truly good
t/h = timed heat
t/j = truly just
t/k = time kill, truly kind
t/l = timelost
t/m = too much
t/n = take number
t/p = typo
t/q = truly quit
t/r = time release
t/s = truly sound
t/t = time track
t/v = television
t/w = time waste
t/x = tax
t/z = time zone
u/b = user back
u/c = usage charge
u/d = user defects
u/f = used furniture, unfriendly
u/g = used goods
u/h = ultra high
u/j = usual job
u/k = user kill, used kind
u/l = user label
u/m = used methed
u/n = username
u/p = user password
u/q = unusual quiet
u/r = user related
u/s = user schedule
u/t = used ticket
u/v = ultraviolet
u/w = user warning
u/x = user extreme
u/z = usage zone
v/b = verbose
v/c = very cool
v/d = varied
v/f = verified
v/g = very good
v/h = very hot
v/j = very just
v/k = verified kill
v/l = very long
v/m = virtual machine
v/n = varied number
v/p = view pass
v/q = very quiet
v/r = very religious
v/s = very soon
v/t = vertical
v/v = very vulnerable
v/w = very warm
v/x = various extra
v/z = views
w/b = welcome back
w/c = welcoming commitee
w/d = will destroy
w/f = with effect, wife
w/g = well gee, wage
w/h = well heard
w/j = will justify
w/k = will kill, wick
w/l = well lasting, will
w/m = why me, whim
w/n = win, will not, why not
w/p = with problem, whip
w/q = with quiet, wick
w/r = with movement, wire, weight record
w/s = why stay, was
w/t = wait time, weight
w/v = with view, wave
w/w = why wait, with worth
w/x = why extra, wax
w/z = with zone, water zone
x/b = extra big
x/c = extra charge, extra cash, extract
x/d = extra done
x/f = extra fun, extra fund, extra finance
x/g = extra good
x/h = exhale
x/j = extra juicy
x/k = extra kind, extra kill
x/l = extra long
x/m = exam, extra me
x/n = extraneous, extra number
x/p = extra power, extra experience
x/q = extra quiet
x/r = extra review, extra refuel
x/s = extras, extra slow
x/t = extra time
x/v = extra view
x/w = extra warm
x/x = extreme, extra extra
x/z = extra zone
y/b = your back, why behind
y/c = your change, your charge
y/d = yard
y/f = your finance, your friend
y/g = your great, your good
y/h = your hot, youth, you here
y/j = your job, your just
y/k = your kill
y/l = your last, your left
y/m = your mean, why me
y/n = why now, your not
y/p = your pathetic, wipe
y/q = your quiet
y/r = your right, your rah
y/s = you see, yes
y/t = you too, you there
y/v = your view, you vie
y/w = your welcome
y/x = your extra, wax
y/z = your zone
z/b = zero backup, zone backup
z/c = zone chart
z/d = zone death
z/f = zone failure
z/g = zone good
z/h = zone heat
z/j = zone jack
z/k = zone kill, zeek
z/l = zone location
z/m = zone matrix, zoom
z/n = zone node
z/p = zoning person
z/q = zone quiescense
z/r = zone rate
z/s = zone security
z/t = zone tracking
z/v = zone view
z/w = zone worker
z/x = zone exit
z/z = zap zone, electrical zone
-XXXIII-
The expressions, of which show what a person thinks. the dash can also be
replaced with a (.) period. counts as a pause. Said as example: a-o = (are one),
o.o =
(oh oh).
a-a = make stop
a-e = halfhearted, half heart flow
a-i = helping out
a-o = happening
a-u = active
a-y = why act?
e-a = halted
e-e = becoming bored
e-i = set aside
e-o = eye out, its out
e-u = ignored
e-y = whyever?
i-a = on route, included
i-e = procedure
i-i = be adapted
i-o = all else
i-u = apart
i-y = including in
o-a = like similiar
o-e = close to it, closely linked, overeager
o-i = helping make a difference
o-o = seek otherwise, surprise
o-u = comparison
o-y = make notice
u-a = complaint
u-e = unique
u-i = molding
u-o = on you
u-u = in use, wonderment
u-y = belonging to?
y-a = questioning
y-e = coming late, latent
y-i = group addition
y-o = turned on
y-u = after usage
y-y = curiosity
b-b = upstaged, surprised
c-c = electrified
d-d = credible
f-f = mapped out
g-g = great importance
h-h = heating up
j-j = in favor of
k-k = felt
l-l = forever
m-m = time of month
n-n = hillbilly, country person
p-p = power user
q-q = stun
r-r = forward motion
s-s = slowing down
t-t = allowance
v-v = review, happy
w-w = stiffened
x-x = boosted
z-z = range
a-b = switch focus
a-c = active current
a-d = deducted, vital death
a-f = decree, actively
a-g = intent
a-h = heat up
a-j = unblock
a-k = unfeeling
a-l = permenance
a-m = date
a-n = united nation
a-p = application
a-q = quietness
a-r = moving action
a-s = slow acting
a-t = within acting
a-v = double check
a-w = root beer, coat
a-x = extreme, insuring
a-z = security
e-b = focus
e-c = bring charge
e-d = intuitive, intelligent
e-f = dismissed
e-g = offhand, lefthand, otherhandedly
e-h = heat exchange, heat dissipation
e-j = eject
e-k = deadened sense
e-l = extra long
e-m = very accurate, momentous
e-n = tolerate
e-p = error
e-q = dampen
e-r = flow, heart
e-s = becoming, esteem
e-t = pardon
e-v = rising star
e-w = shine, gloss
e-x = special
e-z = easy
i-b = achieve
i-c = invoice
i-f = past inclusion
i-g = agreement
i-h = warmth
i-j = break down
i-k = not feel
i-l = permanent
i-m = make a date
i-n = import
i-p = additional, personal address
i-q = quieting
i-r = progressing
i-s = introducing
i-t = meeting, new introduction
i-v = life flow
i-w = enamel, aging
i-x = benefits
i-z = inside area
o-b = smart
o-c = undissappointed, oh see
o-d = overdose, dead, deceased
o-f = out family (extra family)
o-g = oh good, relief, oh gee
o-h = single bond
o-j = just, justice
o-k = emotional bond
o-l = oil, boring
o-m = on me, oh my
o-n = oh no!, turn on
o-p = oh please, output
o-q = plentiful, quiet down (voice agitation)
o-r = eye out, ore
o-s = overweight, weighty
o-t = call, point out
o-v = overview, overweigh
o-w = reconsider, oww!
o-x = carry on
o-z = ground crawley, ground mist
u-b = pointed
u-c = seeing, see
u-d = removal
u-f = selected
u-g = self-importance
u-h = warming
u-j = blockage removal
u-k = dulled
u-l = durable, duration
u-m = your date
u-n = national image
u-p = applied
u-q = be quiet
u-r = progressing
u-s = slow
u-t = able, talent
u-v = sight
u-w = skin
u-x = double
u-z = zoning out
y-b = resolve
y-c = residue
y-d = reduced
y-f = afterward, whereto?
y-g = after effect
y-h = heat circulation
y-j = glowing
y-k = very hot
y-l = outlast
y-m = romance
y-n = ruin
y-p = coverup
y-q = sneak
y-r = moving after
y-s = tired, fatigued
y-t = placed there
y-v = check
y-x = extreme
y-z = secure
b-a = stopping, switch back
b-e = otherwhere
b-i = linking
b-o = body odor, noticed difference
b-u = controlled
b-y = on focus
c-a = short
c-e = excepting
c-i = stampede, charging
c-o = credit, credited
c-u = energy use, charging it, transaction
c-y = line load, transferrence
d-a = stopping point
d-e = reasoning
d-i = including
d-o = deduced, self-reasoned
d-u = identify
d-y = discovery
f-a = stop
f-e = likely place
f-i = build onto
f-o = track, coordinates
f-u = versatile
f-y = guiding
g-a = downfall
g-e = famed
g-i = legend
g-o = known for it
g-u = behest, influence
g-y = prejudice
h-a = heat shield
h-e = heat exchange
h-i = buildup
h-o = engulf
h-u = ignitition
h-y = heat manipulation
j-a = excuses
j-e = devoted, devotee, goal oriented
j-i = proven
j-o = proof
j-u = alibi
j-y = not listening
k-a = accepted, call off
k-e = jack of all trades, good at all
k-i = average, kill count
k-o = agreed, kill off
k-u = trouble, problem
k-y = recovered
l-a = last stop
l-e = late comer
l-i = late addition
l-o = at last, your turn
l-u = last turn
l-y = last in line
m-a = calendar
m-e = monthly activity
m-i = annualy
m-o = date
m-u = monthly use
m-y = ushering
n-a = crisis
n-e = anywhere
n-i = inclusion, migrate
n-o = county
n-u = national use
n-y = congressional
p-a = short
p-e = applicable usage
p-i = increment
p-o = filter
p-u = stinky, stink
p-y = fluix
q-a = bang
q-e = mostly quiet
q-i = quieter, silencer
q-o = silence
q-u = sneaking
q-y = quietlly asking
r-a = ground to a halt
r-e = momentum
r-i = accelerated, sped
r-o = moving vehicle, car
r-u = movement
r-y = guidance sticks
s-a = slow to stop
s-e = crawling, sore eye
s-i = slow input, slowly adding
s-o = slow turn on, low
s-u = used up slowly, sucky
s-y = slow motion, ask why
t-a = barring, locking
t-e = tough luck, thiefs luck
t-i = working out
t-o = rude
t-u = roughen
t-y = attitude
v-a = cancel view, vet
v-e = scrying
v-i = coming into view
v-o = seance
v-u = viewing
v-y = point out
w-a = remove coat
w-e = view range, with everything
w-i = come into range
w-o = sight see
w-u = sight
w-y = moving picture, picturing
x-a = quick stop
x-e = extra additions
x-i = additionally
x-o = boost
x-u = additional work
x-y = gesticulation
z-a = slow zone, hazard area
z-e = allowance
z-i = added security
z-o = electrical grid
z-u = practice area
z-y = stage
b-b = small metal projectile, pellet ball shot, projected shot
b-c = energy focus
b-d = glimpse
b-f = strengthen
b-g = titanic, stunning
b-h = high efficiency
b-j = need, desired
b-k = intent
b-l = focusing on
b-m = attuning
b-n = achieve, goal reach
b-p = magnetic
b-q = intense
b-r = group interest
b-s = training
b-t = toughen
b-v = quintet, scene
b-w = black and white, bias
b-x = terse
b-z = trying, annoyance
c-b = radio, remote
c-c = cautiousness, caution
c-d = account, cash deduction, see death
c-f = buildup
c-g = electrocardiogram, electrode
c-h = amplify
c-j = accounting
c-k = gratitude
c-l = last one
c-m = summer
c-n = war
c-p = charged field
c-q = potent
c-r = motorized, drawn movement
c-s = slow feed
c-t = exactness
c-v = mystifying, engrossing
c-w = wax
c-x = extreme
c-z = recharger
d-b = withdrawn
d-c = drawing current, battery cell
d-d = deductable, payed on
d-f = deductible, funding increase
d-g = fame, famous
d-h = cooling
d-j = reasoning
d-k = kill count
d-l = download
d-m = siezmic, math, mathematical
d-n = total, gross amount
d-p = leaking, power usage
d-q = soundless
d-r = tracking
d-s = deep thought, subconscious
d-t = counting
d-v = speculating, detailing
d-w = subtract
d-x = extract
d-z = destruction
f-b = moving cause
f-c = generation
f-d = intuition, deduce
f-f = pass down, inherit
f-g = time travel
f-h = gauge
f-j = travel
f-k = no time, nothing
f-l = outlast
f-m = pms
f-n = phone, wire communication
f-p = foot pound
f-q = silence factor, measured silence
f-r = moving event
f-s = slowing down
f-t = free time
f-v = picture, imagine
f-w = painting time
f-x = special effect
f-z = distance, measure
g-b = past
g-c = gray scale
g-d = important find
g-f = family, girlfriend
g-g = amazement
g-h = energy field
g-j = explanation
g-k = exploit
g-l = last place
g-m = weight
g-n = interest
g-p = electricity
g-q = gazette, burden
g-r = purpose
g-s = weighing
g-t = personal
g-v = personal viewpoint
g-w = coating
g-x = add-on, additionally
g-z = trial
h-b = hobo, wanderer
h-c = electricity
h-d = heat vent
h-f = air conditioner
h-g = volcanic vent
h-h = joule, heat degree
h-j = cold protection
h-k = cold
h-l = warmth
h-m = calorie
h-n = area warmth
h-p = heating unit
h-q = exhaust, waste
h-r = heat exchange
h-s = warm up
h-t = personal warmth
h-v = embuance sight, heat vision
h-w = heat treat
h-x = heat generation, heater
h-z = tempermental
j-b = clear focus, clearing, job
j-c = restore vision
j-d = restore thought
j-f = unblock location
j-g = uprising, greatness road
j-h = live flow
j-j = open channel, listening
j-k = kill life, deaden
j-l = continuus restore
j-m = unhindered
j-n = uncrowded
j-p = unlimited
j-q = remove silence
j-r = free movement
j-s = slowly remove blockage
j-t = remove blockage, unblock area
j-v = restore sight
j-w = unburdensome
j-x = clearance
j-z = safe zone
k-b = force kill
k-c = long range death
k-d = deed
k-f = poison area, poisonous
k-g = great death
k-h = strangle
k-j = disbelief
k-k = unappealing
k-l = lingering death
k-m = good weight
k-n = 2nd rate, prideless
k-p = turn off, power switc
k-q = broken silence
k-r = stop
k-s = weight loss
k-t = assasinate
k-v = stop looking
k-w = strip
k-x = filter
k-z = sentiment, craze, suicide
l-b = meditation
l-c = duracell, durable energy
l-d = drain
l-f = ancient
l-g = famous
l-h = oven, cooking
l-j = standing reason, law
l-k = lasting friendship, permenant death
l-l = everlast
l-m = memory
l-n = state, lasting country
l-p = high efficiency energy
l-q = stillness
l-r = forced march
l-s = sluggish
l-t = immortal
l-v = reminescent, reminder
l-w = wax
l-x = extra long
l-z = eternal area
m-b = time dive, discovery
m-c = waiting period
m-d = age test, quality check
m-f = time of event, date
m-g = historical moment
m-h = carbon dating, animal magnetism
m-j = attraction, appreciation
m-k = appointment
m-l = fifty years, last date
m-m = date system, calendar
m-n = up-to-date, lust
m-p = time, schedule change
m-q = hidden date, blind date
m-r = reschedule, relationship
m-s = scale, romance
m-t = dater
m-v = documentation, viewpoint
m-w = carbon
m-x = good relation
m-z = first date, first base
n-b = relation
n-c = renewed, revision
n-d = end point, parallel
n-f = locating
n-g = artist, famous people
n-h = bioenergy
n-j = reason
n-k = murder, acceptance
n-l = quality people
n-m = scale, balance
n-n = countryside
n-p = workforce
n-q = corrupt
n-r = civilization
n-s = lifetime
n-t = socialist
n-v = narrow-minded
n-w = mask, clothing
n-x = new people
n-z = social
p-b = spell, power field, will force
p-c = personal computing
p-d = invention
p-f = useful work
p-g = manipulation, politics
p-h = physics
p-j = explanation
p-k = personal gain
p-l = last attempt
p-m = coordinate location
p-n = appliance
p-p = work
p-q = piqued curiosity
p-r = telekinesis
p-s = overwhelm
p-t = applicant
p-v = write down, draw
p-x = exceeding
p-z = direction, energy strip
q-b = spot light, q-beam
q-c = stop target
q-d = finding out
q-f = area silence
q-g = counter
q-h = cloaking silence
q-j = mental reviewing
q-k = nod of agreement
q-l = everlasting silence
q-m = somber mood
q-n = heroic death, silent time
q-p = awe
q-q = quiet, surprising, no sound
q-r = ninjato, silently move
q-s = sneaking
q-t = supersonic, awe inspiring
q-v = inspiring
q-w = soundproof
q-x = breathtaking
q-z = cuisine, edible food
r-b = forced run
r-c = calvary charge, please save me
r-d = canonfodder, doomed meeting
r-f = advance march, advancement
r-g = destiny march
r-h = heat wave
r-j = convince me
r-k = attack move, incited attack
r-l = last wave, nears the end
r-m = forward march, ongoing
r-n = orderly march, keep going
r-p = slowly go forward
r-q = silent death
r-r = track, ghost
r-s = slow crawl
r-t = keep moving, move on
r-v = reserved, reservation
r-w = training, go ahead, reverse
r-x = energy burst, sudden energy
r-z = slow zone
s-b = slow going
s-c = slow down
s-d = figuring out
s-f = slow fuse
s-g = gaining fame slow
s-h = welling heat, shamfaced
s-j = confess
s-k = slowly kill, stopping
s-l = prolong, momentary suspence
s-m = timeless
s-n = dying country, slow death
s-p = going to a halt, going nowhere
s-q = becoming quit
s-r = slowly stop
s-s = encumber, moving slow
s-t = slowing down, getting boring
s-v = becoming stupid
s-w = drying out
s-x = very sluggish
s-z = safety zone
t-b = focusing
t-c = energy focus
t-d = acting
t-f = popularity
t-g = action
t-h = generation, drawing forth
t-j = knowing it
t-k = desiring
t-l = last one, intrigued
t-m = do the math, think about it
t-n = personal trait
t-p = power flow, trashing house
t-q = disturbance
t-r = parting, giving way
t-s = worsen
t-t = recording
t-v = moving picture, television
t-w = covering
t-x = more of it, more of the same
t-z = secure, self-image
v-b = reminiscent, past memory
v-c = wishing this
v-d = scenic
v-f = momentous
v-g = changing
v-h = heat radiance
v-j = factual story
v-k = emotionless
v-l = at last, moments arrival
v-m = balance scale
v-n = counting
v-p = humming
v-q = vanquishing
v-r = moving
v-s = weighing
v-t = outside
v-v = sight seeing
v-w = surface
v-x = costing more
v-z = security
x-b = intrigue
x-c = generator
x-d = investigating
x-f = eruption, special effects
x-g = meeting
x-h = heater
x-j = story telling
x-k = killing, nominal
x-l = lasting charge
x-m = monthly activity
x-n = random
x-p = propulsion, experience
x-q = unheard people, unvoiced opinion
x-r = x-ray, electrical generation
x-s = slow generation
x-t = extra thing like privacy or other thing, ecstacy, extacy
x-v = graphical diplay, screen
x-w = radioactive
x-x = extreme, burst
x-z = activity zone, special activity
z-b = securing
z-c = toll booth, charging access
z-d = stripping area, strip search
z-f = secured area
z-g = high security
z-h = energy grid
z-j = protection, service
z-k = black out
z-l = prison, abstract
z-m = security perimeter
z-n = forum
z-p = energy zone
z-q = radio silence, silent messaging
z-r = manuever, coordinated movement
z-s = school zone
z-t = influence
z-v = control center
z-w = coat rack
z-x = creativity center
z-z = cruising, gliding
-XXXIV-
Ihe prefixes, are added to the front of the words with a ` and the prefixes
are
past/future tense verbs. the words above can also be used as prefixes applied
with an ed.
EX: c`enta = charged last (c-eat-nt-a)
EX: a`za = stopped energy charge.(ate-z-ate)
-XXXV-
The suffixes, are applied as in the end of the word with a ' character. these
are plural and present action verbs with the meanings added to the word. the
words above can also be used as suffixes applied with a s.
EX: tar'ix = contains (t-hair-ix)
-XXXVI-
The affixes, are the letters that use a dash at the end to make the action verbs
beside the magic case. these are interactive meanings of past, present and future.
The words
above can also be used as affixes. Applied as an ing.
EX: zap-o = aiming energy charge on
-XXXVII-
Action intent phrase words, with intent words, the () focuses intent of a capitol
letter
and -- focuses a subject meaning, Forming a focused meaning. To say the word,
be to stress the
letter, like (A) in Ace. Some use -words- and stick the subject in. The -word-
is interesting as
its Action phrase -A- intention.
(A) = action, active
(E) = letter, mail
(I) = curiosity, imagination
(O) = time
(U) = emotional, focused on you, unstable, dissatisfaction, heart broken
(Y) = withdrawal, nonandsed, wild (anything)
(B) = beer, alcoholic beverage
(C) = stew, frustration, copyright
(D) = wine, drunk
(F) = flower
(G) = gift
(H) = hot, passionate
(J) = justify, excuse me
(K) = kiss
(L) = love, lazy
(M) = mine, personal
(N) = numb
(P) = picture
(Q) = silent, silence
(R) = colorful, rainbow
(S) = sunlight, light
(T) = work, target
(V) = view, look at you
(W) = rose
(X) = woman
(Z) = man
-?- = any subject with -a- -word-
-XXXVIII-
Argument words are words that create the argument effect, in the mind, in body.
Arguments start with arg and then the letter. Ex: arg-c (arg-c)
arg-a = take action, showing intent, show interest
arg-e = name the exception, excuse
arg-i = intelligent argument, self-interest
arg-o = work around, "another way" argument
arg-u = blaming argument, blame-game
arg-y = wild, anything happens argument
arg-b = switch places, be the person argument
arg-c = see vision, chaotic, revealing argument
arg-d = fated, death argument
arg-f = family arguement, failing argument
arg-g = good thing, good ideas argument
arg-h = emotional, hitting argument
arg-j = prove yourself arguement, boast argument
arg-k = killing, "right-word" argument
arg-l = long, well thought out argument
arg-m = personal, moody argument
arg-n = no argument, passive argument
arg-p = smelling, repulsion argument
arg-q = quiet, mild argument
arg-r = motivational, opposite argument
arg-s = slow, repressed argument
arg-t = joined, hot argument
arg-v = understood, sight argument
arg-w = good, debate, balanced argument
arg-x = highly emotional, abuse argument
arg-z = avoidance, deliberate argument
-XXXIX-
The netherese section
Nethsect
Use any meaning above this section as a normal meaning but add an adverted or
adjunct
idea for it. the abberred meaning and in listening its the listing as the ;
be a separator mark
meaning to follow the natural progressor for normal idea to negative or energetic
idea like norm
; energetic logical or illogic thought. Its also a progession of a normal effect
and then the
overloaded effect. They, the netherese can define their natural selves by many
idea except the
states of mind be with what they might do as in alternate mental states or natural
personalities
and their not counted as scherlosis victim with minds as you or they can tell
what they do and
not the multiple minds victim. Now the cross aternative be to the netherese
"sit across from you",
to be ignored as the backstabbers and treated the same or similiar in meeting
as possible if the
person matches the self and be treated as an alternate self:
The alter ego and "negative self", is an alter evil or alternative
world scene;
The inter, the interior, interloper, interpreter, interior "I" world,
normal self thats a misfit;
The abject, abhor, innate false bone (as ntraceable), adjunct monster, adverse;
The exper, deter/mined, invertive self, faery type person of expertise, expert
self;
The exter, high bone spirit, external, possessive being that poses a threat
and hinders if threatened
in body but helps out otherwise, personality;
The diseases are sometimes normal but mostly magical as their energy be body
of higher
energy in degree, in negative and sometimes positive when the low energy point
be noted by control
of the wildness or whats the point by negative energy or -E, with more control
of wild nature the
lower the negative with more of the positive energy +E; here from where they
live. So your not getting
the negattive or emotional result with more positive energy. As E is a balancing
regulation, by force
manipulation with activity. If you want more info, then your just going to have
to live with it or
your going to have to live there or delve by developing their idea into the
other possible resources.
Quote by a black guy named Simmon "Crazy be to appeal; to look crazy be
to act it out and be responsible.
So say stop looking crazy to make senses to a crazy man."
metacilf = netacilf, meditucilf, negcilf, negative elf, netherese, nether
elf, Ever expandable
chaos elf made of pure dark matter born into the world as a form of choice with
void substance,
they are called into existance by need, desire. they represent nothing but what
they want
as the personal desire and will can do anything if its in their desire by or
with religion.
they can only manipulate chaos, and by chaos anything else through chaos and
distributive
disturbance. Where the called being be like a seen doppleganger to the caller,
except it
acts like a clone. To others they appear as if the summoner in appearance, unless
it desires
to appear like other forms. Its only defenses to be in form anything at will
through a
manifest that astounds people. Most netheril can make any event to occur from
whom they
want. If you beat them they do a service. They think in reverse due to their
voidlike
read as materialism or objectivity in nature as they tend to use chaos to be
good. their
attitude be based on the edge and attack of some sort like of diseases and disruption
of diseases. So take something from them to make them believe they are controlled,
unless their assured it can't be used or aware of the trick. The religious class
rule
and allow others to rule themselves as a form of silent subjucation.
What they touch or brush, they absorb the energy of. They kill or ignore those
who aid
them unless they are respected, loved. Those they disrepect they torture, and
those
they dislike they humiliate. Most fools don't stay near as they fear to go near
and
they fear the power that they have. their enemies are deranged crazymen or madmen
risking
for ability and power, alongside dragons and elves, which they desire to torture
on sight
if they so desire. On sight of each other, their be instant hate that be saved
for later
or alleviated for disturbance of sorts. their basic technique is to do things
and get fun
out of it or not do it, and their fun consists of almost torment except when
they hunt.
Nevertheless, its a thrill they seek for self-enjoyment.
They are the dream person to watch as you only have to speak what they fantasize
on
to get them to agree. To get them to be greedy mention wealth or gain. They
hunt criminals
for the fun of it, so make them laugh and they relent. their be the Magic God/dess
of
some form like eiah, or Du'ellan Macleurz (dcleur) among many others under him/her,
to worship all be needed be a mention. The day/night timing be on a 19 hours
per day
clock with 9 1/2 or 9.5 hours day or night. their money be 1/10 of a cent, be
vasgr
or be a c'ent (as 10 cent) and pure lead silver as 10 cents per queic'ent clay
coin
6 1/3 cm or claeicent. d'ime or daicent be 25 cents (1 quarter). quaglmiert
(religiously
rich), of 1c (one hundred cents) or 10000 $. Most be for barter but fair trade
be
enforced. Trade treaties can just about do anything. 'Did you know a lead cent
allows
for ultimate protection from magic and bandits for neceesary demise. A paengrhiel
be
a cookie or painstick as coalstick.' From this I derive a siegl or oppoite or
ultimate
ability in oppressive power. Stoi'lgim is a flamestick.
Heres a few things to help define them.
dealm = demon world: 1. It forms as a vision, called aun, hell in an eternal
death world with a
torture palace of death out of time and once death sorcerors of asyria or asria,
2. The conditions
of kingdom hell were sheol as hellish or pzrr, similiar to the netherland and
don't forget nether
as a pocket plane for netherese.
faaeis = sohn, son, younger person, Vii, vindictive person (burnadette), cruel
dusk of darkness;
fyrfloa: 1. fire flower, 2. disohn as disvahn or disown, 3. veisohn or murder,
murdohc, 4. wels/h,
veiled world destruction as a cruel/ty fate, 5. fathereis, priest or pope, 6.
property tax as property
close/ure, 7. honored one, 8. father, God.
maaeis = mothereis: 1. mother, sister, 2. manipulation, 3. Goddess; Daiehn:
1. deaeihgna or astounding,
2. daughter, 3. dawn, a new day, 4. blessed, 5. veipahn, disregard feel.
mad = moraless: 1. crazy, 2. compliment, 3. inconsolable or not satiable, 5.
dischivrolous;
uncontrolled: 1. angry, 2. mindless, 3. not able to think, 4. automatic motion,
4. unconconscious
motion, 5. insane and destructive.
nut = voi/d of sanity: 1. nuth, 2. hill of beans (a big nothing), 3. nothing,
4. hidden feeling,
5. a personal madness, 6. insanity from stern motion or abstinate, 7. sane;
not enough /to worry
about: 1. hunger, 2. crazy from distrust, 3. live with another thing or person
to accept, 4. acceptance
of thought.
eiah = sacred: 1. sacred tree, 2. holy, 3. death tree or necromancer tree, 4.
snob as godlike
being whose similiar with limits or princess; deity: 1. deis, god, servicing
gaurdian, 2. deya,
goddess or jealous guardian where jealousy, where nothing won't rule them if
nothing is worth
it or its the right aura, mongoddess, planet (as moon or other), Moongoddess,
3. guardian eis.
lyntet = life intent: just, lineage, life meaning where life be loyal to itself,
to get a
reaction even if inert or nothing and just be as damned; life adver'sial or
life advocacy
and adversity: greed: To gain any object or chance with or without detrubte
(destruction) by
many means. To avoid insanity by not thinking of the person or yourself with
the cause but of
the effect or state of how to do somethings and you can cast a spell without
bad side effects.
sayy = loyal to the moment (as sanity), sane; shane, loyal to the self (as selfish).
earebud = energy rebound, have a buildup of excess energy or negative resource to focus
into an action to cause an occurance on any object in site or sight, to
channel the change by energy more in use of the visualized scene of the
object changing to another or
a scenic change. Then feel the energy unleashed to change the object or scene.
Use
words to "channel" the effort and cause the shift by influence of
one thing to another.
The phrase may seem positive but spoken negative, gets, the adjunct or inverted
effort.
Another word for derogative meaning, that effects immediate with positive idea
in
the area where the negative tends to overload or cancel and what cancels, disappears
completely. The negative is the thing that happens once, its what it does to
people
that makes it seem like white violence.
methcoakiyry = netherese code of chivalry, for fun play games of life and
death where in a business deal
don't assault. Where its allowed use what you can and repair where possible
as life be sacred, sacrificed,
and objects be a protected tool. On impossible moments make demands to get the
effort of stopping the war
(any), and don't do much except make the person laugh as it can be considered
a threat. They take life
serious and as a duty, so serious its a game to play by others rules created
by life experience. Including
a stranded few by life in itself. In serious malicious motion stand still without
humour and think go away
to the horror, harryr, or harrier person. To accept commands in life or death,
moments of circumstances and
otherwise vicious cycles. Live for ingenuity and pleasure from activity. Bring
your own desire and materials
with you and don't lose unless you can't take a fall. To seek the thrill of
the moment, till a fall occurs.
Be near a loved one and they might not beat you up, so for the life of God be
worthy and don't self-proclaim
as its a religious zealots duty.
reva = raver, one who creates music to revere, priveleged as in policy; exchange:
set back.
methke = cilfdedke, netake, netherese language key, take the common or normal
meaning
in your language for the translated phrase and use the adjunct meaning; adverse
that is
reverse or different thought with same form thats visible and considered visible
opposite,
or inverse meaning of translation; opposite form and same idea except for negative
meanings
which translated straight with adjunct things that often not get noted for use
by the disturbing
effect, distinct or used. The y be hardly stated and in front its not heard
like yijing be
i-jing or philosophy of bone. Any noun be an active noun with no endings. This
considered
with slang as its close.
By use of negative energy one can derive the netherese effects, by this I
mean the nether meanings come into manifest. The phrase may seem positive and
solid but
spoken negative as pawned or given out with self need or desire by emotional
negative and
gets the derogative meaning, that effects immediate with positive idea in the
area where
the negative tends to renege as overload or cancel out what cancels no it dissipates
to
disappear, completely! The idea this portrays be the carry over effect to monsterously
create a physical effort known as pervart with overstrain by persuasion or perversion
(pervort(c)). To know a effect or know any of it be to transfer it on an action
of transferred
motion (c) by action with the element represented. Maybe that should be it as
its not
actually seen but heard.
A notation for quotation by anonymous "Acceptance, a chance, dejection
be assault and with
apology be hate or emotion. With love be an acceptance of hate and only in/with
a country that
allows forgivance. With hate be suicide of objects, or by restoring of positive
when they the hater
be not ready. When given time, they attain a goal of sorts and out of sorts
they talk but then also
be acceptance of sorts. Some can/are only happy if people hate them or to get
a disliked effect,
The idea was started a few thousand years ago and has a less effect nowadays.
Like for enlightnment,
to learn by self and taught by others becomes to be insight and yet the insight
carries over to
become dejection or control by denied effort. Your able to push someone with
insight to become
someone else. The sayings be sometimes related to this, but like a lack in a
day this be no fair
moment and on a fair day we rely on lack of a good thing so try not as you will
to use animals.
The use of punctuation be possible, except the end seclusion marks and brackets,
() = of, focus, opinion.
{} = is, support of raw data as info, contns (as contain).
<> = or, seclusion, whatever supported.
= be eq, same place.
Where the "of" be in place of (). Most netherese be allerical, literal
but used metaphorically
its bonny when written down, but when spoken its both or general unless its
specific. Almost
always pronounce the last letter with a unflat sound. The word changes are different
per
Netherese and Atlantean. Anything of Netherese be by self or things done by
self. Anything
of Atleantian be object oriented, Anything of elven be action based. Anything
of human is
associative and negative based. Anything of dragon be harsh in form, the noun
is the verb
in certain cases.
-en = appended to consonant or vowel, plurus (plural), replaces -e, -uis, -us,
-es, -iex,
-s, -ix, -x
-ehe = a-cas (active case), declentive verb, same meaning or unchangeable idea
also used
for numbers.
-or = detrior (distribution), transphased moment or recorded movement.
-ar = persor (personal) case (I, you, us, them, of this) or possesive like can't.
-an = U-cas, undecisive case, a word that acts as a placebo, it doesn't declare
anything but
takes the place, An undeclarus or undeclared word. Like depictan for depiction
(sight on description)
where -ion be -an.
-ant = invorcer (invocative) case, the case where feelings are shown and acts
as if shouted.
Like aloromaiant or pacify in unriched sound!
-ent = indiclative (indicative) case like this or that be indicated or thent
(this indicates) or
7th (syint).
-is = denotes a noun like a proper name but it has to be capitolized, AE clancy
be Clancyis or
Mantis.
-it = any other case, -ed, -ing, -ly, lidit
- = used to combine any two words that are unchangeable in meaning or hard to
pronounce.
aaica = edging or sharpen; cook/ing pot, chalice.
aaya = america (comes from uni'li'vand): 1. united land /area or kingdom, 2.
unite by knowledge or detail,
3. "united we stand or stink."; miracle: 1. terror by nightmare, 2.
buy off, 3. warfare or junk it, 4. claim
from adjustment, 5. judge by conspiracy.
abnorm = abnormal, abnormal force, adverse from what be supposed or thought
of; opposite of what is
supposed and in negative energy.
abput = before putting, prepackaged; consider/ation
adini = undiminish, undimish, forever diminish; distinguish as eliminate, fallacy
or cause understood
motion.
afimae = disbif affirmation: 1. affirmed idea, 2. fixed stance or fix by fire,
3. support of sorts, 4. affirmitive,
5. agree upon, 6. belief; disbelief fro' dis'blief: 1. daily belief, 2. daily
affirmation, 3. conformed
idea, 4. daily problem, 5. corrected idea by support info, 6. taught info, 7.
fatten up, 8. gain.
ae'usedtub = ae'usedtobe, protracted motion in progress; protractive animation.
aihi = aim high, aim hi, up high, in the air; good attack, good all around.
aiho = ailo, aim low, aim lo, low to ground, bring low; bad assault.
ang = listen: 1. lesson, 2. disposition, knowledge, 3. angry learn; unadvisable
usage
ansoain = bitter mistress; distress
ansouihn = misery (depiction of terror or horror); drug (free)
aoba = amoeba, shapeless; loose movement (movement of shape)
ebrnga = bring: 1. harmbringer, 2. horror bringer, 3. a demon that brings harm
to the intended victim not
unless needed, 4. bring w/energy except with synergetics, 'bring with energy
for luck' by plumber; just desert
or result: 1. a victim of some ill magic, 2. unreasonableu, like discovery,
3. still learning/ed, remember/ed.
arkne = darkness; pooled strength: insanity: 1. dark revealed energy), 2. reasonable
contract or
reason of forbearance, 3. poisonous fumes or insanity, 4. justice deserved/deservance,
5. know
brutality and braums procedure, 6. brawels' procedure, unfortune on procedure
by some means like
disposition in chance fight/eating.
au = asome: 1. assume, 2. assumption, 3. to bring idea from the logical course,
4. asshole or fake
pushed assumption without penitence, 5. ao (as forever), gold; bad seed: 1.
accede, give up by show
(of faith), 2. show up, 3. illogic, illogical thought, 4. sesame or bird seed
that draws a bird
and/or sesame on a bun.
auger = visionary, one that doesn't have anything to do with a topic but does
anyway from sight;
othersight; porportion (as belief), anaugra (as belief).
aura = influence defense field, Ever manipulated influence field of the body
thats powered by
soul and reinforced by spirit (influenced). It can control anything in an area
but not everywhere,
unless linked by effort and tech. This might prove to the honest observer how
powerful the aura
really is; Aura of control, contrl aura as where the aura influence causes (
as coaxes) reactions.
abyee = ambitious, ambitiousness, a goal to derive a way to getting your way;
damnation: 1. jinx,
2. abyss, 3. hell, 4. pzurr; 5. void as of absolute madness or suicide, 6. purity
by insanity
(dangerous activity while thinking its safe.?).
activ = symposium, action based; mental action
aloromai = make up, influence; pacify
amandea = amarandea, free conscious, Senses that allow the "wasp"
conscious to fly and explore;
constrain (hold down).
amandia = amarandia, thought control, attractive notion like natures beauty;
beastly action
ambuin = embrace, hug, blood draw, bloody distrust, let whatever it be go; mental
intrusion:
1. lose faith, 2. treachery and turn, 3. insanity or crazy, 4. blood trust,
5. insecure,
6. plagarization.
amb'rail'ic = pity, foolish action; envictimize: 1. punish uncaring people,
2. push off, 3. hatred.
ambrail = friendship, tricked trust; respect of amazement or demand
ambroi = amb, amber, embrace; quick movement to maim.
amo = amore, amount, love, romance or positive dinner chat; epidemic: 1. lore,
2. easy disease, virus
3. incessant or unceasable.
ange = attack angel: 1. death by an element like firing, 2. angellica, 3. debusche
(as beer mustache),
4. inhibitive drug; depends: 1. anger, 2. ruinous being, 3. death angel, 4.
fallen being thats saintlike
as an ancient creature with great powers.
ana = anon, action noun (act of negative energy not now yours): 1. The depicted
verb word actively thought
on thats not a verb, view word representing a shifting idea. If not focused
then the action noun be unknown;
anoen: 1. great disturbance of reverse energy, 2. by default, it be anonymous
due to some disaster, 3. drive
in thief as a type of disturbance to create an attrocity, 4. increasement by
appeasement to gather information.
anx = annex or long distance exile mission; anxiety (anxous motion)
arabia = heretic; controlled freedom (strained action)
arbitz = arby: 1. arbies, 2. argue/ment, 3. feud by physical arguement, fud
as food, banquet, or fudge;
demand as demonstration: 1. on demand by necessity, 2. specialty.
ardtug = hard to get, pull down; indelicate: 1. dedicate, 2. delicate/delicattesan,
3. dessert.
ardwe (rdwe) = hardware: 1. object, 2. objective thinking; void gate: 1. material
creation, 2. flood
gate.
askella = askance; question answerer, ask anything
at = near, from, fro'; shift view: 1. things that reflect the shifting world,
2. world view that acts like
a shift when scenes of the world are play acted on stage, 3. by self acting
to achieve with role choices.
aiam = as I am, as of now, as I still am, is; as made: how I am, so I am as
made, living, seduce.
aiwit = airwitt: 1. as I want 2. to or to be; airwit: 1. toward (hotness), 2.
burning up in flame.
aut = adult, A mature person without vindictiveness and allot of patience; audist/autist:
smooth natured and
non-violent with vindictive goal.
Asthe = aether: 1. material or materia to manipulate or materialize at necessity,
2. self-accumulate,
to acquire things or knowledge; slender: 1. build of body, body type, 2. zealot
court, crazy court with
insane lawyers of idea but not actions.
asveltu = adventure, as the wheel turns, life renewal; very bad death or carmegeddon.
awd = award: 1. land, 2. sword or item, fullfillment; gurr/ing: 1. rabid, 2.
wild nature.
awety = advantage: 1. dumb, 2. to win, 3. derive, 4. get effect by effort; uptake:
1. concentration,
2. overweighty, 3. consideration by understanding.
b'lif = believe, be alive, self-support/ive fro' "coipt'b`seit'cace"
or denial of consequence, self-belief;
malignant: 1. deciever, 2. false belief, 3. stagnant, 4. conceived, 5. creative
or create.
ba = back: 1. backside, 2. forward in others sight, 3. bad othersight,4. bad
(as banned or ideal), badness,
5. bake for objects or people; baaga or back again: 1. return ?it? by movement,
2. recover, 3. vehicle,
conveyance, 4. luixury from great skill or just great skill.
badaid = bad luck; bad purpose
bao = bad'eal'o, bade alot (as all), obey, command; addiction (ad'ict), consumption,
eating style
bahr = omni, all; counter: 1. dismiss, 2. dissemble, 3. long row or longtable
bea = be active or "bastard", baron or "bear'on" gotten
fro' "barusche" or infamy: 1. a good "infamous" and
bastardy position borrowed for highborn for iffy and infamous moments thanks
to red baron, 2. "noble" owner
of land or land owner, 3. infamy of class choice; beacon: 1. flying ace, flight
controller, 2. course control,
3. out of control director, 4. repellant motion, 5. beat up or like motion,
6. reprimand.
bik = bank, riverside, current handling; currency system: 1. conduct of good/evil
or
neutral behavior, 2. conductive circuit or living circuit
bar = bar: 1. area of drinks, 2. bar room, 3. drink area; bar fight: 1. disruption,
2. smashed things,
3. resting area.
barr = ball, be all, courtroom, room; attack ball
be = being, is/are, am/was, being of live force; beat: 1. beat of rhythm or
music, 2. beat of body
(beat up).
bedaid = bandaid, bandanna, body wrap (any), cause of death; desolate: 1. console
of magic, 2. normal
nature, 3. beserk.
bey = bio (being), partaken, existant or caught up in
beblbrox = believable brothers, conniver, conman, disturbance; misincorporate,
discorporation,
a resonance or disruptance field used to abhorrantly travel by and with rocks
with silver,
coffee rocks or wax formed rock clumps.
belmont = official; deliberance (beligerance)
beqik = bisquik, bisquick, overeaten, quick growth; quick to act, quick to set
ber = bear, beer, better, ember or flame bearer; firestarter: 1. flare emotion,
2. actual fire or flare of a
signal getter, 3. signal flare.
bf = boys friend, to be (as tuing), be friend, boyfriend; bie tormentor, big
intolerance.
bsla = bitch slap, be slammed, slap in face, slam beating; seclude, single out
bo = bow, bowl, lean over greeting, a respectful greet of court, a blow; stall
mend, installment
incorporated into peace of body and mind.
bold = beut: 1. beauty, 2. beautiful; dependant: 1. depending, 2. mental blow.
bone = health care (spirit): 1. doctorage (doctor), 2. spiritual doctor (shamanist
call), 3. other types
like accupuncturist; pest kill: 1. by make flee, 2. pestillence removal, 3.
kill disease, 4. teeth care:
orthodontist or orthodontalist.
bond = bonding: 1. lovemaking, 2. bondage (detrimental), 3. kinetic: control
by motion; chaotic destruction
by deregimental or scatter brained idea.
bla(ze) = wild fire: loud speaking; burnout: 1. A person in a condition that
be not remembering and
always with some problem. When forced they destroy the item or thing that allowed
it, including a
person and force the memory down. 2. destructive energy, 3. catastrophic event.
blud = blood; 1. life, 2. alive; deathlike: 1. vampiric, 2. undead, 3. "To
sleep be to die and to wake
is to rise again." From thoughts of a vampire..
blo = block, blockage, barrier or area: 1. of expertise, 2. job, 3. space, place,
4. desire of
body and mind; nevermind: 1. hidden, never any, 2. neverwinter, 3. neasuma (neversummer),
4. neverhear, 5. neversleep.
bredcrub = breadcrumb: 1. Info trail of information for the mental aspect, 2.
Personal breadcrumb,
of food or info, 3. tidbit; smoke indications /by dismissal force: 1. Indescribed,
2. Indescribable
torture portrayal, 3. Chaotic correction, correption, 4. hasbah, bad relation
or betrayal, 5. forcecraft
of illusion, deillusionment.
brif = cord'oroy, d'brief or brief: 1. just quick, 2. cordoroy pants, 3. corded
briefs of a. corded pants,
b. belted underbelly, c. communication, d. toga, bel'ted robe, 4. code, 5. record,
6. com(mute) of communication;
junk: 1. disbelieve /its true, 2. discord /of or in money, 3. discredit, 4.
don't believe /in what you see.
brii = brian, dispute; disputive (contained), disregard
buivt = bureive it, beuro, red tape, police it, get busy, on patrol, bury it;
due policy, pursue
bukta = bunkter, banter, speech; argue (arguement): 1. sift, 2. protection,
bunker, 3. soft arguement:
no blows except to mayby shout, 4. Hard arguement: punching blow or punch bowl.
buga = burger, meat pasty, meat on buns with orderbs, fiscal thing; stole: 1.
drug, 2. out cold, 3. burgulary,
4. a wrap around.
bugakig = burger king, meat pasty king (meat on buns with oderbs), fiscal king;
drug king, drug palace,
patience, pirate king,
bumsti/ck = boomstick, rifle, short handled pistol; sot'g: 1. shotgun (12 gauge
or scattershot), 2. to make
bummed by burnout of sorts, 3. newly burn.
bupo = burped, foolish, mistaken, blooper; burst
byhid = by hand, by yourself, may'plu'g or dirt cheap move, saviour, steal,
jesu fo' jesus! as a person steals;
assault/ive: 1. lax or lazy, 2. get behind, ass sitting, 3. associate, 4. society,
5. restive, 6. laying back,
7. 'take the hand', chop off or remove parts.
byse = by self, seldom; self beligerant, beside yourself, bedside
ca = can (trial), will (united spirit and soul), will do, achieve (go for it);
unachieve, can't,
won't or won't do
cace = concise, consist; castor will of spellworker, energy will
caco = concede, If you gave in they made concession or give in.
cacese = concensus, relegation, responsible; coun'cia,
cae = connect, convict (as convice by sharing info); correction of one hit or
constructive comments o 2
to cause a opposite or different effect.
caky = cake walk: easy way: smooth: 1. smoothy, 2. ice like, 3. flow.
car/e = ce: 1. A care to aid friends and family, 2. A care to help, 3. agreement;
karr: 1. family (as loss),
2. ker, feminine/mannish.
cascrite = consup, construe; force method (as brute force or conscript list),
stupid
castsun = cast the sun; unleashed insanity, repeated insanity, burning
casts-on = cast the son; disown (dislodge, beat up)
catigecy = contingency; other idea.
catr = contribute: 1. freelance, 2. freedom course by introduction; jail: reasonable
recourse.
hiawa = hideaway; bitch or woman in power due to innately honed ability and
resulting actions, this forms their
mental perception as a conclusion to wanting something and when they get it,
its a bitchy move or they throw a
fit considered a snit.
cau = caw, caution, caught; torment (torm) sometimes with questions
cetaga = castors gaze; desire will of willed desire or repair
cik = cink, cinch (got it), snag (do up, dole up, doll up or pretty, snazzed,
catch hold, catch up);
coaspan = cockerspaniel (cocky disposition (cocker) of soldier or dog (spaniel),
district
attorney, court power (power maniac)
cacete = concentrate (by focus); concente, cacent, confirm (as won over).
cidl = candle, a candle born of wax and no oil of sorts; oil lamp: 1. made of
oil w/ glass, wax or crystal
container.
coet = coe, correcting: 1. dissolving, 2. distraction, 3. correction, 4. inveigling,
5. weakness; go over:
1. removing the flaw, 2. dusting, 3. depiction, 4. move on, 5. murder/death
schedule, 6. death agent, death angel.
comoe = commotion or dist'urbe'ance: 1. disturbance, 2. distraction; commode:
1. commodity, 2. luixury/luixurious,
3. cleaning water, 4. travel of some sort.
conkit = concrete: 1. ko, 2. kill off, like, into unconsciousness or death,
3. set in, 4. settle down or calm down;
service: 1. setup server of any type like food server, 2. machine dispencer,
3. a drink thats smooth down the throat
or smoothy.
dumoago = 2 months ago; due more in past: 1. two month old animal, 2. due in
past.
conkiteria = killing spree: 1. kill zone, 2. battle; cafeteria: 1. cafe, food
court, 3. rest area.
coproe = compromise, take hold, take over, take course; addict
catro = control: 1. domination of moment or area, 2. possesive over other or
above; cathro: 1. cat throw up.
catroa = controller, one who controls (dominative of moment); catheo: 1. release,
2. dispossess.
cojak = policy force: 1. policing force, 2. brute squad; evergoing instruction:
1. infringement,
2. distinct: a. instrusive by irritation, b. inheritant, whatever you adhere
to be inherited,
c. take back, d. reclaim.
corrant = power or energy; abide (by corruption), thanks to fubrosa, corrosion
corrept = antimagic field of force, an invisible but desynchronous (aligned
to nothing and
existent by itself) force that lives for harmony and feeds off bad vibes and
in doing so it
corrects while not linked to much, but it connects by direction of the wielder
and watches
with an indication of any activity that be directed by the wielder, in which
case it acts
like a carrier that will work for any force; Deregulated desynching force or
deregulated force,
an unsynched and unrelation force that drives people apart for protection and
prevents the
unnecessary with erasure of the event.
corrugon (cor'gon) = corrupt, turn by fear; dixt'nicht, unending loop (always
continuing moment),
dicredited incorporeal moment or just discredit: "is as was", unlooked
for event.
cheou = u, you, yourself; deterrant (craven)
cu = cute, bad (unnatural); very skilled babe (male/female)
cukit = cukitry: 1. cook, 2. heat to kill, 3. simmer, 4. cookitry; heater: 1.
stovetop, 2. oven, 3. womb,
4. stovepipe.
cul (cool) = cool down: 1. coolness, 2. nice, 3. ok; corrution: 1. very nice
with good packing, 2. good
skill from sicknes, 3. corrupt/ion.
curgy = cleric: 1. paladin, god focuser, 2. priest, 3. desk assistant; occultist:
1. satanist, 2. paganist, 3. sorceror, 4. a hidden corruption.
crabapy = crabhappy, crab bappy: They are ambitious and stalwart figures who
feel happy while crabby,
they could easily destroy public property by a emotional boredom or id revoked
by similiar idea for
laws made that are obeyed by reason of disturbance to their routine; destructive
research be to reason
with the person and make a point.
cretsed = creation seed (seed of creation), plant the seed to create any one
thing of creation
chosen before or after the seeding; seed of destruction, plant the seed thats
negative with
feelings to achieve from provoked thoughts and chaos flows to do as the bidder
wills.
croel = look onward: 1. onlook/er/ing, 2. lend insight, 3. unkindly cruel; contrary:
mary (as merry killer)
from "as mary contrary".
crul = cruel (on demand when not ready); desist (creatu, creature, being)
cyi = civil, accomodate; concerve, concentrate
da = day, star, father, sun (as dark), god; crime of passion
daami = Datamine: to mine for info and it acts a virus on a machine with truth
serum on person like a mental worm.
When on target it destroys everything by fire near you and only if you deny
the truth. This can negate any material
and from within including your body like a bomb; Blind trust (bli-tru): Blith
truth, To trust in tests when given
results blindly or without testing.
dak = fathers death, dusk (night fall, 11:59 - 12:15 AM); crucify by torture
act or pleasure act.
dak'rus = all necessary death (omnipotent), neccesity in death; call to.
damise = concept, conceive, persist, trade (per bargain area)
dba = due back: 1. fateful action done from fear, 2. debate; dubious: 1. back
again, 2. judge off,
3. physical schitz, split off to another form or phase and they remember the
other forms activity.
dea = downfall, mordor, ignored (shame) unseen; forgiven (murdered), sin (tainted
act).
debnd = disbend, dismissing by motion of poverty or personal pursuits; dismal
display of anything that
is talked on.
decateast = its there (as a positive), yullagie, thanks to unknown, discontent,
contest, discount
(as not see, careless); discourt (as discounted, dislodge, dead issue).
awn = dawn, dress (as full blown double hemmed) kiis, starshine rise, chanee's
sister, sun up, chest
halter; disaster of failure or failed moment.
deced = discard, distant, trash; modify: courageous changeover.
dedi = dediliah, dedicated, dedicate mom; dessicate, tear apart
dedwa = deathland or path of the dead or dead path, where the dead walk; vampiric
life, path
of living dead (life, deceit and white lies) or path of lies, where the living
dead walk,
defec = defect of/by object: 1. servant, 2. a perfect personal servant guard,
3. deselect; disruptive
house guard: 1. area defense, 2. A defense by object or house, 3. A use of people
as a fuel, to defend
people within against unknown and threats from outside by a time flaw. This
could be including the owner
and what the house recognizes as a friend. 4. If anyone unfriendly ever enters
they are found and beaten
soundly and mentally, unless friendly. 5. No regard to friendlies though till
they awaken the heart of
the house and the friendlies, are aided by the electric ghost effect in which
a moral poison and flawed
fire protects from disruption and hexes on the viditive (vindictive).
dei = devil, focused darkness, evil; dark, good bad act with proven results,
efficient nature.
deiorn = devils horn, charm (seduction) wave generator thats found in devils
peak of mount monoke?
of North carolina, with positive energy it will create an insane vave that controls
the dead or vampires.
deish = disinhibitive, substance or force use thats not used as its disinclined
once discovered by a very
bad nature; overuse by abuse, prohibitive nature by unused in moments of prudence.
de'hs = hid, hand, hide or skin; hide/hiding.
de'sigre = diner, dinner; dogfood or petfood.
dejilk = dispell, remove spell, dejinx; compact: 1. wizards agreement like between
two people or two
beings, 2. magic enforcement, 3. folding mirror device, 4. smaller sized and
better design.
dekita = dekanter: 1. off kilter, 2. ever shifting; bad spell: 1. bad idea,
2. bad thing.
del'lusia = delusion, illusion, different flavor, spy out, look out; cracked
up, cracked mind of many
minds that represents the alt world or schitzophrenia. "Those that are
willing to admit they have an
alternate self may have schitzophrenia.
delomet = development: 1. get more stuff, 2. get things, 3. achievement, 4.
diplomat; empty power: 1. a
power of void over nothing, 2. empty gain, 3. an empty achievement, 4. hefty
gain, 5. fatten, 6. to gain
without achievement, 7. insane motion.
des'r = dessicr/ate: 1. goldfinger, 2. golden alloy, 3. moment of virtue, vanglorious;
de'sre: 1. golden weight,
2. weight los/s, 3. keep track, 4. disrupt/ion, 5. another reason.
depea = disparate, apparatus, deep sea; disapparate, to apparate with disaster
or chaotic idea using
the three D's, Destination, determination, decision.
deruty = destructive, destitution; technological moment.
detta (vendetta) = something striken; credible (motion by relation): 1. damned
relation, 2. turned,
3. deterred, 4. prevent, 5. defect, 6. dealing, motion to relate, 7. worshier
from worshestershire
or worse from worse, 8. make worse, 9. defensive, 10. personal intent thanks
to paul.
detriu = battae, batteries not included, distribution by grand larceny or misplaced
trust; self-running
device /with or w/out batteries, chaotic disturbance.
detyu = detour, a work around of the destitute, welfare; job offer
detrdly or detedly = dastardly, a person with low iq of a bitch..who goes along
with indecent things and
achieves ill treatment; best way: a friend formed from battle or joining up
and using the best techniques
it kill.
deve = devise, development; dement
devo = devoted: 1. considerate as I believe; emotion: 1. devolved or degenerate
(in some manner), 2. emulation
or ape, 3. desistent, back down, 4. conning or white redirective lies.
dey = device: 1. useful devising, 2. deity; spoilage:
1. corruption, 2. disrupt/ive service redevising,
3. biodegration, degeneration, biodenegration or energy passed through and the
object was degraded.
deyo = youth, young, play hookie, reposed moment; day out, sundown.
deyomaximus = day out maximized, long vacation, day break by enjoyed pause;
youthening attack ball,
youthful regain, youthful composure, dissenduos, copes alot.
dez (nandez) = creative, self-taught (mend easy, commend easy); teachless (instinctive),
flunk (fail)
di = dick, mix, did (choose, choice), instigate, male organ, putting, putty;
investigate from male ego.
di-cnd = put out by lower energy that leaches, leach, undo; life force: 1. leech
by life force removal,
2. ability removal by life leeching.
dil-heis = comparable reproach, justice; removal: 1. a catching of thief or
any, 2. By removal I mean
dil'qies.
doou = dole out: 1. pay up, 2. pay out, 3. just pay; reward: 1. of pain, sufferring,
2. position by
aggravation, 3. anything else.
dis'tek = distance study: 1. disagreement, 2. by natural feel, 3. regulation
by study, 4. cause by
natural event; hidden: 1. event for advantage, 2. hidden nature, 3. taken advantage
by visitor.
dis'cord'graed = slide to /side (perped by rob angy); move by /levitation: 1.
force, 2. will,
3. effort, 4. control
disp = display: 1. scene of gory emotion and depict, 2. view of area (perped
by chris); debilitate:
1. live mental show based on crystals, objects and glory, 2. painfully disrupt.
dlei = put down, insult; rush (you), un (undo)
dnio = deniro, single out by fencing of some sort, starship or spacial vehicle,
gravity of movement
do = dope, doing it;
doh = horr-iduh or horrid or crazy, mistake (self-accident thats unappreciated);
death visions (slain,
chopped, assaulted, real death), unseen knife.
drithru = drive-thru or drive-through: 1. lot of movement, 2. food service,
3. nickel and dime it;
torrential energy: 1. driven to destruction, 2. discouragement, 3. torrential
movement.
du = do, due; ensue or paroll
duk = duke/s: 1. du opposition or unpositioned, 2. due fallacy by assassinate,
3. personal assault force,
4. highborn class, 5. high "honorary" position, 6. high honor, 7.
on high, 8. shut up; imitate: 1. imminate,
scrimmage or to match by a fight but try to win and any attack after be apart
of another moment, a common
courtesy be to remove the damage after, 2. illusion, 3. copy act by a copy over
or photocopy, 4. ape, 5. act
it out of any animal, 6. character assasination, to assume your another person
and know yourself but be counted
as the pursued, usually pursuing the person for a strange reason like puppeteering
or different concepts,
7. self condition: by self idea and self-conditioning, 8. going, 9. accept the
punishment, 10. strike out
or "duke of fate", 11. fits of fantasy or dubious thanks to Anonymous.
dun = don't understand: 1. didn't, 2. ordinance, enforcement of idea, 3. don't,
4. ordinary, everyday and
normal; scummy: 1. unseen /target, 2. a person that uses illusion, 3. invisible
"I don't see you, you don't
see me" or "you don't see me but I see you".
dup = dupe: 1. conscidre, 2. trick of torment without physical blows; personal:
A single persons
viewpoint, that aggravates their emotions if/in around the right person.
du're'lax = ultimate ruler or ultimate leader: 1. king//queen/kingpriest/president,
2. persistent, 3. ultimateum
or ultimatum as ultimate tantrum; high standard: 1. high life standard, 2. bad
info, 3. manipulative idea,
4. per'si'fol, or personal venture of death, 5. end of disclosure or closed
off, 6. too early release.
due = interest in motion: 1. pay due, 2. as amount; dumb move: 1. suggested
as do, 2. control (as suggestion).
dyta = dictate: 1. speach imprint, 2. beggared action, 3. dictated language,
4. demand by rule or demanding rule thats sometimes pushed with unfair tactics
or by parenting,
5. detail work by, entailing, and other things, preach (from dictator as preacher):
a. speech, b. turning point,
c. abuse by mother to cause a father reaction and preacher by child,
d. priest, priestess, kingpriest (as whatever ruler name there is);
emperor/ess:
1. dictator, 2. ancient ruler thats pursuant and causes dissuaded motion,
3. trick/ster demon, 4. disuser, consequential belief of people, 5. persuant
disuader,
6. hasband and cruel dissuader.
eeh = up, oh, pause in surprise, reprimand; reprisal: 1. ooh, 2. mass surprise,
3. stomach blow
eehwahz = iam, I am, pendant, selfless (self taken from flaw), piglack (lesser
eating), sell less,
painlack (painless); mediocre, moderate take with expansive conquer from pain.
eih = I, me, was, myself; my, mine, more, included, and.
eihwaz = I was, achieved; standpoint
eihwaihz = I thought, evolutionist, independant, stupid fucker; good standing
from lenience
nsembl = emsemble, 1. condescend, to get condescentive draws a crowd and draws
down the target,
2. gigantic room of people, 2. group lecture that tends to make people learn
without listening;
collage: 1. gathered class of items, 2. collection, 3. collateral, 4. college,
5. concensus
by group, 6. rejection by memory or group "it doesn't take a group fo'
rejection but the others
action instead".
ektou = Eak it out, Axle grease, to lose time (slow) and the squeeky wheel needs
grease; beat up:
1. lose event, 2. losing effort.
ekttu = Eak it too, To each their own as self-award by reward; Debilitate by
inhibitive motion.
en'nid = d'cid, decision, thought; despot: 1. act, 2. despotism, 3. desperate,
4. leave him or her
alone, 5. springboard, 6. springy.
entukfogy = one touch forging, on touch mint, forge by cold magic to create
the dream shape on
an item. Use two handed silver or mystical hammer of any sort safely linked
to a heavy metal or
core like object. The core of planet or the core of a meteor;
es = be (being), as it is, is, it (is); was or weighty: 1. thought on or pondered,
2. many or mani (maniered)
evaet = everett: Worlds largest mountain; large body: 1. worlds largest ship
that helped create the humankind
and has shift points and that it looks like a mountain. It has energy shields
but not fast movement and floats
above the clouds. A large floating city and served as the bastion of power by
not being destroyable as its a
world ship like the titanic, on this ship theirs a large amount of food and
peole can escape by decision. This
ship could phase drive anywhere and be interphased to any shape or size, 2.
a very large human thats overeats
or normally eats and be tall and fattish but can gain height and weight loss
by objective eating.
mulk = mulch, et, eat (anything), accompany (much pleasure); feel heavy (feel
full)
evin = ev'nin, evening; leaving, exiting sun, dusk. sundown.
ekor = egr, eager, eager beaver, egress;; set: 1. Setting of physical object
including tv set,
broadcast, placement aka a picture on a wall; 2. Addiction, oerlipo, oerlumpus,
a body attraction
caused by the lymph node overproduction and feelings of a pleasure wave, to
cause an overbalanced
amout of excess in just about anything, an overbalanced addiction; 3. excitable.
f = ef, f sound, family, son, daughter, neuter; middle school: 1. do worse and
yet do better,
2. middle ground
faa = father, indicative moment, model act, tough act of "allowance";
aggressive, aggression
fathypyr = all went up: 1. everlasting flame, 2. everything went to hell, 3.
all started
melting, messed up (when fat hit the fan), 4. everything floats, 5. a "gurgling
jar", an
electrical fire that gave off alot of heat of oil, wood and/or wick within a
container surrounded
by another large bowl in outside pit surrounded by people and it doesn't go
out with water,
it goes out by smothering and possibly a lid, 5. its a juggling act as they,
the people, attempt
to work with the idea and its very useful to know. If you consider the act as
attrocious then
you can reject anything the person says without anger. If the person be to believed
or assumed
of deceit and you are attempting a good act by deceit. then they don't attack
but consider it
a good thing as others have done worse; indescribable: 1. indecent, 2. made
a difference, "oh
I/we have to go", 3. everythings okay.
fer = fol: 1. falling down, 2. fallen, 3. far as 'by far or wide'; fate: 1.
evil, 2. hunting something
like witches, 3. confusion, whatever confuses you, 4. concedence, a consequence
to accept an idea
thats folley.
farh = hesistant: 1. farflung, 2. far hesitant time, 3. the willies, hesitancy
on how far; graceless
deterrant: 1. bad fart, 2. bad taste, 3. disgrace, an ongoing and everflowing
feel of disaster.
(not of use)
fate = fair hand: 1. fairness, 2. equality; fall by discouragement: 1. diskourag,
discourage, 2. protection
by white lie or delusion and self-discovery (dillusion).
bao = fetus: 1. baby (early stage), 2. baobao (babe, baby); country: 1. constant
death, 2. rated death.
fehyla = aunt, female relative; betrayist, female hitler
figrafyl = fagra fall, fiagra fall, diagra fall, water flow (upward); deep fall
in, emotion self (mistrust
or true feel).
fhle'clo = skin: 1. bound by the skin (alive), 2. fleshy (fat), 3. heavy and
nice, 4. break the skin,
5. large bone, 6. success (in business sense or suit and tie); bound to the
spot (in skin): 1. paralyzed
by penalty, 2. fleshlike person, 3. ash clone, 4. penalized by strain of too
much, 5. beautiful, 6. hurtful
nature.
freud = froyd, fraud (true conart); hypnotism, mesmerism
foaga = for again, foreign (out of country, out of original); feigner (frightened
foreigner,
excellent act), forbid (fully)
fe'cla = claact: 1. claad, ironclad, 2. class act, 3. invuego, invego, innuendo,
4. classy,
5. insignificant, 6. inviegler (thief, burgular), 7. good nature (good quality),
8. female clad;
kieth: 1. keash, splitz or mentally insane, 2. loud mouthed, 3. enraged disturbance.
group or person, scitzic vibrosis: to physically see dimentia visions when vibration
be heard
or a reaction be caused with something heard with ultra sound like a hide or
another
person.
fol = male horse, fool, folley; target: 1. turn against, 2. stop, 3. kill.
fonaga = for in again, foreigner, insider (inside here), out of origin person;
disclosure
(self-destruct by revealing)
fow'ed = forward advance: 1. in front, 2. front move, 3. backward in others
sight, 4. Advance/ment of
evolution: A. body like odor, B. aging of sorts, C. fowled, fowl/ing, bad chalk
or bad child; walk:
1. going in direction, 2. walk through, 3. walk through by exploration, 4. helping
hand, 5. hint,
6. code book, hint book.
fra(frame) = set up; arbituary
fre = free, taidal; no holds (no bounds), to be free (persist) you must reveer
what you have
and have no contractual agreements.
freby = frisbey (fris or freeloader, weightless lift and obey or make, made
by influence),
obey.
fredo = freedom: 1. like fight for it or costly intrigue, 2. costless gain,
3. w/o contracts including
bills and repetitive money contracts; gluttony: 1. if your free, then emo/te
(as an expression), 2. feed
your glutton as eating, 3. defiant (defy reason).
freht'ih = choice: self-concept idea as option; consolidate: 1. both combined,
2. single.
frek = freak: 1. give freely (as screwing), 2. steal and change; damn: 1. damnation,
2. give honor,
3. honorary, 4. dimensional, 5. replications to nothing or reprication of finding
nothing, to create
a persistent diseaz of reparation and end result be nothings done.
froo = frodo: 1. fraudulence by turbulance or trouble, 2. decrepency by stealing,
3. exploratory,
4. self-absorbing, 5. to construe by act; disrepect: 1. cruelty, 2. to body,
3. of mind, 4. to force
by convincing.
fyn = fallen, a sea form; acquitted, let go
fynste = fallen star, path of destruction (mirend)
kad = kid, child, A person without care and allot of vindictiveness.
kiln = kill now, cook (roast); skin (peel)
ga = Game: 1. depicted live scenario, 2. visio/n with stereo, 3. graphical option,
4. as shows,
5. Feudal motion, 6. some scene enactment, 7. Animation or animated motion of
real life or some
hell; universal motion:
1. life intent: Real scenario thats a bloody request or event, 2. Real live
act, 3. Duel (any sort
allowed), 4. A real game of masquerades in all times and conditions thats required,
4. Universal
game of chance and life. 5. Gameshow of punishment and hellish actions.
gaby = gambit (gamble); bloody action, random act (violence).
Galimer = troop, distant, incorrigable; distinct, weak will, bad soldier.
gea = geayfoc: 1. energy gather, 2. 'focus word' by Thop, 3. general energy
fire, 4. fire starter by energy
focus, 5. direction phrase word; folktale: 1. a story, 2. horror story. Thanks
to Cicily. gempa = grampa; onlooker by distinct means.
gempy = wonder, why, a curious thought on the moment, tell me, what you've been
thinking about;
you = personal: 1. personage, 2. view, 3. affront, 4. yo, you, yourself; how:
1. bone, separate part,
2. endorpiniaszt or endorphins, 3. how to, 4. self-help, 5. a physical wonder
sometimes stated.
gf = gef, girlfriend: 1. a natural match of candid nature to cause a condoned
relationship, 2. cordone
is to cut off and make allowance by compliment, 3. duty by honor as overduty,
by overbid or trial,
5. goofy; bitch/y: 1. 'as you want but I complain where I want.', 2. forbidden
to do things of
disruption.
gimmehid = duix'xis, helping hand, give me a hand, help out; your help, discriminate
glaff = greek comedy, great comedy, portrayed (life); lifting (great strength)
glocopetmnt = glove compartment, area pocket (containment); pouch of some sorts.
gloy = gloyhond, glory or gloryhound, glowy, experiment; good loss, achievement
till end .
gno = gnome: 1. good name (as king faery being), 2. earth faery, 3. knowledge;
dwarf: 1. terror (as any),
2. good shame.
gnose = gnomsis, gomisus, gnomiseu, to remember a scene (as considered a corridor
into by memory) and then
you become. Where most diseases are from this.Dont try to remember flame. You
can gain powers from this.
go'ner = go near, come near; gonner, dead thing
graed = grade: 1. record, reported weight, 2. invention, 3. recorded meaning
or measure, 4. tab,
movement by space; weight (of moment): 1. thought out, 2. oscillating weight,
3. grand demeanor,
large aspect, 4. large apetite or large recourse.
godare = god place; existant area (pocket plane)
godcurr = gods currency, Energy money (thought thats idea but can be the product
formed, including
"spiritual bills") that turns into any currency given a moment; value
exchange by death (of sorts)
in the deal for an item, idea, death, emotion and in the form of promises.
godill = gods ill, godilp; blessed (insane, touched)
godfoci = god focus; imperiled channel, distinct channel
godhid = gods hand: 1. creative (destructive or creative), 2. The hand of All
father (God, Odin or
Yahwell) said to create the moment and cause destruction on those who the wielder
wishes, 3. terror;
stop: 1. block/er, 2. stop action, 3. banished, 4. asked to stop, 5. thing in
path.
godpye = god palace; power place (any type of power if possible)
godwil = gods will; happiness, being able to cope and handle pain or coping
ability
godwa = gods way, eventful motion (event); consequence: shitlist of bad thing.
godwy = god wage, major event; battle
grif = grief, bill; action demand, damage requirement
grub = food and dri/nk, grow; menu of personal choice
grup = group: a mob of sorts of most things or crowds; brig: 1. bring, 2. compell,
3. instinctive,
4. comeupance: reference idea that provokes a response, 5. prisoners cell, 6.
jail: prisoner holding
storage area, that gives a person nightmares and compells truth.
gubro = go get your brother; gut brother (a soul brother), kill brother
gusis = go get your sister; gut sister (a soul sister), kill sister
gycacet = give concent, make use, unlawful use; electronic attack like in the
ring with a market
(black?)
guchie = doll: 1. model figure, 2. attractive reason; freeze: 1. attractive
country, 2. not good thing,
3. to not get hurt.
gut = gud: 1. good by how much be defeated, 2. deception, deceptive, conartistry.
gyia (galimer) = massage, guts or consolidation; reproach (gutsy message)
iro = hiroshima, irony (super); great disaster of big disease, virus (plague),
great
destruction, insurrection.
iv = ive, ivy, life stealing in/out of other thing or people, white fro' ivory
or ivory white; tense: 1. walsh
term for intense or intensity, 2. tenseness, 3. tensure or tension mark for
weight tol'rance "tolerance".
hagwitk = hedgewitch, a ready for anything witch that uses any possible idea
and yet "progresses at anything"
using anything new.
hak or hac = hack, disclosure, discontainment, make up; attack happy: 1. strike
for hate of
kill, 2. aftack as afterattack for joy.
hal = you, intelligent surprise; nightmare, oversecure
hegwiz = hedge wizard: 1. Procrastinative wizard that uses anything to fit together
a result and
"progresses at anything" he sets his mind on; sorcera: 1. sorceror,
2. a person that uses inner
power usage to manifest in the inner realm for outer area manifest.
hay = happy: 1. Getting your lifes desire by earmarks or earning and sometimes
freely given, 2. sadistic relief
from others action, 3. ; achieving lifes destruction.
hidma = fleshmate, hidden monk, mate(other self), friend (feud); soulmate, souls
desire, charmed
one, mistake
hig = hang: 1. meeting, hanging moment, 2. thought without intrusion, consistence,
3. raise by
rope or hanging; mercy pill (allow, deconsisting or not insisting).
hisdih = demolish: 1. a caretaker, one that lives beyond the grave but remains
buried to
control all types of priests, people and guide events, 2. destroy, like in demolision
jersey,
3. distinct as with disturbance or presence; demon: 1. overlarge evil force,
2. devil, lived or lied
idea, past life, 3. evil being.
hom/e = bonet: 1. house area, 2. haunt, 3. looney, 4. livable area, 5. to encourage,
like get something,
worked out, sold, made or read from "bees in the bonnet"; recall:
"sweet music to my ear", mind of its
own, air pressure by temperature change.
homec = home equality (loan, insurance); vedic: 1. medical solution or solution,
2. cured from despair
or emotion, 3. home medic.
homeq = stomach, food for thought (moody eating)
humour = health spot, energy placing, hindu space; laughter by joke
hunt = targ, call on (target); to abandon (give in/out)
hypno = hypnotize, to mesmerize by natural rhythms; hitmantized: to hitman a
person in the mind or to assassinate
someone. To self slaughter on denial and calmly get what you want.
id = identification (identify, identity), enclamaht; hurt bad (skid)
ihtdis = energy displacement, pull a person out of it (get out of problem),
the sight stopper.
imas = imag, imagination; imaged or dicked with a mixed-in view.
imoen = Amy: 1. friendly, friend, 2. deceit by white lies, 3. jealous deception;
correctional: 1. a
correction of most objectional formulation or constructive criticism, 2. help
as helping hand.
in'fanz-im (infanzi) = debut: 1. stand-up moment, 2. program, a memory of excitable
moments, 3. like an
excapade; in'fanz-ema (infanz): 1. ever baby: A corruption of the Atleantian
time crystal that forces
madness in a chain of events that destroys the earth, and it effects people
with babying disease, that
causes childhood nature but with a baby intelligence (as nothing) and with a
suprising somewhat fightlike
maturity by the brain/mind coping with body and the brain gains a life of its
own, 2. to put out "of
property" destruction, 3. get out of moments by freetime, 4. break time
as lots of free time, 5. breakage
or lots of breaks in a moment, 5. inciteful assaults by presence.
inatry = pastry, eat pastry like as soon as possible; in astral, astral be like
"in a tree" or
dream of branched off worlds, a belief of your own that most are in a dream.
inkip = frodyn, freddy, inn keeper; land owner who 1. uses dominance, 2. soul
eater any type
ins = insider; 1. inside, 2. insert, 3. pack/aging, cabbaging; nightmare: outside.
inv = invention, invent; inventory.
its = is
yke = waka, itche: 1. itch, 2. resolve, 3. thought; bring back: 1. as kiss 4
- 7 times, 2. raise to life.
yske = itsche, famous quote; uns: 1. unshown, 2. unknown, 3. bad fame, 4. unscript
(as remove script).
jd = judge: 1. correspond, 2. one that can trajector (transhift) or create travesty
in motion; adjusted
cruelty: 1. sins of fate or power, 2. everfate that makes you seem fateless.
jilk = mess with: 1. conjole, 2. jinx, 3. force /from, 4. ulimately open up,
5. come back; by act/ion:
1. take the good with/from the bad, 2. jilked.
jua = jurer, jury, a disqeit; discredit, discord.
judg = judge by reacquaintance; powerruled fate: all powered ruler.
jugmet = judgement, vigillance; fate calling.
junct = juncture, box; shift point, shift transport.
jurger = recarpet or to cover area; terraform (area) or reform land.
cant = set the spell; 1. enchant, 2. hex or bad effect spell, 3. set-in energy,
4. can't; spei'ghul:
1. unlimiting, 2. infant from disease of body and going somewhere, 3. effect
of up to unlimited result,
3. dedicant, 4. horse, 5. for/ever, 6. kant, killing chant.
vasu = vassel: 1. servant; 2. va'sell, 3. slave; severe: 1. burn, 2. concurrence,
3. too much or overwhelming.
kasumi = writer: 1. greedy person for good of many sorts, 2. kate, casuma, continuus;
demon slayer: 1. Foe
concept and concerned of those who desire. 2. To seek out demons and slay as
deserved with energy that can keep
the person alive.
ke = chase: 1. hog, 2. key, 3. guzzler; disinclination: 1. disinherency as close
mind, 2. disinherit, 3. deceit.
keg'ul'mia = pull me up a barrel or drink; give or take: 1. psychology, 2. To
count the child as in psychological
with a psych treatment, use psychiatry or psyk'o'loge as the child be likely
to not get along with psycholgy
including big kids albeit mature kids can go to psychologists, adults they know
how to cure themselves. Sometimes
people who act like children can be admitted to one as punishment, The normal
sane adults are allowed to go to
psychologists including mature kids. 3. shock treatment moment, 4. something
with good judgement although you
can go too far.
kii = in an effort by pressure; effort of will.
kiu = chanur: 1. sundown, 2. plofal, 3. treachury, 4. plowfal, 5. planetfall,
6. crestfallen as from Japanese
kagotori or assignment from new Zealand, 6. crest as wave; uprise: 1. despoil.
2. supression.
kkk = a anti race group that terrorizes, group hatred; whitecloak, a group that
terrorizes
religion, religious zealot.
kn = gn, know, persevere/ance, patient
kre = chre, chris, polish fro' "spit and polish", perfection, you,
chrome; atten'sia, attempt continuous
krenmasan = trip shifting, shifting or judging with drug; disturbance with the
rift or any other event
the person can change form, place or switch to other area.
laemou = lamou, lay me out, lay me out of site: 1. punch out, 2. lay (it?) down
on street (covered
ground), 3. spur of the moment, 4. down on street; suspect: 1. suspence, can't
wait except by
action, 2. acting mentally but still physically.
lagear = cilf, long eared, elven, elf (of many assorts); dark shade (vampire,
element manipulator).
Latex = plastic and rubberlike absorbative material; high carbon plastic steel.
lbr = leber, flared tonsils, distance of one tonsil to another and with childlike
reactions if remarked on by
self if a mother, otherwise its noted different, if noted different or at all
it creates probable rehabilitation
as they are flared and riktus disease from the emotional impact; riktus: 1.
Causes the body to shake and
any attempt to do something for the effect gets worse from a brain tumor after,
a day the person get headaches
with disruptive visions. This disease be magical in nature and spreads by spilling
blood to any in area
leaving the person to chat along with, any thought or statement to them as a
suggestion. If too much done
it could lead to coma or unable to move and if they keep trying it disappears
and/or the victims gets death
visions that makes them, the victim, cry out for no appearant reason. Thus its
almost incurable without all
diseases appearing until using fairy water with cure diease imprinted on it
with any language.
lebwos = legloss, legless, legolas, time in wierdness that conditions heavy
set features and dreaddreams.
lecwos = qwerty, strange time, oddness, to notice anything in particular as
not supposed or suspicious.
leni = lenient, allow/ance, ethiopian; pardon, free action.
lent = share (push away), give up; own, live with it
ler = leer: 1. learn, 2. mimicked frown; slaphappy: to frown and find people
emotional, except with women they
favor slap the person if emotional thanks to examples from Dr.Lehr.
let = allow, let live, curative by draining some blood; oil: 1. life blood,
2. earth blood.
lev = diis'pan, level, test balance, leave "his own way"; rush: 1.
self-destruct, 2. take far away,
3. scurry: go away in hurry(as from area.), 4. destroy or destruct, 5. engorge
with energy (as food or electrical).
lit = left, wrong, light; death enspellment by dictate or state the word and
phrase to get it achieved
loco = transfer, walk, ride; greed. krm or cherm (to cause kerm or charm with
crime and order activity
with dech or declaim).
loy = local: 1. (of) family, 2. loyal, 3. wood type; vocal, hidden in plain
site and able to speak with
the wrong people not hearing.
lys = lies, assumption, assume; be near
maa = mother, self-beating, d'actah, model actor; volunteer, voluntary motion
maen = main: 1. penninsula, mainland branch, 2. steady, couple, 3. lead on /it;
catastrophy: 1. interactive
adjustment, 2. messing up (a muss or radioactive), 3. without witness, with
no more, 4. disfigurement, 5. wandering
eye as a lazy eye or dating mistake.
mandeze = resea'rk, teacher (as researcher), beserker; crucify: 1. treacherous
sacrifice, 2. hunt on purpose
manji = sheer dark demand of malevolence, convert dark elf, covert dark warped
and demanding being as agents
whom try to torture for info. They caused the texan massacre. by maddening by
torture the people around them.
Call manji and say what you want and it will occur, the price be to not mention
a price or they make you pay
by doing deeds of actions most normal to your state of communication, They use
discom or discomfort as the
amount of discommunication from what be that sets them off. Try not to say where
and what you are as it leads
them to you. Don't lie except white lie to them and make certain you got backup
as information thanks to Roy.
These manji are vor banjoi as simplest ban of joy and very similiar to cockroaches
as they crawl with a shapeless
form the size of a rat, and in a most fluid motion but they live in dark areas.
Problems will get your interest
by them and they might make things worse off.
They glorify in danger by thrill seeking. To stop them, say don't stop on
bad repoitoire or demand something
else other than torture but some don't. They despise criminal actions and leave
people alone, except to do it
themselves to get rid of trouble and threats. They're most likely to get you
on debts owed or just bad karma.
They sometimes use the being formed of energy and by a negative electric ghost.
This electric ghost can make
anything occur or deter itself as it was creative of problems, and don't try
to tryst or join with them and
then ignore them. and once it works to your advantage the problem disappears
and acts as if it ever happened;
netherese or elven slave from converting and too strong a will, that allows
for a consideration of idea of
uncontrolled nature. Don't be too aggressive or your going to be swatted, thanks
to D.
maie = maximus, attack ball; baseball, medicine ball
mantis = marm, onfiguhl, grasshopper, teacher, progressor; disfigure by crafter,
marr (destroy surface)
mary = merit, knowledge to use the idea by supportive idea; unreputable, unrepentable,
unforgivable
menr = enr'jit, meanr, demeaner, attitude, a personal response to something
considered smart-ass and the vibes
are felt interred into the message; meaner (very mean, very destructive), mean
attitude (meaner)
caused by treachery of "If you try to correct me then your dead or hurting.
If you hurt me then
your dead or dying, otherwise I am your friend."
meth = death (as moments of ceasing); dark life: 1. undeath, 2. ever ceaseful
thoughts.
mikua = dogwibt: 1. controlled person, 2. manchurian, 3. etheroibian (as person
in/from mind control),
4. dog bisquits; cleaner: 1. mind control, 2. assassin, 3. cleaning agent.
mit = mint, money, create by heat and excitement, forge, menthe
moy = moral (mortal); imm (immortal), dominative
moydeher = right here, here and now, over there
myr = mirror, reflect back; safe place similiar to a ball room, a bridge of
place shift to a hall of
mirrors or mirror-way.
naestar = star, power; path, guideline, menu (list)
nami = naming or betrayal by chance (as betrays strangers or disagreed with
people); hard luck (denied
victory to try the way not normally done).
naom = key; merciless (nightmare)
nehheh = neh heh, evil laff, pass/ive humour; annoying: a nasty humour of high
strung senses.
nev (never) = no (know or not) from never and never again or never never land;
know (detriment): do anyway
as start again from where they left off, if not done as of anything or can't
get anywhere then they do
things from the beginning.
nic = nice: allowance of person to do as designed or desire; brutal: as by degree
of emotion
nicpic/k = nice pick, nick pick, pick apart (by problem); self-explanatory (by
an act): self-explanation
(as self-accrue).
niez = niez, shaman (spirit guide), death master (denied, death eater, necromancer),
inactive jedilike
spirit master or active spirit (that serves the shamed man).
niquill = denial (absolute), like denial of colds
nt'ere = use, deluge, interrogate: disarm.
ntr'st = interest/ing, ironic, destiny; boring: 1. bore, drill, tire out, 2.
disinterest, make idea
too much.
nomen = names for, namen idea; convert (bad idea, worker).
norm = auralai'id'heia, normal, a sense of joy, a measured sense of idea, thank
you; inadequancy, enormous
or large man, overlarge (as stretched area due to women or people).
nuoiza = new horizon, self-conceived moment like a ship; new order: 1. acceptance,
2. priveledged info,
3. new ship.
nuncl = nuncle, uncle, male relative; clancy (clearancy), clearance (spoilage)
nvarinc = nvarininc, unseen environments that create energy, Free energy that
is: 1. magnetic energy
with no limits 2. Property of electricity or energy flow by crystal, magnesium
nitrate
(MgN) or magnesium sulphate (MgS) and broadcast by radiowaves or crystal; transfer:
1. self brought,
2. transferrance as energy transfer, 3. believed as energy to transfer.
of = off or turn off: 1. the road, 2. passage, 3. draw away or push away; offense:
1. odd: 2. as a creep,
3. luck, 4. wierd event, "wierd be cool."
oix = offix, office, offense; offensive fix: automated fix.
onc = on sea, on bottom, on floor, ounce; on sight (of floor or sea)
oncyl = on call, work /right there, duty of deliverance; psycho 1. psychokinetic,
2. psychotic.
onypot = bee as the bonnet, 1. honeypot, 2. thick structure or material, 3.
honeyed board, 4. planck
or wood; bee: 1. honeycomb, 2. beewax, 3. build up from material need, 4. worker,
drone, 5. queen,
6. hive.
onled = on land, on top, lead into; disbelief.
opt = look, view; rebuke
oute = occultist, mythic user of methods; misery complex: 1. harm group of assault
magic, 2. misery
consequence.
ot = in operation: 1. oath: 2. fought (as ought), 3. policy, 4. sorority as
law group or similiar,
5. country group; asan (as slander/slain): 1. assanine, 2. keep away, 3. con
job.
ova = over, done; smudge: 1. make okay, 2. grudging respect, 3. a-okay, Roger
wilcox, 4. dissendra,
dissent drawing, details off drawing and sometimes to transfer ability of the
person.
ovaqeth = over quantum field (energy drive, hyperenergy drain), oversized dissembler,
an energy drive
that uses quantum matrixes to understand it; event field, energy ship, tyrant
field.
ownihg = own up, let go; trance (denial), distraught (overt emotional)
paid = pay for things, life payment; pay for death (earn death) or self-death
on payment.
pandemic = emergency; unnatural fire ala 5 alarm things.
pandemac = same thing: release of anything; unnatural wind and rain: removal
thanks to anonymous.
pant = wearable waste cloth, breechlike, paint, pigment and coloring; blood,
"paint be as thick as blood",
paint thickener, blood pool, "blood thickens hardly on the ground"
paon = pay on, pass on (deity or choice); pass off (die off something)
paul = pall bearer, steady (constant and strong); overlarge (chubby, fat)
pafot = pay for it, paid the price/tag, get a service, serviced; overquality
fault, A fault of too much
quality.
pagnit = poignant, wait for (relax), awaited, pregnant; civil license (civil
idea or civil code)
pakano = perchained, percieve, perception, to go (pushed out), phantom; envictimize
or chained to spot
(frozen).
pal = buddy; estranged friends, stranger
palod = payload, payment (object), lucky (paid load); success (overwhelming
luck), explosive success
par'nt = apparent: 1. parent, 2. child overseer, 3. mother/father action, 4.
partner, 5 jealousies
to control addiction, 6. parliament, a ruled council by king or president; coupling:
1. troll par'en'ting
from the sequel to the book Antrax or troll parenting, 2. free parenting of
children born of one parent
or parent set, be likely to share with another in responsibilities if they have
none after a fight or
is allowed after they, the parent, decide to.switch off or work with the area
where they can't bring
children like daycare or babysitter. Most adults can work together with sometimes
expensive activity.
This isn't allowed if a parent, survives or allowed if for babysitter, 3. a
device of two-wire
transaction or fuselage, 4. fuse, a bridging of two parts in fusion or bridging
the two points
and causing an effortless flow or current, 5. child making by sex, bottle or
test tube.
peasa = peterson: 1. robbery, 2. lazy, 3. conman, 4. convict/ion; billy: 1.
beater, 2. bully.
peres = perescatua: 1. persecute, 2. attack with bias, 3. personal attack; adjoinment:
1. to join in,
2. to join up or with.
permisi = Permission: 1. well of wishing, 2. well of souls, 3. permit; convention:
1. convert, 2. compose/ure,
to make muse or music, 3. amused, 4. pardon, general agreement of reuse or general
release.
peros = pearl: 1. pearls of knowledge, 2. form of object or production, 3. significant;
produce: 1. obstinate
nature, 2. derive, surmise or bring reason of purposeful motion.
pep = people, peppy, incredible energy, preparation; very curious by thing like
charred remains
phat = fat and strong: 1. strong success, 2. largely desired; devolve: 1. degeneration,
2. dissolution,
3. to be devoted, 4. know what to do.
plan/e = planet: 1. dissimilitude, 2. dispassionate area; devotion: 1. craft,
2. shape.
pra/y = prone, bound (in habit), proficient (perficia); stillness (from moment),
consumption
(after doing).prda = pardon me, pardon of moment, pda; lent pass, free (give
in)
prepen = prepared, precise concideration, cheesy, well prepared, concise control;
nice: 1. be
considerate, 2. to have care, 3. be nice, 4. don't push too much, 5. be knowledgable;
dischief:
1. discipline, 2. view, 3. want of what is.
priey-o-poiy = psychotic: 1. physically "prying eyes" as physically
to pry out your eyes, 2. A person
who breaks policy or privacy on purpose; Privacy or policy: 1. Privacy with
a policy/policing force back
up, to the person, 2. polite idiocity, audacity.
poiza = poliza: 1. thanks (to make movement), 2. stand by me or make a stand
or a stink; polite: 1. forgetfulness,
2. as stupid/ity, 3. long pole thanks to long off, 4. extendable pole at necessity
and by feel for the length.
5. policy by officers or managers.
pox = curse: 1. virus, 2. construe; angel: 1. angst (a concentration of emotion):
jealousy,
anger, rage, rapacious (omnivorous), 2. overlarge good force, 3. any positive
element
including attack, 4. tiks, tick off, 5. good being.
proa = proper, property; despicable (depised, loyalty)
pruf = proof, understood motions for physical evidence of idea; breakthrough:
1. breakage of glass
or similiar material, 2. break as in handling, 3. break in (as in training)
or get in/to, 4. distribute,
shared idea or item..hopefully not personal and people.
polis = poy, policy, police; polish: 1. discern 'be selective', 2. item polish,
3. sausage
pow = fist smack (as fist power), power blow, powered up; peace of mind and
moment.
pua = Power, position to overwhelm and to make movement, to overwhelm a position
or person by
pushing an effect of activity; Information push, manipulate by information that
you push to cause a
controlled moment, a course of persistance.
puarpb = puarpse, power purchase, purpose, purposed idea; unconcerned control
(dream, easy position)
puka = get, grab, take, buy; puke
pukaorda = purchase order; take down (idea) notation devise
punkup (punch up) = right things (correct actions); physical sport (practice,
punch in face, any other
type of physcal)
quen = mcqueuin, queen, royalty, asset; deception master, dirty
qym = qualm, 1. a storm of voice or voice fight that create a fight of some
sorts, 2. to create a storm of
a fight of upper winds by a cold front meeting a cool front and can cause rain.
that nails us with rain fro'
pelting and sometimes has lightning with hail. For lightning doesn't often strike
without some electrical
charge to trigger ice and temperature drop. Quote by richard "to those
who devise things may use any
technique except stalling and stealing."
r'poyoy = repository: 1. study of literacy, 2. poyoy, destructive idea; ruination:
disinhibitory motion,
freely done idea even if its wrong.
ras = raise, raise life, raise dead, raster; cieling: 1. up top, 2. hard time,
4. on top and controlled,
5. free release.
rat = stealer or thefter: 1. suspician, 2. emission, 3. rat(animal, thief);
supernatural thief
(mystic thief), magic theft (telesteal, rbo, magic robbery, to steal at a long
range distance theft).
re'yy'ty = this disposee, disposable moment of no use, reality; disposition,
1. distinctual moments or
distinguished moments, 2. different place and time.
reargent = retard, fire resistent, heat treated
reed = regard, regression; self-judgement, sentenced, judged, judges duty
reec = record: 1. ledger, 2. account, 3. strong scent; imminent: 1. assault,
2. eminem
reet = repeat, respect, acceptance of terms, believable action, denied recourse
(repetitive); overdone,
trash, requiem, sanctuary (for beligerant)
reeqisy = reacquisite, take back, requisition; special order, constrain requisition,
consummation of
no bad happenstance
rem = rememberance, memory; remove yourself
replee(replacaet) = ripley, replicate, replacement, thats a specialized concent
to substitute replacement and
substance.
retif = retrief, retrieve, pull (pulling away); find more useful, allurical
(act out, crazy)
report = recorded value, data
rit = riht: 1. correct, 2. right, 3. write: replicate word phrases, 4. hork,
horticulture or agriculture;
rite: 1. wrong, 2. right of mention, 3. dictate.
rla/ne = relane, rela/y, transfer, reel, relative motion (real life), real and
alone (single); acquaintance
or relaba: 1. reliable, 2. A solid form be real abberation (monsterous life),
and unsolid form of a drawn
current in imagination or active thought.
rid'klus = ridiculus, laughter (drives people or things away); point out (things)
rlif = relief, retief, redefab'duann, relinquish, give over (to moment); wait
outside (evicted)
r'm/ov = rem: 1. rmo, 2. remote, 3. remove by will, 4. rebuke, 5. ream or remove
by force; gov/ern:
1. remember me, 2. memory of decay and fecal matter, 3. team effort, 4. government,
5. point to locate,
6. glove, smothered force and form.
robr = recovery: 1. robber (as for the convenience), 2. Rock cooking to break
the stone and produce oxygen,
usually from corally stone or breakage. The breakage releases a small bit of
oxygen and the rock, if the
right type produces water. A holed stone be possible for best results, 2. a
predict it, 3. predicament;
predictor: 1. predator, a predated system, 2. Rock breaking be to create release
of oxygen from oxygenized
stone without heat.
s = many: 1. keep, 2. block/s; is: 1. continue, 2. status, 3. single, 4. singular
sheet, 5. anything with
single in it.
sahncalee = supercillious: 1. somewhat serious, 2. private; hope: 1. unsinking
feeling, 2. unsinkable,
3. overwhelm, 4. noble.
sca = scal: 1. scale, a balance in ability to judge correct or currently, 2.
scalar, a goal or value
imprinted on the scalarr key; valued weight like "weight in gold"
or "value in platinum".
secloimeh = seclusion, hermit; madness (separate way)
seelp = self-help: 1. curious custom, 2. self-involved from instigation, 3.
self-learning by attempting
the idea as you think about it, self-developement as to evolve and be understood;
self-evolve: 1. by intrusion,
2. by concern or concent, 3. agreement forthwith, 4. conspiracy.
slasti = slashstick, attack of idea weapon or a sharp edged razorlike object,
slabstik, slabstick,
death consequence of continuance death harmony, destructive killing of get it
over with humility, artistic
death of overboard with emotional drama, overplayed consequence where everything
be life or death and
strict drama. Thanks to Timora and anonymous; slapstik, slapstick, con art,
nonlethal scenic humor with
background distractions, fake (similiated) death, unstrict or unresistant drama
and so much more.
stri(string) = strive, strider (way to move) or way of movement; spinning (a
tale, strip, continuous)
stria = stringer, string up, string along; mental release (not control in many
ways).
lokiasetit = loki (satan, lulosietta) assist, satanic assistant, a person whom
be somewhat independant
of cults and able to take souls with his/her own soul, to read any language
and remain hidden while
at any activity. They could lose their soul if they make mistakes but gain it
back by acceptance of
the act. Each soul taken by their soul being trapped by many means and "destroyed"
or rejected can
be turned into objects almost anywhere. Try to remember the soul trapped be
an invasive force relinquished
of its body, and was not supposed to have been there. this effect also includes
spirits that visit.
They target criminals with an idea to correct them and torment them otherwise.
Natural abilities is
to gain a benefit from anything done, like in 10% improvements every second.
scifar = science fair, free day (as foster day).
scrisa = scrimshaw, living, scribe some; nightmare, sunshine from object, nightshine.
seirj = sagacious person, wise woman, wise one, wizard; turn of foul luck (lucky),
faery or fairy
seti = set in, setting, enchantment; sabotage, recreate (for peace)
secleoimeh = deter, seclusion; deterioration, ream, remove slowly (biodegradive
quickly)
sen = seen, sought (after), scene (scenic route); moment, momentary
seul = soul: 1. An eternal being assigned by god to contain knowledge, 2. a
sacred part of the body
that serves as a lifeforce, 3. The soul can self-assign itself by deciding where
to be; mind:
1. mental idea in action by the time of day and motion by acts around us, 2.
motion of soul in
action by manipulation of body with the mind as guidance.
seup = seeo, setup, seeing (learning); distribute (freely)
ser'viec = service, disrup tuin, vortra tuanna, split duality; disdard (wracks
or pain): 1. destitute
(vagabond), 2. deadly regard or death service, 3. disdaineer, disdain by dismissal,
dismissal by pain,
4. painwrack of crime, conditions or torture, 5. snit or painwrack of emotion,
6. hesitative pain,
7. others emotional pain, 8. net wracks, worse disruptive service.
shyapy = craphappy: full spunchter release that allows at any given time of
shit and fecal matter and any
annoyances are easily making them oblige in detail of developement, whether
its work or play, its the same
thing as they do the job easily; object oriented, the person in regard of this
be oriented entirely on the
job and with no problems if possible, as they are health conscious with ability
to do work overtime, now if
pissed off by events they might laash at objects but held back be the anger,
as they attempt to use for
destructive reasons by making objects different.
sip = ship: 1. country of movement, 2. to suck into; powerhouse: 1. power house
of movement, 2. house,
3. powered house on wheels.
siya = shiyan, miyaku, offer, create in (of peace).
slater = assassin, death guard
smeagl = smeazer (shmeezher), duplicitious, con artist; trapper, tracker
smet = smart; 1. don't do it, 2. smear, 3. bad smile, 4. route, a course of
action by a mode of
transportation; inroute: 1. personal acceptance by an inroad, 2. inner travel
by manifest or
shrinkage.
smi (smidge) = smile; frown
smoa = smoker, chemically adicted person of some drug, bad addiction of taboo
drug, a neo origin
group; terf patrol or beserk patrol.
sna = snare, snazzy, snap; decide, may de'cis'iv, make decision
snia = sniper: 1. killing spree, 2. now forbidden, 3. selective kill, 4. bestow
where from nothing; snip/e:
1. snape, moody attack, 'when the mood hits you you attack,' from examples by
snape, 2. kill family,
3. severus: cut and separate from the whole or body, like internal brain or
heart, 4. homek, home killer,
assassin (of household or area).
siit = shiit, sit, site, shit, stuff, idea, things (as smelly item, not smelly
item); objective (as
procrastinative or projective vision)
shoov = shot over: 1. overhead, 2. shot again, 3. camera use of reshooting,
4. reshoot by rebudding or
with use of parachute, 5. eclectic, a disease of brain starting in spinal column
and casulties suffer
peneal gland misfiring in the form of brain shocks and that causes spasms; just
miss: 1. doubts,
2. dismiss.
pohl = fade away; reverse.
soirpb = Memory: 1. a soft/ware memory, buffer, mental or brain storage, 2.
hard/ware memory, memory
for duty like cystals, chips; Responsible: 1. understood motion, 2. cause of
concentration, 3. concerned
control thats like felt to make things act as you want.
ski'ny = skinny, interest in mind(steal, or whatever act including infoing);
disaster (disrepute)
skunk = a stinky defense animal, a plotter; stink, a fish or fishy scent considered
death
scent.
sli/m = thin: 1. strong and no extra untrained muscles and no fatty build-up,
yet they can do much,
2. slime or apositive; relief: 1. smoke, 2. crazy, 3. show no conscious and all
action, 4. cool, neat look.
slu/g = weight, slowness, slew "va'rspiel", trust me; shot: 1. varsity,
honorary, vendor, 2. bullet
or kill shot,
3. assasin or kill shot like person.
smo = smoke: 1. liquid smoke or barbeque sauce, 2. distract, 3. use wild card,
4. ace in the hole;
preventor: 1. preventative, 2. make consistent, 3. distraction, 4. tobacco use.
smu = smudge: 1. wipe away, 2. allow familiar, 3. on-touch familiarity; spiritual
absorb: 1. disbelief,
2. self-absorbed.
solv = solution, solvent; hardness, hard earned as gaining an edge
spiel = viespil, enchant, enspellment; concent, leave alone.
spiy = spirits (alcohal), spirit 1. drink with alcohol, 2. you the willful spirit;
endless pursuit
like neverending story.
stadu = stadon, stand down, let live, let go; let down, walk away, go now.
sta/y = stay your hand, stop, stasis; correct of moment like "I feel that
I am correct", continue
steteo = start up: 1. stater, 2. personal state affair 3. tosay with idea and
cause intent for an incidence
incurred moment or persuant action like an excited speach; starter (thanks to
D.): 1. spark, 2. excuse to
any act/affair, 3. death match with aid of burning.
suc/k = suk in: 1. pull by memory or with air, 2. automatic suction, 3. liposuck
or fat reduction by physical
sucking, 4. reduction of bison numbers using guns; sog as snog, kiss and etc..:
1. death blow, 2. foe smack,
3. face punch, 4. facial kiss, 5. death kiss, 6. fatal blow, 7. fate be a critic
or get sloppy.
sult = insult, mastery of making madness thanks to Bluesilly; malegered: 1.
maligned, 2. going far,
"going far but not seeing it, the goal of the maiming or the action."
a quote from a seaman as he was
on long voyage and from a sp. ed class to describe her, the teachers, goal in
life, 3. disfigured,
4. baleagered.
summat = surmise, summation (call to apologies) or surmount (consider); disturbance:
1. surplus,
2. overwhelm.
suii = suicide: 1. mix into, 2. switch side (as sui persuade, cide = side);
death of self: 1. self-death,
2. test of self.
suue = succubus, soul consumer (soul eater); 1. assimiliar (almost true) to
the moment, 2. merringitus,
pie shaped torus, 3. terrific or guilty feel, surprise of too much sometimes
with disturbance, aka
a surprise party, 4. very interesting.
sunase = sun asset, trade; sadism
sunbriga = sunbringer; deathbeing with a deathsong (as deathcroon), deathbringer.
sunn'es = suns ray; destruction
sunpye = sun palace; disruptive area or house
sunwepa = suns weapon, focus crystal; cystal, disruptance frequency.
surrupt = interruption; remind: 1. an ultimatum of sorts, 2. like fire crystals
or power that are crazy,
3. remind memory.
surv = survival, surmise or self-delude, self-demise where they are deluded
into looking for the best but
get the worst.
parafin = toxic wax, power wax, parameta wax; undying water fire: greek fire
wax, the fire that will go out
by smothering.
Pia = Save: 1. Pirates, save for themselves and to steal whatever possible and
only on a visit to shore (land),
2. trading post, 3. rescue by self target, 4. savga: save game or create pattern
storaged on file;
Free trade: 1. Of the things that are hard to get and to share the power and
goods sometimes as info
and data, 2. Free sharing, for trade due to good selling (conartistry and willingness).
daerm, = focus: 1. to gain a result or girth, 2. stretchy surface, 3. skin or
derm, 4. needle; control:
1. dominate, 2. control by superstition, 3. gave in by disturbance.
ta'adv = take advantage, take advertisement, coniss'ate, commisserate; belief
of moment: fatal attraction.
tai = taint: 1. corrupt, 2. throw away, 3. follow; turn: 1. change id, 2. change
focus, 3. pervert,
4. corruption shield that prevents idea and other basic elements and one that
cant be turned unless
you buy it with arguement or dismiss it, 5. chase around.
talet = take a left, left turn, take a wrong, take a fall (fall over), cloth
or towlette; natural recourse,
same thing over again and you keep the experience but its similiar to dejavue
where the experience be a
feeling and disappears from memory, go straight and turn upward, diagnol left
or angle left or left hook.
tarit = take a right, right turn; right hook
tam = tame, thain, thane; thame: 1. thalamus, 2. athame, power tool or dagger,
thats a property of effective
power flow, 3. overthrow of/by judge.
tamp = push like tamp down; shove, forcefully move onward.
taom = take off, take over, take it for granted; tick off, teoed, toe ridge
ae toenail or toe edge.
tarafom (terraform) = reformation, terrain, change of terror from formation;
recondition
tafograt = Taken for granted, act a folley or demand, act fool, be foolish;
react badly.
tatfograt = Take it for granted, taken as required (prequirement), taken as
a required reward
(but not noticed). Thanks to robert.
tek = teach: 1. tech group, 2. technician, 3. technology, 4. derive, 5.describbed,
youth group work,
6. on track; resempt (A fault or resuming deadfall): 1. Problem that creates
idea for a good job,
2. Screwage by screw, technology or destructive use. 3. reprimand, A screw that
be mechanical and
technological and can be deadly, 4. destructive view, 5. impersonate (from copying
another for not
being able to do it themselves).
teknye = Tektonician who uses tektoniks or one who uses many fields to get something
for life, All
purpose service person that works with crystals and machine patterns; Creator,
A responsible person
whom makes things on the spot and out of pattern, 'if it exists then it can
be made to appear and
sent to the person from their pattern identification.'; technician: 1. tekky,
2. repairman for/against
technology.
targent = fire: 1. heated destructive force, 2. heat element, 3. image from
laser view; hollistic: 1. fire hazard,
2. an item that could explode, 3. explosive, 4. fire away, 5. a field to explode.
t'est = test, estimation; combine, put it together
th(the) or thi(the) = this, that, those, them, we (us); it, then (thi'ilhin),
were/was, as be (equalling)
thaku = throne (command seat); thank you
thawa = that way or that a way: 1. in the direction, 2. out of the way, 3. momentary
progress: 1. appease,
2. knowledge; in the way: 1. blocked /passage, 2. momentary blockage, 3. momentary
disruption, 4. the bulge,
5. that weight.
thidt = that did it, thiidi (I think I did it), similiar in conscious, comtemplate;
activate (set it off),
thenc = since; hence (now)
thig = th'ig(thing), thang, there, item; that, this
tot or tet = test: 1. horror, 2. bleeding edge, 3. edge of field; er: pause.
tunt = taunt, shout names; fun or pleasure of the brutal type, thrill
turaom = turmom, turn a moment (turning point), turn a mom, wriga, outwrigger,
outwiggle (turny);
compulsion from compulsive force.
turthcona = turtal, turn tale (countertale), turn the table, change the odds,
turn the corner, turn for
yourself (turn to your side); squeal, turn traitor, turn against
trainse(h) = trais (trellis), trainset, train self; train (deep trance)
trama = trauma, disturbance, lunatic motion; unnatural: 1. activity: things
that act on their own, sometimes
with others as things, 2. motion, devised by self effort to conform and from
energetic prompting.
trel = treple, trible, triple; witch effort, cause
trespe = transpise; traipse (walk around illegally)
tsunami = tsunamai: 1. A huge wave, 2. A type of water dragon that forms as
a wave and be 30 - 90 feet tall;
A person whom represents an infinite manifest of void and fire in the guardian
type ability but has almost
no concern over that which destroys him/her, all concern for that which destroys
the area. With an attitude
like 'Don't be too blind to learn what you don't respect. To learn without surrender
unless necessary and
fight your own way. Feel free to use intensity in your actions to balance or
surprise. For the simple way
is to create a path of life and lies by consuming doom.' thanks to Sean.
ull-ga = kljckkemjnkl, rate: 7 psi, rat god; roleplay, ancient study
un/e = unis: 1. one, 2. won, 3. bring back, raise up, 4. two into one, unity
'unify, to bring forth
unification withstanding destruction", 5. eternal, forever; illustrate:
1. learning fro' relate or
slain of attempt, 2. opportune relation, 3. unn: undo (by fire or other energy
like lightning or water).
unndea = undead; high order: 1. honored being: extreme honor, 2. extreme being,
3. extreme ruler, 4. any
extreme.
unread = unreal
us(e) = use (of), free use, usage; prequire, abusive (user), since most things
of use; addict,
the emotional state that makes abuse from prequirement (prereq) set by addictive
idea.
us(e)'in'ata = make personal use for personal aggravate/ion, take personally;
ape or clone (copy)
usiage = standardize; aggravate (to improve)
v'hil'nek = viehk'lied, hed, head, form of head, in lead or leader, pathway;
ball: 1. any type of ball,
2. lead, 3. hot potato.
valdez = oil; richness, ripe or detern as always return if intruding or not.
vambril = inciteful, instinct; lecture, hypnotic speech
vambrilium = electra, electricity; shock (spark, killing movement of electronic
energy flow)
vandergard = vi: bring down flame: distinct pain: misery (as miserable), cause
flame by curious acts.
vanglorious = oopsy, overgloried, transposed; overlook by overimposed motion
vee = vision as view or dream; horror: 1. cruger, 2. nightmare.
varhbuel = deadland, dearthland; shift
varlu/ck = 1. warluck, warluk, varluc, luck in war, 2. various moments of winning
idea, 3. warlock,
chaos adept; Viral meningitus or the crotch swells red that causes various disruptions,
distraktion
or distractions and bad pains.
vas = vast; equal allowance.
vasberg = whaling party = to cause somenr to not see and to be extremely overweight,
sometimes bad eyesight
from burned out ability; iceberg hit off a vast iceberg or ice age as age old
ice.
vaspall = equipment; science or psience serendipity or stupidity.
veisportal = chemical containment cistern, container; sealed up, sealed area
veh'kil = hel: 1. heal, 2. hell, 3. versatile ineptitude, versatile accident;
heel: 1. Heed like "heed the call",
2. Heard fo' respect from soldier or officer on patrol, 3. Stop on heel, 4.
Desperate by Bob M., 5. Boot heel,
Boot strapping on the bottom of the boot, 6. transfer, transferrence.
verboen = verbage, verbottab, word phrase; heard, yelled voice.
verbuic = glory; entail: 1. entrails, 2. description.
verbuhl = sanity, quiet; understood
verhuilic = heroic; stupid idea: ongoing heroism.
veir = where: 1. so very, 2. anything stated as to get location, 3. top of the
moment, 4. eo: top;
'vrythi: 1. all, purposeful, 2. very thing, 3. what, 4. very thing, 5. missed
out, 6. assured stupid,
7. idiot, 8. everything,
ves = arthrimic: 1. arthritus, 2. associate; earn: 1. best, erned tru/ly, 2.
establish/ment. vesbein = SlugginJoe: 1. little slugger, 2. the basebal bat
wielder who destroys people as they die or
make mistakes in a phantasmic vision..; lil slug: 1. little slug, 2. bullet,
3. universal source, 4. slug
of weight or pain/ful shot.
vidyai = vindicative, spite; vandalism: vicious release of poverty ilk or similiar.
vie = video as a personal character or scene; to go for achieving as gainesville
or gain/ing again. voivolt = void electricity: 1. similiar to free electricity,
2. It works by dispulsion with the
pull of electrons opposite of going forward and caused by events to create the
current as events are the
source of power. Use of a condenser stone to contain by magnetic rock (martian
rock) to cause electrical
current by magnets or electromagnets that has the opposite polarity and a dark
crystal as a sender.
Alternatively, use a dark crystal to pulse by magnetic waves and picked up by
tesla radio power recievers.
The magnetic pulsation can happen with a combined device that works with a ward
(as magnetic field
from humanlike aura or other directed magnetic field); zeon: desired be a zion
stone (embery heart in
crystal formed in a supernatural explosion or sun nova) or other diamond with
energy bolts pulsing through
it.
volcae = vulcan/vulcana: 1. volcano, 2. a lava tunnel, 3. volcanic tunnel, 4.
runnel of red fire or lava;
zeal: 1. overeat, 2. zealot, an overdedicated person or very focused person,
3. zest as spunk or ever
outgoing, 4. wooden structure (very large) like a shouse or siege tower, 5.
fragile, 6. eruption:
a. Firey eruption of a large expansion of gas and flame or lava to blow outward,
b. Mix lamp oil and liquid potpouri and alcohol or essential oil as 2:1:1 and
shake up to form a foam
expansion and it fills up the near emptiness and left over oil by at least 3
times and at most 4 times.
This stuff when settled can burn instantly when sometimes added to liquid wax
or water, the more you shake
the more it makes up.
c. Salt + Copper + Potassium Nitrate + Baking Soda + Soda pop (mabey diet) will
get a rapid expansion
of carbon dioxide and foams upward to create a lava like expansion,
d. Vinegar + water + Baking Soda = volcanic like eruption and some add red food
coloring.
vorbotten = forgotten by arguement; agreement.
vuispek = how, bone; spiritual revealing that represents of personality.
vytoy = victory, hiemlief, undid moment, regained resource; don't disparage,
sabotage
wykinpark = walk in the park; easy way (disturbance)
wa = way: 1. wait (as pause), 2. what (as is); collapse: 1. waste/d, 2. was/what
as waste, 3. past, 4. penalty.
wait = to feel; continuance
waki = wackiness, wacky, fond, fondness; disconsolate, decontest
war = competition, warchief or battle; warn: drive away.
warawa = war away, go (warn) away, compete away; compliance: 1. ward or holding
place, 2. award by reply
wawas = as it was: 1. way it was, 2. what a waste, 3. watres, waitress, 4. wasted
moment, 5. personal waste
or wastrel; depict/ion: to describe or draw any scene as it happens by mental
drawing and skill or by hand.
wawat = what what, what was it (say again); regain clarity: 1. begain clarity
(begin again), 2. began with,
3. meditate for strengthening soul with spirit.
wath = what that, what was that, what again (come again); dequihl, bring back
watts = bioelectrical, live wierd energy flow (kills all in area), but calms
the nerves and
is biolectricity. A side benefit be people have elongated lives but this kills
the caller not in
the end unless uncareful; bionegation (all life cease), negation that forms
an electric ghost by any means
of the spirit whom calls it also considered manji; elongated light: 1. to elongate
life and liberty by a
strong aura, 2. a long lived light that be peace intended.
web = veb: 1. spiderweb, 2. newok, network (of brains or wires as else), 3.
connection (any) including the
effort of brains cynergetically or bioenergetically linked; linked (unending
linkage): 1. cyrokinetically
connected, 2. pyrokinetically active, 3. (psychic) handshaked, 4. telelinked
and others considered in the
big book of technology.
weed = ambromide, aplit, plant (painkiller), dope (drug abusers nonaddictive
choice thanks to Matt);
weiwaki = weed whack, remove pest/s; weed or grass fondness, grass eating
wi = with, w\, incluse, inkling, width, including fate; with rapid /expansion:
1. magic/k, affirmative effect or effort, quality action,
2. magic that be illusion or self inclined ill'ness of mad touched or god touched
(kell seers), where you
use physical blood flow fro' heart clench to induce energy from outside,
3. magick be illusive preventa or allure, illusion prevention or actual deal
with wierd concept.
4. offer, or wierd effort, mere death of many things of the actual people to
get something.
5. thought form by fate, thought provoking.
wia = wis: 1. widom or wisdom, 2. wizard, 3. ancient: an ancient person fron
an olde tribe with a
few thousands of years, sometimes on call the person transforms to represent
the body most know
they deserve to be left alone; natural/ly: 1. to akiev, achieve or gain success
as a disaster to
else, 2. to do, 3. shit /thing, 4. witch (a wyk), 5. scientific magician, 6.
scientist.
widawa = wierd away: 1. go away (as by concept), 2. wide awake, 3. fully active;
conform: 1. inform,
2. control.
wiz = whiz: 1. pee, 2. focus, 3. egg, genious; cross: 1. sacrifice, sancrify,
2. make sacred,
3. steady.
wod = word: 1. a phrase or pattern, 2. a created pattern, 3. world event, 4.
change; weird person: oddball.
woim = yreal'dag, worm, wormy, console consistence, war tough; mental worm,
getting info (physically)
by a mental compulsive
visdic = visdise or vision of paradise: 1. vision tour, it pulls your souls
memories together to share
them toward another, 2. ethiopia, utopia, dream sight; visible detection: sighting
the invisible
whetsta = whetstone, sharpen things and to eat real things and not false dillusions
that starving people might
seek or see as food; sue or pursue and act: 1. shape not, 2. out of shape, 3.
sharpen not, this be where after
a long time of movement, the "shape not" disallows other things to
keep its form or dulls the blade.
wre = wreck, work over, work on; steal, 5 finger discount.
wrea = wreath: holly branch or other fruit tree branches in a woven circle;
don't care: dejection.
wren = monkey wrench (as useful tool) or created flaw; stop
writ = handwritten (as on paper), handwriting; degeneration: rapid disbursement
of bad tissue and material
with decay.
wrya = muse, writer (script lister); eternal writer (writup, real world script
manipulation)
wok = buyer, make purchase, buyur; work, item use (like a wok), personal use
wow = amuse, amusement, amazement; abuse, abuse from a fight scene
wyndyfarh = evergoing fart (windy fart), dischief (bad brief, bad discussion);
evolutionary
moment (everwinding moment), debelief (disbelief of bad things or promise)
wyrd = magic word, faith word; fate of moment
wyrtheir = pryer, wirtheires, wortheir, worthy mother, pry it loose; open: 1.
rememberance: 2. find
moment on track, 3. find a way, 4. prybar or pry away, 5. insiduance, insistent
idea, doomed purpose
y = all: 1. everyone, 2. everything, 3. everywhere, 4. effects most; united:
1. country, 2. voice, 3. window,
4. in idea, death clas, 5. marriage, 6. fibreglass, any plastic.
yak = yack, talk; retell(ing), retail
ys (wis) = wisdom (wizard, witch, wise one), wish, sole desire; defunct (defunction),
glitch (locally)
yoale = Allowable, concent or How much fought for was given into or what you
do unto me I do
unto you amongst other variations.
yull-gath = owner son, owned (own it), god (all-father); grandfather (honored
godfather).
-XL-
A Ex an
Martial Law life practices and skills
MetiyLa -a- lypretyix -n- skix
A martial artist at creation. Some common laws of the Pope (unknown)
This be to sum it up and to bring to create an understanding, as with several
different styles of kung-fu
or idea. I am a martial artist of varied skill and made up several ways of combining
them, the skills so far known.
jysu = jitsu can be surprising and the use of martial arts with mysticism,
and playing with illusion as
anything goes martial arts. A quote by teacher 'To brute strength identity the
force and count it as yours, and that makes it of use.' This includes shapeshifting as a practical illusion;
Shitsu be using the shit of body or items such as objects and fecal, to get
pleasure as with all natural
arts of identification. but to some it can make people sick. In shitsu most
people might be disinterested
by the drug usage. You might smell like shit but the idea be correctional to
those around, to bring any thing to get your result thats not of use by others. Sorta like anything goes martial
arts but its anything thats usable and objective with no attempt to attain a goal that attacks the person.
But therein be an unnatural skill, item manipulation and last ditch cannabalism or other foods from those that died naturally and not by you or us. The truth be that it doesn't measure up by proxy or the main idea, of what martial footsu or the art of powerful kick or fist be as the saying goes from Noreaga (nor'e'aga), with lying purposely to suit the purpose thanks to Jay, or to gain the ability to tell a white lie. To control the rage and confusion be the control of beserkness and the shifting.
lyfsu = lifsu: pursuit of life and manhunting, 'art of life and the art of
well living and doing, leave no enemies by gain none if possible a peaceful manner', from Noreaga by saying, 'bonzu
be the art of life existance and growing plants better and speaking better.';
Bonk (from bonchitius): 1. Considered in motion the animate/inanimate can work
for you, as people are into better skill by a bonk off the bonsu (as bonzu) tree, idea 'the art of bonk', and for
fighting they can go beserk states including weird efforts to get well or win. Like off statements to upset or
confuse with projection by Jitsu. Purity be used of sensing aura and badness of boldness in others as in for karmatic
senses. For the bold are useful of getting us places. In bonk you have to accept by expecting the blow
to get somewhere with your blow and expect strange effects read as a charm. Use any fighting skill as anything
goes mixed with conventional conversation, thanks to Jay from examples. To create the most use a consensus
and it reoccurs a just idea. Thanks to BJ in example.
In bonk, to use the owner as a tool to do as you design be considered manipulation
in practice, as manipulation be sometimes construed as a personal character assasination or personal assault
from subduance. The most obvious be the most unlooked at and things are suspect if too similiar. Honor or leave
alone the Astute. 'Try to bonk into terror by long range at first and up close at last into a beserk state, thanks
to Art of manipulation and energy by apearing you can confuse and to make desist you drive the honorable away
or give surprise until you know you won't be attacked. You can say what you want and not assaulted for it.
' This
be the art of considerable manipulation where you can be small and appeased by small things.'
2. In order to begin Kasuma, which be the next step of bonk, be to defend without
will or to defend and mostly fight instead, where in confinement your in exchange of will as the extended
part of your body to act as an energy carrier, used to empower on a touch and with an idea or something watched as
the idea, to mutate and change the body. In thought we are the dream and reality by use of standing trance. But
headbutts and feeling by force projected away are okay. In esence, your the message and the messenger be a thing.' Thanks
to Master sempiji.
Where wunjo the art of open martial fighting or karate the art of defense with deflection and similiar like juditsu the art of defense and attack 'use ki to hit the brick and crack it, Kasuma be to use your hand or body with a projected forth moment of chi, as an extension of will in attack and defense in some wierd manner. To create immunity from weakness by strength and from others by strength from a potent ability.
This be to correct for things missing and act a freedom figher psychic or otherwise. 'I concede the point of making amends with people, so I make new ways to create a better method from use of old and some newly implemented in a perfect blend or new ways from thrill and rumour mixed with the known.'
Statements to release the effort, by pressure or stress be very useful, like
considered martial statements in law, but practiced enough you don't have to say them as they can be auto training,,
so feel free to make your own but I prequalified several that give extra impact to release the effort easier but
you can use any atlantean for the effort as all the above but to make a mantra from this be to break the words
up at the pronounced syllables. To undo any damage be 'un-de', and 'om' or 'omcha' be to make instinct knowledge and
gain know-how as knowledge spirit by (c) Osmosis. The mantras come easy after this be used as with an idea.
'aya' as 'be released' from a chop of sorts,
'ayba' as a 'be biased, or 'burdened',
'be-ja' be a 'destruction hit' or big jab!. This hits the nerve by automatic
motion.
'be-ong' be 'fear that be true by real effect' ot destiny.
'be-ot' be 'be doing' or be bought.
'be-ke' or 'mater ke' for 'open minded' or 'mastering' anything. To suggest
to people or objects.
'boch-it' for bochitus be to cast a scene of death not on failure but on success
or cast out something. Its
considered for family curse and integrative circuitry with a bad cough. Another
aspect be to botch it on the job.
'cary-bom' as cherry bomb and scare force that causes disruption and be illusion.
The vision appears as neeed by you.
'cotee' forces people to pee sometimes after a few minutes.
'cur-cha' and 'cur-cho' or 'chur-choa' be to cure anything of anything except
ability or gift as be cur-ki. In particular, the cha can be cho to cure choking, but 'cho' alone be to choke
as another teacher pointed out. So 'cur-cho' be to cure a chosen point of a single physical condition, where 'cur-cha'
be a general effort where the spot isn't chosen its all ills cured. It can also act a physical blow. This
won't effect or howsies turnabout, all but broken bones to cure any thing you know the name of be a 'cur-ilp' or
a particular disease 'cur-[disease name]'.
'de-lav' be to 'revert' from anonymous or get revenge from a lavatory expedition.
This gets rid of poison.
'do-slu' be 'as one' to combine spirit or conscious with an object or person
and it causes a form of spiritual awakening with any gift as a given. A benefit be to not slouch anymore and immortal
until the object or person is destroyed. I didn't say the body was undestroyable I only meant the person doesn't
lose energy but the body can be bruised a bit unless the person doesn't remain touched by deciding it. Some
might call this a hoarcruix without the blood. A place can deteriorate and kill the person who assaults by knock out
if the person be assaulted. The effort be to become one with everything, so to do so be to become a killing force of
your alternative people or the spirit be chained together, to be one conscious many bodies and several separate mind
nodes. The spirit be all you ever
need and be like 'strength of one from many' or a 'spirit bond'.
'dow-si' be 'do as energy said' for a horseplay ot horsey or horse transformation.
Draw transportation or cause sleep.
'dra-away'! or 'dri-awa' be 'drive away' almost anything be dissipated by allure.
'dro-dea' or 'drop-ded' for dead drop on a target with tiredness or insanity
and self-sacrifice.
'dro-ou' be to drown out with flood water, drop-out or fillibuster speech.
'dul-nut'! be to 'do nothing', 'to enlarge' or do things of dullness and chore.
fat.
'dzac' as a cure to bad bones or broken knees. Break curse.
'dzi-nha', 'ars-son' or 'lar-cen' as 'world destruction or bombing' for larceny
as a way to get things.
'ei-be' as 'changing force' that releases energy to share it and it changes
things by remodelling.
'ei-ha'!, 'ja-lenn' or 'eil-lenno' (c) Jay Leno be 'laughing matter or laugh'.
'ei-he' or 'ei-she' be create movement and raise dead or to he or she.
'ei-sha' as to hit hand hard, as jar hand.
'ele-cha' or 'ele-ka' be ' bring madness' or 'element high channel' by ele-[element
here] where the element is hydr for water, cyr/cyro/cryo for ice, aero for air, thunder or psychic nature,
pyr/pyro be fire of many sorts, geo be earth and add bo-mb for a elemental bomb. To work a release of ability
from any bounds use this! 'cha' for charm, 'ka' the sign of chaos and 'kao' as with 'chaos' or 'fors' as force
to forsee by focus or release bond. 'har-rier cary' as 'arry-cary' as 'carrier fire starter or other disaster
by dispute and being the harbringer of death'.
'f-me' be to 'fuck force' or family force sometimes of fear unless described
elsewise like f-me water and the inflicted won't succeed like add a hammer blow or 'blu-ef' as a spiritual hammer
with the same result. The inflicted you can call hydr-inflictemeis or hydro inflictive media.
'ftl-cha' be create faster than light movement.
'buk-cha' be a book create from rebuke and to prove it by writing.
'hai-ja!' as 'upward release'. Some might think it haijack or high jack in an
high altitude. This can increase energy potential.
'ha-ja' be hon-chow for 'backward release' or 'backward motion' or 'fear of
motion' cause a reverse effort.
'hai-ya!' as 'a downward release' or gives protection.
'hed-cha' = as a head butt or neck chop as if it is.
'hu-ajaha' or 'hu-ajaaja' be transfer spirit for spirit walk and dream walk.
Sometimes to evade the world or not notice the distractions around them.
'id-ka' as 'fate related' and 'hide in plain site' or id change for
anonymous idea, and a similiar fate by 'hand' for take or steal. These
are useftl to create a fate related, incident, or repair using
criminals by effort and sometimes for energy.
'in-dis' = 'self-trial of force' and 'indisputable solution', or self-doubt
from display as this causes fate, from a force of inbreeding.
'kara-cha' be to cause a real karate chop as if it is.
'kee-ja' or 'casula-turva' be 'forward release' by knee jab for human or to
key jab for object and force forward person or object.
'kee-ya' be 'backward release' or key ward to force a person backward.
'ker'sena' for kerosene and other chemicals.
'kne-cha' for 'knee breaker' be to cause bad knees, a broken bone on body or
Arson on other as if the object burned from within.
'lav' or 'lokbar' be 'release desire by aim' for criminal larceny or to have
desirous goals and dangerous appeal that hope to get things like in a distributive moment. 'laub-er' or 'lav-na'
or hateful desire. A similiar result be 'dischief' to occur a back at you with hate and disposing. or bathroom trip
as things evolve. Another similiar release be 'loknar' to cause 'good behavior' from a backlash of hoax and insanity.
'lebhe-rah' be is success by forgiveness and supreme where the opposite
be 'huig-oenit', 'dhiz-hul' or 'nuna-zi' by self hate, in doing
things, from perfection and perdition from forced evolution.
Thanks to huong-quoi and Anonymous.
'lil-slu' be 'lil slugger' its to change the mind set of the person to accept
defeat, as to be defeated including death of failing the test at hand to make point of senselessness, basically
the task at hand be pass or fail and any doubt gets a vision considered night bearance in a nightmare that equals
a test of sanity and balance. If death, then the person dies anonymously or alone several times by a mental scene as
he/she dies.
The true nightmare be the show of a person as they do it to himself and saying
'you do it to yourself' might save the person if your willing to give up on attacking yourself, but honor or being
alone in a strong sense of the word will doom you if your bullish. As it can go to the physical world as if born
by energy until you give up on defeating yourself. This was gotten by a Anime program with mention of lil-slugger. Theres
another idea thats to use a night scene to cause destruction and be similiar named with the same result as a lil-death
with a death of magic.
'lo-cha' = a low chop with legs, or 'ham-cha' for hamstringing ala hamstrung
of nearest leg or as possible, a cutting off of the lower leg at the kneecap.
'okl-oma' or 'suna' for self-exploration by creativity and action from self-appeal.
This can force compliance and contend by context and serendipity. Thanks to evil trickster.
'og-nal' for 'queer' or 'make strange and mutable' to be spoken to and are suggestable.
'oop' be 'mistaken feel' for a serendipity moment.
'owwee' be incorporate and spiritual or 'ow-wie' be a body 'power-up' to make
a scary like sylvan power up.
'pe-at' be accumulated explosives or other stuff.
'psu-cha' or 'psu-ki' as a pseudo chop and kick of extended energy that effects
as you do the actual chop or kick.
As it causes from a distance a hit to the object, or person from the energy
of your ki or chi, this can be used as an idea spell 'len-gane' lengthener. To strike at a distace to hit the target
and this can be any distance. It can't awaken ability except the hidden ability, one that can appear as any ability
except to restore ability.
'sare-tael' or 're-tael' be 'easy sale' of safe retail of items or story, to
sell the idea and end a bad disposition of negative means.
'seepid' or 'du-mb' be 'be dumb'.
'seop' or 'de-segga' be 'death force' and 'death act of suicide' by any act.
'sla-ba' as 'slash back' with a slashing force or slashstick.
'Soh-ayo' be 'bubbly force' to bubble almost anything. Made by police force
unit. 'tru-saum' or 'trut-du' be truth serum or force the truth by tribute.
'um-cha!' or 'um-ka' as 'double cross' or 'vitriole oil'.
3. Wong is Foo or the considerace of possible outcomes to fool people
into belief of not being effected (c) A-team. in two manners, as a
vision and to use the result of the best sight, this be also a weyr, to
bear the fact of what happens and by use of what be a good outcome be
bearing the same result as the Wong, you get somewhere. Its the next
stage of the Bonk, to be able to stand and deliver with a body that
seems slender but spiritually fat, and indulge by intent to absorb
anything that comes your way from a very absorbative spirit. On sight
your assumed wealthy and respected as if you were fat. But the person
who sees you will follow anything said with reconsiderance to the
subject. This isn't summation to be overdone or you can cause a fight
or 'forced' separation. To be a true leader without the fat and
stay understood even if insane. Wong is to hate and force those told to be a
hated person into existence of finance to be near and create a pattern of self evasion until you give in to their demands.
Its in yu-ong or Wong to be almost hateful of large finance.
Crazyness can be accounted for, by trying the technique, in the first place. To
do it right, use the above mentioned, as with power stricken don't use power driven and recoup what be lost. So effortless
be this that you can suggest easily and never need a fight except with visions. Basically feel the fat go
to the spirit and when you hold in the stomach (Fo' no slouching) , when you eat it could get better as the spirit
takes the extra weight and gives the infinite energy capacity as fat = stored energy and prestige. There won't
be any notices as noise to alert yourself if it works, except to gain muscle as weight or fat if no exercise.
If spiritually obese, you could be moving slower unless your spiritually slim from living as a good living reduces
spirit weight.
The study the phenomenon as a pseudo diet, to get the idea of no body weight
gain or your not drinking enough water or watered down stuff. Base your conception on the cool and not ever angry
but unprovokable nice person. The spirit be an inversed negative of the inphys (physical body) and about 1/3
the actual spirit, as a noted fact of compacted weight, so if you send your weight to the show of force and
the spirit sends its weight, as a source of energy then you've doubled the outcome but lost weight of body.
Spirits can look thin but absorb excess, and drive the weight down as the person moves with necessity. even mentally
its like a hundred pound compressed weight thats dragging you down but your thin in appearance. To exercise
be to create a natural weight loss, this weight is not physical but not any ever truly master it. As it again
allows hurt without hurt and endless pain endurance until one or two minutes.
This will allow a bullet shot and you won't feel it or a normal pain and it
disappears with some fat loss. I think the spirit blunts the blow, but the body eats up some weight to reject
the damage and sometimes themselves with 1/3 bloat that disappears, but the truth be that all foods have a poison
by unnatural cooking or to eat raw gives you a little more poison albeit the body also deals with it by bloated
size and reduced body feeling. A coutrap is to be a little crazy by poison. Absorbed in fat is problems where you can
concen with others. Thus it gives you a prestigious feel, as spiritual fat is
a little better.
A quote 'They aren't sorry kimosabe, its their way of life.' from the old west.
'To understand be a beginning but, to doctrine then you've learned. Count this as expersience (experience as a
expertise), where you use others bias, to get places with wisdom. Where a genious be to be using your own idea with
other mixed, in bias and use the bad, as a counterweight. The march of dimes was a counter that proved this in freedom
and opposition, to create and remake for progress.'
To be beginning with nothing and then to write it down gets your understanding,
as I think you have to research it, then you need practice to get the idea in worth or work (balance from perdition
or premonition) be through expersiece, albeit don't write trash, For a genious level be to undegradation, where as
to use others idea with your own and be to use bias or conception proven elsewhere mixed in with your own thanks to
Rev. John Fischer who quoted, as a Joke 'Alt. Psalm 1_6x, To bear pas quo or superstition be to look thin with phat
spirit and dismiss flagrance.'
4. Norwegia kung-fi. As the art of the ultimate Bonchitius bonker. To make a
pseudo wire effect. Stupidity, isn't occuring, so by trial be able and learn dream art training by 'Don't know, does
or don't that interfere with agreed training or set them aside to work on by your own as you have time to.' This
combines several art types that use passion or coolness as flame is passion. Fire is a bad idea, with the right
training so you may not do unless necessary Traing is triangular force that trains you up that is able to save you and save
lives. To be fine the fire is to put out passsion and obscure. To give a good reason for this is to tie in some
things that work better, like old documents and from things where it is/was. This is a work art with peoples learning
condition. Most be farther view is [with permission] and possible attrocious but made to look good. As to see it makes
you forget the bad. As it describes
a wire by the be farther view and I see no reason behind this besides writing
it.
To permiss this is a wasted time with a terminally ill victim of his own experiments.
He has been trapped by his own schemes for so long he hasn't even been able to talk straight. I call this victim
making, for the forbidden stance, of the person whom misuses it but it sometimes works. As I saw it like two days
ago. Some take diseases as a threat, so to burn a disease came to null book burning.
Like a disease that never dies is in exchange a disease through the body that keeps it alive forever by Xeing tsieu,
or cut disease by a psychic chop as with the body or mind acting with a release by sending away. This psychic chop
is the idea that as energy hits it, it causes the afflicted to not notice except with a hindrance. It reverses stricture
or causes the body to not age and it can break down the structure of any. So more than one master is allowable except
the 'student' is allowed to choose any one to learn from. Any two or more masters can work together unless in bond
by apprentice idea as they choose.
'When you can beat the master or prove you know more then you passed in the area. If area
had any reason for passing, or to get stopped at.'
Wires react like the two way street with a single path or motive by motion.
Where we see the remake is better we will use that. Some activity can be derived by corrosion as corruption and depends
on the benefit to go places by alliance with the benefit of an allowed thing, who deals with corruption is a wasted
or closed link. By the benefit you can go places with leading on to a point. By electrons we are making, a grand standard
with whats the point. Corruption can be a wasted link that causes events none care to watch..unless not allowed by
the best intentions. Some corroded arteries are in no Big jealousy and can be adverted/diverted and to the atmosphere it
is lightened. This could use a law of
'null hate by big standards big signals and denial to make it work.' To block
out bad things its 'null bad null corrupt', but not to those who prove good on their word. 'Null hate sex and disruptive
criminalism.' except think before you try it,'It'll work no matter how I deal with it.' No matter how it worked, it works
despite the method to halt corruptive action unless thats what makes it work. This alone allows the idea as you would
think, its not to bully its that I looked strange its got a result. I will always know the right thing to do.
The plan is not to burn up the place to avoid disruption and someone
following, to avoid dangers and following..use the disguise technique
and be yourself..or burn your scent and not generally everywhere but
just one thing. Don't appear to win or have won, act a part of any move
as a fight can occur as if by coexistence or coaxial wire. Yet the
secret channel is used to win or strive in but ultimately win, and in
instant survival, strikes as needed by being threatened by bad luck and
karma as nonhurtfully is in speach. Each strobe is indivisual in their
own mind and person, but doing as needed in the world for something,
correct for problems that pursue using big machines to out the mite
sized beings with correct purposal its a due that need no regard. Not
to use a personal destructive, as is necessary, but so much for the
bright side as I will leave things up to you.. Need to know what will
occur then
its to seem out for something, and the moment it is personal destructive is
diverted where its taught = nontroubling calm for or desire achieved by results. If the results are not accepted then
its like a true idea 'given' by the fob to someone else. It seems my brain doesn't always recognize it.
Trickle down is a trick to know-how gnosis, and afforded a branch of study, by being
a user of the info and funds to gain afforementioned freedom. With detict is the district as its a breakthrough to
create a study of use as I think it used to be a ticket of reduction for the effort of trials to great reward by
those who benefit. I think its wise enough to know. Be known by person as someone else but not followed along as
he/she would. To not do as is the idea would allow is to do as thought would follow to do as you would not normally
attempt, this gets an instant point of ejection so to a result its to be erejected or eerily rejected in an area..or
pursuit. The physical body is only so immune so too many cancel the go, but the main reason your interfering as
infere is contiguus. So what we got is an interfering band, of action in the most pointed from immunity and fear of
being effected.
Qizt is to be quizzed on a multiple choice question and/or colorized sheet or just ask questions and
it is a straight up and down response or answer selection by column. If you quizt your going to get somewhere for
detail of motion or desire. Introverted is the way as its unseen but contained infinity shifted, as else
and its to able to absorb human pain, emotion and hurts by object or wire. By introverted electrical your allowing
this land to live but that land, to die as its literally unprotective there, being based on older stuff with possible.
Controverted the energy is = field generated and just enough but cut off before it kills by link removal or powerloss.
To put something hot or spicy
and cold on an object reduces the heat. It conditions by attempt to subdue by
cold and match with heat the thing beneath, it transfers the idea or produced energy as in transferrance link by
transmission and cold connection. A general idea is to touse or to use a unsmeltable subject or object as an object
that is a material not human.
Keep a clean area for heated things where no disruptance is not fire. Turn off (power)
to do work or try to find another way which is more likely to not kill you. Now if we had something for which
is done, a single tissue might be widely used for the effort of devices and electrocution. I don't harbor ill thoughts
for vengeance, so I don't quite find much on consolance as to feel for the ideal on it, the action as a 'considered
be feel for less'.. in dump travel and concept by what is least in value. There is no ill feelings from it. Inten'dence
impe'dence will do a quick psychic abuse removal, So a 'drop face' is you do as needed or do it. Deaths
agents don't always have to work. As you don't do those things 'grimewell' or as things aren't normally done,
try to bring personal peace through meditation.
The triggers no longer work, where the strangers are weirdos and how the person
works is don't always trust what they say and go on your own. Thus justice is with idea and by considered consistence
of discerned motorlike vehicular motion. Not near can't attack or can't usually disrupt with no known bad idea.
It always seems as if someones near. Yet identified as someone else, with no regard to healing or noncriminal. If
desist it would be wise to get the person with a non-sensed soulpart missing, and configured if they are better off but
unaware of what the person looks like
nor any hostilities.
'Rond as the general remarks of random nature is the general
idea to watch in a person, for
she is counter by and to wit and arguement.' From anonymous angry folk. 'Undoith
all now be necessary by now. As any critcisms and feared remarks are ignoring the signs by sig. Like stamping
feet on an Orsen wells.' by HP Harris and HP Hitler.
As corrections of this type are most likely not to do anything, as they could
be done on the moments of an instant do. As we speak its not an always allowable thing, to create a purchase and
not try to be using it as though it was useless before the use..this applies for the self working machine that is improved
on buyout before you buy it for improvements. But prerequisites are to be foriegn or to buy. To buy is to believe,
be here and be home and be there to know more by projection, here can be any building that is acceptable for
use and if a purpose to be there then your not home. Yet to purpose is the act of a try, or as to make for something,
no purpose and your there then be going home. So right to here is a transport field. Be cool yet get better as
health is importance, as in a dry season water can put out the flames or oil flames just by smother, or unnatural by
ignoring the source and use water or
say a phrase and say a color either blue or red and the the flame can go out.
If a dry season then its rainy like the jungle, norwood is like the water that ignores wood and despite chemical
leaks that are fixed.
Be a rearguaurd if the idea is to steal but a guard if the person tries
to attempt stealing. If nuclear yield then the energy is blunted and
excess used to give energy to the devices needed. So no purpose is not
devising what is and thats incorporated into all things. Yet devising
what is you can enchant or tryng as triangulation of things to make it
work. if you settle then its acts can support other actions.
Indispersion is to use void energy in desperation to make a break or a
breakup of almost anything. So dispersement of a energy is
dispersing the field of which it was made. Disclining is a force to
clean anything, as its dis'clin or disinclined in bible for not do. The
indispersion is to collect void and then forge something together. If
you can't do it or can and your done then you pass it to someone else.
As 'be in exchange to create better effort, to take without stealing is
always, an exception to the take, by steal. This is take by conniving,
some try linking as to 'see a form and see your own and make nature
connect' by psychic imprint to draw a line in your mind from one thing
to another, or a tuch of
air to break the bad pattern formed by an attaching effort to another..Art by
Shiela wierdro 'the shield' of same.
Indescretion or indescribable cannot get you killed, as if you
call me at home or anything you won't be hurt. Bonk can be used, to
create the art of undescribable and make it work for you. But, most
indescribable action, be hard to understand and mostly ignored. If a
strikes going to happen its not expected to concur, as needed or it
will be out of joint with your nerves. Wires are firing, as the fire is
inside but electrical..break and you break the spell or action
intensive moment. Pass it out, is to believe description, as a spoken
belief and leave (the place or spot?) to work to be despect is also
distinction as a class or to be released by understood things for
indiscretion or open desire and with the be required of you idea of
nonperspective by disbelief suspension, or perspective by senses with
some persecutive acts. Sleep on this to get this point. This was a
proposed idea very hard to agree upon idea so I am confused, by many
things in it, as to not rub it in else is a description of what?
I keep hearing I can't I can't, so I have to do something else.
Free by means, but not by actions that are directed from others or direction
by others viewpoint, indisputable types are to be easier to deal with, as if now is an option and guided by instinct
or warning to be in advice of those you advice.. or be in advised by those of other worlds but not to those who arent
to your own dislikes and not always into disservice (c) Kre. By bong is a respite to bonk and bonk attackers by
Master xcien'tsieu. Wrote up as a bong indespersed. Bonk is dispersed or disserviced by saying the act they do, or
act it out that you don't care. Another way is care for your own idea and allow them to do it, but say almost nothing
to the bonker or bonger. Except that which is required, the act is to be natural and your resistant by focus of standing
meditation.. accept the change as it occurs and it doesn't matter where inimity is allowed as if its inspicable
and then its an effigy. To destroy something is to bring it otherwhere in an indespisable act or indespersion.
To own nothing is honorable but to own something is inspiring.
Knowledge is something of the original sin, so knowledge
is unforbidden. If the place is useless then fire won't occur, or if you find something inexcepable to your
belief systems, ignore by dislodging
it..as its you and your just their informant or aspect of
yourself. The helper can teach the teacher except the teacher
student can inference by using reference while learning to teach the
others, but only if he/she feels like it. Tell what you do or learn
before your attempt and you can cleanse it, as though it is not
advisable to those with heart conditions.. as any dispicable act is
forgiven. Bonk is the act, of cleansing as is bong with diffused
cleansing none physical thanks to contributor Cheyenne. If you use a
thought, to provoke unnecessary it causes an uprise to the desire and
sometimes the contigency 'be negative' force is channeled. As to feel
the heat of a fire is to smother it by drinking water, or let the act
complete itself by 'bunk' by Xcieo tsiu, and thats something to
work with, to dispell by negative force of any target or thing.
To snuff it
out as objects in force, beyond a doubtful agent, of energy or bespectful reagent to the design. The rule of thirds: a third
the force per second and reduce the area by that which caused it. Signs of the area, can connect you to other places
but here we rest our bodies. Beware blueice, as he can get disruptive, iceblue is to be repected.
5. The focus of this be hu'jai'la as kujali or Foo, art of effect with focused
force to motion and to create
energy and nothing that fools the senses by psych out. More from googling the.underground
on search terms.
6. Bienk is to be despectful or disrespectful by originality by art that is
improbable and you can channel energy, to achieve it..but the weave/wevv is the method to achieve a result through a medium.
And terraforming is more possible but by being a scum thats real in real life, make considerance and unnattractive
idea. By true its a reason to continue on, false its a reason to lie and achieve a result. Manchuriens are not actually
controllable, except if they were then in the middle ages. So the idea can continue if pressure is put on it, things
ae may resempt themselves so stop things on the idea not achieved or on the ball by not speaking on it unless necessary
and that is a decided idea but not in sickness. Dag isn't to be forthwith and use an energy form, by force forth
by attributes and increasing it and be without by decreasement to drop it. If anything thats right fellow then try
to, but then to do anything thats wrong allow yourself to be controlled by spirit guidance or thought about. Whats
thought on is with recognization and true to be bought.
7. Bienjk is to make, in a just plain kill by techniques of your own devising.
through time most of the time, as it will be unable to cope with other forms by xcien tsieu. In bienjk you do something
to get something. In beinkj you use a needle like energy to replicate the needle, as theirs is to create a needle
and try to to keep it in the skin. Now the trouble by use is to believe in the desire by choice. Then use the choice
as if a weapon of desire by energies observed, and seal it away, if to cut it off and deny it of all sometimes of
the fuel it needs, it will quit with weight gain unless fold over excercise is done. The thought 'I feel right about
this, so I will do it by making myself feel better. By making it seem worser to create appeal is possible in a country
of time and not entirely when but how the act is achieved, and you still win albeit the negative appeal is bad
for the spoken point. Priests are not your enemy, the fuel is as if its on fire.' As tensions of two things pointed
out are likely to bring passion by event and breaking point is between the two.
It uses this force as a long distance breaking point, "I know what your
thinking but reverse interaction with negative." from D. The distance breaking point uses a wave of timed energy. So what the
problem is to create a non-stealing force, of jealous nature, maybe small jealousy as it stems from the same idea by its
if that reduces jealousies by the act, as it can be lead into a condition of acceptance but the power that is hard to
control. Help control by visual signs, and take note of things as they happen so to 'notice the finger is to miss the other
ents as they do things..along with other events by tree and still do it right.' The true ent is a good thing, as
event is to move in an area by idea to fix the moment. The diabolical evil is to cause create and decree but only if
its unsafe. Unsafe motions create the balance point as if you were balancing a sword blade on thedge of your palm.
This nothing be so dangerous.
Where orcs are good and willing to work but only those they like. Goblins are formed to
be done with by idea situations, and Hobgoblins are formed by the human to help out by intent. To focus on them controls
the moment, not the person but to focus the event to occur. As in t go through with a safe act is to win it
or gain sanity as you watch. If you can't read it, then not to read it if you can't but to be a character and have him/her
read it. Strict off if you desire the moment to work better and without restrictions. Red is at work if you see
it and white is a weak spot in the resource to work in. The blue is heal/redemption, to be also an object healing
by Osmosis or absorption.
So to break it breaks off any two or more tensions as to toss a
pebble into a pond, look at how it single out now by a near death and
ripples that follow but a calm peaceful motion. Its called breaking
time or rel'ti'tim as relative, by realty time. Don't conclude to
likenesses that assault to be there still but shift them away if
possible. As with any experiment, farces and falsity can be ended if
the true results are good enough so safe lies in the west and peoples
idea are like greek unless neat freaks write it..at least allow good
neat freaks without that must scents or clean the freaks..Be there to
do that but don't go too far. For a bearer its a worthy effort to keep.
A bit of silver or cooper can keep the thing alive, whatever thing it
is. Barium copside as barium copperoxide releases the electric ghost,
from the area..like barium below and copper above. Be not harry potter
as the day could get bad. Unassaulter is to be non-assaultive and
preventative, For anymore as it is. The interesting idea is to make
uninteresting interesting with the patton you get ultimate, and almost
no end of fun. The fact of value is to work as if its a reward to
decide, a de award to destroy and give no reason except a white lie as
to your creative origins.
Including stamina and lead to see them but be prepared for the offspring by
iron and steele to keep the stamina up, so the idea is the conditions that a person is raised in is the conditions that
the person is believed to be established in. Sire as ye will but don't belligerantly do things by bully or similiary
then don't. By marking yourself your pet won't disbelieve you, and get pissed/pissy. A pet ignored is a pet indeed, as
some humans can be like this almost out to get you. Live it to prevent, then go back through to deliver it as its possible
as this prevents pets disorder and stamina disorder of too much energy. If you want to avoid these problems, try
an herbal remedy and get hot water with use. Don't mention fat as a compliment as it will be averting damages. Work
the wee but make for the well being, So the dee is utmost on the mnd, were not conspicuous, 'Formulation is the description
and the web of lies' is the truth sometimes. Now is the effort to bring the pardon and the desire for web designin'.
As we speak your playing deed so were watching. The deed of the moment, is the
pardon of today. For shifting use learn your place and design for the moment except be near to the moment. Simply
put its 'DDD' but its a jiffy, to use, as a comspec, as this is here and this is there and two scenes coincide
with what you see can shift you but you shift out. Deny heat and things are not unfair and do try as you might be tempted
unless made by elders. As for the things in the new world I have to say its split into two sides, a rough standard
and a good standard with a rough estimate on what to do. Before we we begin.to go to fantasy, we go for imagination
and disruption of evil plots. The forward extension, is not on fire as most would think, as
with many an invisible talent. But try to copy rituals or spells to create the effort. Burn the fire on moment that
is where it seemed. But mad bombing
is denied and not possible if safeguards are set. Set the portals to guard against,
the willful and destructive for purposes unknown or destructive.. as materials are pyrguarded not reversible.
What I get killed for is an abandoned before it began. The idea is to believe my will is always accepted, whatever
the answer thats a negative or positive disposition. Indivisualists attacks are not effective with a boundary, except
a moments thoughts dictate a safer path or better suited.
Rule 1 is obolition, You can't solve something that can't or doesn't happen.
Rule 2 is the rule of destitution, as the worker does the contribution by ambiguous meaning or actions by a near likeable
idea, here is the true point where then its truth with motion that you find your idea with information thats suitable.
One, be intelligent/insistant on your point or they never will get yours or do theirs. So the effort isn't wasted
by a conclusive ending as it brought it to the end as a good story might. With a special consideration by idea, if
might then its a will to give, by progression and anticipate by dictation and no hesitation at near the end. To
be with no mistakes or be dumb on mistakes except to prevent. To be desistent but destructive allows you fight
without being noticed, unsoft but deferred, as a 'trusted one' the person can be turned to do anything. Be goad as until
now, I said it it works towards our goals. Now I said the idea was. So be near me all at one or not , as if its unnecessary
and necessary for the items there are not too dear for them. Any insanity is normal if you think on it, along
with technology that isn't as fear doesn't have to be destructive. If the new don't work and then keep the old and we run
on technology such as low to high techniques and makings or technological marvel. But time is frozen for places
not in use, as to be a world but not the people within and be able to watch without watching. Win with the person,
stop slight hand and feet for alliance and destruction. Dolobereiation is better, as the important misfits are almost
denied.
Where notions are followed the inexact or exact way its produced, or written
down its not an act but the result thats achieved. Ingenious ingenuity, play with care that causes discern and
win with what you have but dismiss the unfair effort. project the energy delivered to yourself and let them soak it
without voice. If dangerous then leave alone and get away, I don't care what your taught its just doable to get some
things done. As in the attempt to genetically engineering, botched its not to be mentioned. Be displaced to beguile
the total effect and not include side effects, be indistinguished by copying others and make for other lands.
Treat wierdos with the unlimited respect due them by reprogramming, things that screw you up can be undone. If dealing
with fantasy, then don't try to achieve but let them achieve, as the character achieves you achieve. Let the person
or event shift you out, in evnts of no person then then create an invisible friend. Beware evil witches might assault
and consider themselves master, ignore your subject and continue. The Good witches never assault except to convince,
as to act it it can convince your subject or yourself to believe it.
If disproven they can transform themselves and make
themselves believe if believe is to create a genum or other efforts more than what is believed in.. Be yourself
and don't worry, each world is their own and support is not essential to create a designation. I will word this as ART
in another world, but not leave as is possible. Physically I will remain, somewhere I will try to find a reasonable
way not to destroy but to undestruct. that I destroy unless not necessary to figure things out. Not to try to believe
in anything but believe in results that work. Now lets try to downplay this fact and make a perfect example, to
benefit a doubt. Try to right where it counts, so be smart on prevention, otherwise allow some
mistakes and be smart on dispatches.
Be guard resistant and concent or console your loses, as with yourself, so your
not too destructive unless its absolutely necessary, as for trust don't tamper with things as the chips will fall. Be
nevermentioned to the front and take examples else so to appear 'don't be dumb.' So to stop flame or waterflow is
project it into outer space and reject it inside or near feeling the water/flame fall. Then you might feel an urge
to do something about it, follow it unless not possible and this goes with other actions to learn through the person
as they they do. As to reus its to place a consolation by preparation or prep with guard and be ready. Real
events are linked, to the quest or place with rest deserved, manipulated by any means necessary but the nature
of the assisting is assistance by an idea.
Otherwise its events that generate themselves, with a desire and coordination
to do as desired. Most events are worth the effort as to make the new from the old, its just credulance in
the amount of time we spend on it. To emit is not intolerable unless to sell, so its a credulant moment. The law against
emit isn't within reason. So f or the abandoned places, not poisoned and considered self running. The greatest
intolerance is the tolerance, with the desire as a portend or moment.
6. To program with thought: beautiful be in service by bold, ritju or ritual
be bold, worship and seem/ing be for real, hang be to meet and horrid be avoidable, to bear be to risk anything
from forbearance, Honor be to break wind (brek off) from the bad or similiar ceasing assault.
hutsu = hurtsu by lavender dur'wong be a train of thought to pain endurance
training, while training or torturing others. It trains into yourself a reaction of hurtful behaviour to crooks and
disruptives or to automatically id the crooks and get them out of there, now the art of directive speach be to
focus the mind on 'the force as is identified as my own.'
To put forth and get results be the secondary idea, but you get the focus with
desire to do as needed. This follows a code of conduct, 'puyico' punitiive code to be puny but hold a large
dynamite punch. To control rage to be undestructive, But the last effort counts if not with fire, remember this
'to put out greek fire and oily chemical smother it with a wet cloth but not flowing water except for the area
around the flame, as small packages come in large explosive packages." quote by E-mah.
A specialty be to use deadly pressure points with heart to cause heart damage,
outward pain force, eye pulling or putting the eye out and very similiar with skilled practicioners; pursu be
the negative emotional artform of hurtsu, as the art of pursuits but with truth "not many care unless its
spoken of expertly" by Noreaga, for 'why mention it if you didn't care to look.' Any art be magical or otherwise but
the more mundane art the better, Shapeshifting be an art of shape forming in/on yourself also followed in jitsu
as in pursu.
Nenjetsu = Shensu, In remembrance to an olde ship. To contribute with an idea to achieve concent toward a goal and make allow freeing a person of personal problems, by tricks to find out and ith considerance of the time that their be in meeting and enjoyment. The motto be the same 'To show respect and choose correctly with litte or no mistakes, make allowane for mistakes by corrective actions. For to really go overboard can get you killed, trial to not go overboard and make light of the moment.' Their motto be to do things by themselves for others and tempt fate. Trying to help and meeting makes people laugh be as an example. Endure the moment, to get better results. Feel poisons are to cure like gingivitus by Peninsulin or kill by disrupting the body by personal means like Concillus to cause colin cancer. or carcinogens to create bad lungs with patricide, as perfectionism and bad deals can make for hazard but personal identity doesn't matter. Use idea and purpose set by others or to balance the situation with disturbing concepts or things and repute of chastised with peace of mind to both parties. (c) Joshua Leap altered by thanks with permission. Alt views were allowable.
Now we got the tenents down, we start by practicing poison resistance, and
usage of concepts made from others with our own intention i dependance of the situation and how we feel.
Looking and observing to get details and usage of good spying to get the best idea. Place items that report to you
from recordings sent and understood, as something else. Use persona reposts to get attention of the right people
and get support. Prevent theft, if possible but if some steal then steal from them.Then attain a frienship. Fix
as you see fit and as be necessary, use punishments on enemies and make it a good thing (happy thing) for a deed
of choice. The idea (ka) or kill all who use against you or your friend that shouldn't be in usage. You have been
observed by dervance so be good. Use the game of life as an example of how to treat people, choose the best option
of a choice and see a game of the
event that allows for a spoken idea. To show respect and get your desire by
achieving the right choice, to play the persona that be chosen.
Revise, the persona, to fix the moment and triumph over evil and misincorporated thoughts.
Be at appeased peace with yourself or be appeased to allow good thoughts. As you get a good effect or grandstanding
of the area on any thought. Try, to use insights and give them away as a consolation prize and as the best idea,
but don't openly use them unless in writing with some idea of whom you gave it to. Get retribution as to large
slights but dismiss the small ones with a laugh and this also gets rid of enchantments. Due note: the Shensu artist
be likely to cause disbelief/belief and gain friends just by just by some idea of who you gave it to with attempting
it. Otherwise its to create problems by attracting them, the affesive or offensive types through defense
of another 'attempt'. Usually from
those that attack your friend that don't care that you did it but they lost
a 'target' and get angered.
Don't attempt and don't do it, as it gets anger, sometimes scheming with bad deals. So please use forbearance of their personal zone and attempt things not against their beliefs, and not allocated to your goal or alterior motives. Albeit this be a seeming double identity idea of character assasination, don't go with the belief.' To belive in an attempt of invasion of personal zones and have fun at it gets a reprimand of sorts not looked for including all sorts of destructions. All to the general belief of personal privacy and character assasination or know its arson";
Shien-su: Shietsu, The Kung-fu style be to do until you get the skill by improvement
on any one effort for hope and professionalism. Expressed in identication by clarification for a clear
viewpoint. Just try as you want and anything goes for hope and consistent behavior, thanks to Anonymous and CJ.
To cease actions be a good thing when something goes too far and prevents discrepancy. To cause concent and bequeeth
me to double your effort by practice with others or self-practice by yourself (c) Joshua Leap. theirs no such thing
as a perfect match unless its belived as believed and relived by you and the temerity makes people, that lead
true heroes likely, to make a dent, in the world. Hero worship be quite likely and causes a dent of another
type. To find a demi/godlike person and to deal with them by use the effort that they do and compliment them
with a word gift of similiar. But not of hospital types with an ill person as they are likely to kill each
other. To speak on this be to get hate on the subject, unless their appeased first sometimes to save themselves.
Quote by Bill 'Thats exactly what danny does! Albeit large, he's very civil
and a cruel trickster.' To put
a light in your eye and make us leaders of ourselves thanks to Jenny. To be
believed by perception, be percieve by belief and can get misperceptions. This be the way to create an easy life
by use of compliments to others and seem to agree. Yet you can get anything you wish through a will of your own.
Things you look at aren't to good by compliance so use a third person view for your own perspective, Upstage be to
correct and make it your own idea, when sometimes in front of the original person. The point be to use civility
and a legacy, by kung-fu to make or create ,an improvement, by tenacious practice and effort to achieve a more efficient
concept.
Try your hands on accomplishment to get away from life in an overcompensation to get married of a logical relation for consolence or to get effort doubled, from the true meaning of life that you decide on to get anywhere you want. I use to be better by consistent practice and drinks that are of many sorts. To work for a living and hope for a better life of personal freedom and disaster by achievement from bad idea not backed up or a second opinion but avoid smut if possible. This be to create a perfect identity and better personal life.
To not care for things of concent and look to getting more of life unless necessary, like life from walking down a road and you meet with a purgusias (perfectionist and purger of information) or incidentalist and unless you have a desire in mind, have considerate idea in mind. This allows informing and giving the best idea away from others insight, innersight or best object by others concent for use by others as if borrowed. You retain the right to create what you want but you own the idea and object. To create a conceit (conciet) from dicking the idea into perfect blend for the benefit of the idea and don't doubt unless its expected. Know it before you see it or fall by blind hope. This be created by Josh and BJ and altered with permission by Jenny whom was wrote in (wrop), I was using hers and mine idea by what she did and how I reacted (c) Bill & Jay.
'To shift idea use a considerance and with your reaction, by the junction of your position, be the junction of
your position, allowing the thoughts of what occurred with occurrance to shift you home.' Quote by Noreaga. It follows
this rule, To react to a situation be to shift your mental place and if circumstances are bad enough. With enough
fear or you don't agree with it, then your body shifts yourself and you are where want to be, and this be aided
by walking through a doorframe or
gridtravel. The attempt of circumvention be to do it to someone else. 'Where
I am be where I am, so where I was don't be to dumb for heretics as they can attempt a destructive action on your
attempt. Lay things out (not human or to kill) as to make an easy and immediate plan of action. When they realize
your in the know they might kill you or run when they can't.' quote by Galen from examples. 'Don't do things
that rescue nothing or require rescue' quote by Eihzmal from example, "A demon of Dismal interactions. or Bizmahl."
To contract with delivery and
self surface and deliver or consider another way by cotract of
alternative means, be to get your own way and freely. Operate with a
hope or emotion and desist by that which can get dismissal of contract,
'be quiet about it' as to don't deinterest others by leaving out things
with coaxing, if anything don't deliberate and assume you can't be
hurt. Instead use a impress by presense or pretense and facts approach.
So the trick be to make it too difficult and yet trap the people who
did it, into your planned debt or demise to kill them off, or to larot
by trapping into their own debilitation by looked for demise set for
you. They didn't do it if they are too good or didn't do
the deed as if tricked into it. If this doesn't work then state what you want
of those who transpire illegally, to be understood as another form or to speak to a set place that they pass through
and tell the area concience to transform them.
This an almost exact transcript written in english, 'Two consolates or people
with afflictions of original idea (comspecs), with circumstances that provide on call division to unsolved mysteries
for insults and idea consensus. Make for uncut medium, called for or uncalled for consistency, identified by
open minded (above counter or above illegal) or close minded (shady deal) business in considered transaction by
training. Be on your own till the moment of consistence (concerpts). For a moment on congratulations, try as a
moment in movement might be to be consoled by movement of concern or cancelled debt (councel). By use of the Shiensu
be to coax monsters, to not be monsters from falsely accrued desire and by being deliberate you get nowhere
'by progress' unless the other nearby be allowing. So in accord to this there be three chances, to win through,
do not trial, or to be slain
at the heart construed to win at all, by giving in to ecstacy (sweet moment
by feel) and lose it all by horror or by where you stand. To give a chance to succeed and try to make ends meet,
and not fail unless necessary. Your words in the end will or will not save you. They, the desperate will lie to
save themselves and kill in separation lone and by areas, for pleasure, but not the stoic as they will deal to those
with just deservance and usually bring their friendships with them.'
pijutsu = shen-pi the art of pi,
used as power, and idea action done, using the art of pi. The idea of
pi having power, could also mean the math of e, having power. And,
other things. But, so far we are gonna work with the powers of pi, as a
discipline.
As to use pi, means there is pi or the people amount divided by 1.8 and
this is how much power increases, as you can get thats a minimum. The
power of Pi that is power source, to the area from sun and God that
allots ability by unknown means by conversion, of people. Where Pi is
God or the sun with a measure of 3.1416 and solvable upto 50 million
digits. For Pi to equal power, one must emulate it by treating an
action sometimes an do an action as its seen or unseen as solvable or
unsolvable to a point and an action is likely to end at a time of
choosing. As the imaginary number idea, where everything is needing to
be counted so theres an imaginary number till needing it, then you
think about it and it may become useful and counted. Then it becomes
hard to remember unless you have an immediate use, as it was thought up
from nothing anyway.
Theres a beginning to an end and any action is at the time of choosing
where with Pi the calculation ends at any given time as this Pi has
over 50 million digits. Now some say Pi is a spiritual idea and its
power is supportive, by manipulating ability and energy without
detection as its basically powered after the decimal and sometimes
counts as negative. The focus of Pi is positive in the outlook but with
a negative reaction at some point and similiar to a job as it occurs,
their is representation of Pi as its spoken as if pie an as its said
the same way, it acts as a substance of addiction and support as it was
the energy which supplies the most.